Ajout du projet Depths sur Git

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2026-04-30 12:24:52 +02:00
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<?xml version="1.0"?>
<materialx version="1.38">
<!--
Copyright Contributors to the MaterialX Project
SPDX-License-Identifier: Apache-2.0
Declarations of the default color transforms in MaterialX.
-->
<nodedef name="ND_g18_rec709_to_lin_rec709_color3" node="g18_rec709_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_g18_rec709_to_lin_rec709_color4" node="g18_rec709_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_g22_rec709_to_lin_rec709_color3" node="g22_rec709_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_g22_rec709_to_lin_rec709_color4" node="g22_rec709_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_rec709_display_to_lin_rec709_color3" node="rec709_display_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_rec709_display_to_lin_rec709_color4" node="rec709_display_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_acescg_to_lin_rec709_color3" node="acescg_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_acescg_to_lin_rec709_color4" node="acescg_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_g22_ap1_to_lin_rec709_color3" node="g22_ap1_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_g22_ap1_to_lin_rec709_color4" node="g22_ap1_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_srgb_texture_to_lin_rec709_color3" node="srgb_texture_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_srgb_texture_to_lin_rec709_color4" node="srgb_texture_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_lin_adobergb_to_lin_rec709_color3" node="lin_adobergb_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_lin_adobergb_to_lin_rec709_color4" node="lin_adobergb_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_adobergb_to_lin_rec709_color3" node="adobergb_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_adobergb_to_lin_rec709_color4" node="adobergb_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_srgb_displayp3_to_lin_rec709_color3" node="srgb_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_srgb_displayp3_to_lin_rec709_color4" node="srgb_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
<nodedef name="ND_lin_displayp3_to_lin_rec709_color3" node="lin_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_lin_displayp3_to_lin_rec709_color4" node="lin_displayp3_to_lin_rec709" nodegroup="colortransform">
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
<output name="out" type="color4" />
</nodedef>
</materialx>
@@ -0,0 +1,367 @@
<?xml version="1.0"?>
<materialx version="1.38">
<!--
Copyright Contributors to the MaterialX Project
SPDX-License-Identifier: Apache-2.0
Nodegraph implementations for the default color transforms in MaterialX.
-->
<nodegraph name="NG_g18_rec709_to_lin_rec709_color3" nodedef="ND_g18_rec709_to_lin_rec709_color3">
<max name="max" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0" />
</max>
<power name="gamma" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" value="1.8" />
</power>
<output name="out" type="color3" nodename="gamma" />
</nodegraph>
<nodegraph name="NG_g18_rec709_to_lin_rec709_color4" nodedef="ND_g18_rec709_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<g18_rec709_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</g18_rec709_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_g22_rec709_to_lin_rec709_color3" nodedef="ND_g22_rec709_to_lin_rec709_color3">
<max name="max" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0" />
</max>
<power name="gamma" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" value="2.2" />
</power>
<output name="out" type="color3" nodename="gamma" />
</nodegraph>
<nodegraph name="NG_g22_rec709_to_lin_rec709_color4" nodedef="ND_g22_rec709_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<g22_rec709_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</g22_rec709_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_rec709_display_to_lin_rec709_color3" nodedef="ND_rec709_display_to_lin_rec709_color3">
<max name="max" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0" />
</max>
<power name="gamma" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" value="2.4" />
</power>
<output name="out" type="color3" nodename="gamma" />
</nodegraph>
<nodegraph name="NG_rec709_display_to_lin_rec709_color4" nodedef="ND_rec709_display_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<rec709_display_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</rec709_display_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_acescg_to_lin_rec709_color3" nodedef="ND_acescg_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.705050992658, -0.130256417507, -0.024003356805, -0.621792120657, 1.140804736575, -0.128968976065, -0.083258872001, -0.010548319068, 1.15297233287" />
</constant>
<convert name="asVec" type="vector3">
<input name="in" type="color3" interfacename="in" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>
<nodegraph name="NG_acescg_to_lin_rec709_color4" nodedef="ND_acescg_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<acescg_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</acescg_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_g22_ap1_to_lin_rec709_color3" nodedef="ND_g22_ap1_to_lin_rec709_color3">
<max name="max" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0" />
</max>
<power name="gamma" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" value="2.2" />
</power>
<acescg_to_lin_rec709 name="rec709" type="color3">
<input name="in" type="color3" nodename="gamma" />
</acescg_to_lin_rec709>
<output name="out" type="color3" nodename="rec709" />
</nodegraph>
<nodegraph name="NG_g22_ap1_to_lin_rec709_color4" nodedef="ND_g22_ap1_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<g22_ap1_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</g22_ap1_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_srgb_texture_to_lin_rec709_color3" nodedef="ND_srgb_texture_to_lin_rec709_color3">
<constant name="threshhold" type="float">
<input name="value" type="float" value="0.04045" />
</constant>
<ifgreater name="isAboveR" type="float">
<input name="value1" type="float" interfacename="in" channels="r" />
<input name="value2" type="float" nodename="threshhold" />
<input name="in1" type="float" value="1" />
<input name="in2" type="float" value="0" />
</ifgreater>
<ifgreater name="isAboveG" type="float">
<input name="value1" type="float" interfacename="in" channels="g" />
<input name="value2" type="float" nodename="threshhold" />
<input name="in1" type="float" value="1" />
<input name="in2" type="float" value="0" />
</ifgreater>
<ifgreater name="isAboveB" type="float">
<input name="value1" type="float" interfacename="in" channels="b" />
<input name="value2" type="float" nodename="threshhold" />
<input name="in1" type="float" value="1" />
<input name="in2" type="float" value="0" />
</ifgreater>
<combine3 name="isAbove" type="color3">
<input name="in1" type="float" nodename="isAboveR" />
<input name="in2" type="float" nodename="isAboveG" />
<input name="in3" type="float" nodename="isAboveB" />
</combine3>
<divide name="linSeg" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="12.92" />
</divide>
<add name="bias" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0.055" />
</add>
<max name="max" type="color3">
<input name="in1" type="color3" nodename="bias" />
<input name="in2" type="float" value="0" />
</max>
<divide name="scale" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" value="1.055" />
</divide>
<power name="powSeg" type="color3">
<input name="in1" type="color3" nodename="scale" />
<input name="in2" type="float" value="2.4" />
</power>
<mix name="mix" type="color3">
<input name="bg" type="color3" nodename="linSeg" />
<input name="fg" type="color3" nodename="powSeg" />
<input name="mix" type="color3" nodename="isAbove" />
</mix>
<output name="out" type="color3" nodename="mix" />
</nodegraph>
<nodegraph name="NG_srgb_texture_to_lin_rec709_color4" nodedef="ND_srgb_texture_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<srgb_texture_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</srgb_texture_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_lin_adobergb_to_lin_rec709_color3" nodedef="ND_lin_adobergb_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.39835574e+00, -2.50233861e-16, 2.77555756e-17, -3.98355744e-01, 1.00000000e+00, -4.29289893e-02, 0.00000000e+00, 0.00000000e+00, 1.04292899e+00" />
</constant>
<convert name="asVec" type="vector3">
<input name="in" type="color3" interfacename="in" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>
<nodegraph name="NG_lin_adobergb_to_lin_rec709_color4" nodedef="ND_lin_adobergb_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<lin_adobergb_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</lin_adobergb_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_adobergb_to_lin_rec709_color3" nodedef="ND_adobergb_to_lin_rec709_color3">
<divide name="constant" type="float">
<input name="in1" type="float" value="563.0" />
<input name="in2" type="float" value="256.0" />
</divide>
<max name="max" type="color3">
<input name="in1" type="color3" interfacename="in" />
<input name="in2" type="float" value="0" />
</max>
<power name="gamma" type="color3">
<input name="in1" type="color3" nodename="max" />
<input name="in2" type="float" nodename="constant" />
</power>
<lin_adobergb_to_lin_rec709 name="rec709" type="color3">
<input name="in" type="color3" nodename="gamma" />
</lin_adobergb_to_lin_rec709>
<output name="out" type="color3" nodename="rec709" />
</nodegraph>
<nodegraph name="NG_adobergb_to_lin_rec709_color4" nodedef="ND_adobergb_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<adobergb_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</adobergb_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_srgb_displayp3_to_lin_rec709_color3" nodedef="ND_srgb_displayp3_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.22493029, -0.22492968, 0.00000006, -0.04205868, 1.04205894, -0.00000001, -0.01964128, -0.07864794, 1.09828925" />
</constant>
<!-- Use srgb_texture_to_lin_rec709 to convert from sRGB to Lin before passing to the mat conversion -->
<srgb_texture_to_lin_rec709 name="srgb_transform" type="color3">
<input name="in" type="color3" interfacename="in" />
</srgb_texture_to_lin_rec709>
<convert name="asVec" type="vector3">
<input name="in" type="color3" nodename="srgb_transform" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>
<nodegraph name="NG_srgb_displayp3_to_lin_rec709_color4" nodedef="ND_srgb_displayp3_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<srgb_displayp3_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</srgb_displayp3_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
<nodegraph name="NG_lin_displayp3_to_lin_rec709_color3" nodedef="ND_lin_displayp3_to_lin_rec709_color3">
<constant name="mat" type="matrix33">
<input name="value" type="matrix33" value="1.22493029, -0.22492968, 0.00000006, -0.04205868, 1.04205894, -0.00000001, -0.01964128, -0.07864794, 1.09828925" />
</constant>
<convert name="asVec" type="vector3">
<input name="in" type="color3" interfacename="in" />
</convert>
<transformmatrix name="transform" type="vector3">
<input name="in" type="vector3" nodename="asVec" />
<input name="mat" type="matrix33" nodename="mat" />
</transformmatrix>
<convert name="asColor" type="color3">
<input name="in" type="vector3" nodename="transform" />
</convert>
<output name="out" type="color3" nodename="asColor" />
</nodegraph>
<nodegraph name="NG_lin_displayp3_to_lin_rec709_color4" nodedef="ND_lin_displayp3_to_lin_rec709_color4">
<convert name="asColor3" type="color3">
<input name="in" type="color4" interfacename="in" />
</convert>
<lin_displayp3_to_lin_rec709 name="transform" type="color3">
<input name="in" type="color3" nodename="asColor3" />
</lin_displayp3_to_lin_rec709>
<combine4 name="asColor4" type="color4">
<input name="in1" type="float" nodename="transform" channels="r" />
<input name="in2" type="float" nodename="transform" channels="g" />
<input name="in3" type="float" nodename="transform" channels="b" />
<input name="in4" type="float" interfacename="in" channels="a" />
</combine4>
<output name="out" type="color4" nodename="asColor4" />
</nodegraph>
</materialx>