// Copyright Benoit Pelletier 2019 - 2025 All Rights Reserved. // // This software is available under different licenses depending on the source from which it was obtained: // - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace. // - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source. // Please refer to the accompanying LICENSE file for further details. using UnrealBuildTool; public class ProceduralDungeonEditor : ModuleRules { public ProceduralDungeonEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; // Uncomment that to detect when there are missing includes in cpp files //bUseUnity = false; PublicDependencyModuleNames.AddRange(new string[] { "Core", "Projects" }); PrivateDependencyModuleNames.AddRange(new string[] { "ProceduralDungeon", "CoreUObject", "InputCore", "PropertyEditor", "DetailCustomizations", "UnrealEd", "AssetTools", "ClassViewer", "SlateCore", "Slate", "EditorStyle", #if UE_5_0_OR_LATER "EditorFramework", #endif "Engine" } ); } }