41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright Benoit Pelletier 2019 - 2025 All Rights Reserved.
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//
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// This software is available under different licenses depending on the source from which it was obtained:
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// - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace.
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// - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source.
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// Please refer to the accompanying LICENSE file for further details.
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using UnrealBuildTool;
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public class ProceduralDungeonEditor : ModuleRules
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{
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public ProceduralDungeonEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// Uncomment that to detect when there are missing includes in cpp files
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//bUseUnity = false;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "Projects" });
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PrivateDependencyModuleNames.AddRange(new string[] {
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"ProceduralDungeon",
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"CoreUObject",
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"InputCore",
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"PropertyEditor",
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"DetailCustomizations",
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"UnrealEd",
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"AssetTools",
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"ClassViewer",
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"SlateCore",
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"Slate",
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"EditorStyle",
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#if UE_5_0_OR_LATER
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"EditorFramework",
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#endif
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"Engine"
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}
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);
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}
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}
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