Files
2026-04-30 12:24:52 +02:00

41 lines
1.2 KiB
C#

// Copyright Benoit Pelletier 2019 - 2025 All Rights Reserved.
//
// This software is available under different licenses depending on the source from which it was obtained:
// - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace.
// - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source.
// Please refer to the accompanying LICENSE file for further details.
using UnrealBuildTool;
public class ProceduralDungeonEditor : ModuleRules
{
public ProceduralDungeonEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
// Uncomment that to detect when there are missing includes in cpp files
//bUseUnity = false;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "Projects" });
PrivateDependencyModuleNames.AddRange(new string[] {
"ProceduralDungeon",
"CoreUObject",
"InputCore",
"PropertyEditor",
"DetailCustomizations",
"UnrealEd",
"AssetTools",
"ClassViewer",
"SlateCore",
"Slate",
"EditorStyle",
#if UE_5_0_OR_LATER
"EditorFramework",
#endif
"Engine"
}
);
}
}