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2026-04-30 12:24:52 +02:00

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C++

// Copyright Benoit Pelletier 2023 - 2025 All Rights Reserved.
//
// This software is available under different licenses depending on the source from which it was obtained:
// - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace.
// - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source.
// Please refer to the accompanying LICENSE file for further details.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "AssetTypeCategories.h"
class FSlateStyleSet;
class FProceduralDungeonEditorModule : public IModuleInterface
{
public:
// ~BEGIN IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ~END IModuleInterface
FORCEINLINE EAssetTypeCategories::Type GetAssetTypeCategory() const { return AssetTypeCategory; }
private:
void RegisterSettings();
void UnregisterSettings();
bool HandleSettingsSaved();
private:
EAssetTypeCategories::Type AssetTypeCategory {EAssetTypeCategories::Type::None};
TSharedPtr<FSlateStyleSet> StyleSet;
};