109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
// Copyright Benoit Pelletier 2025 All Rights Reserved.
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//
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// This software is available under different licenses depending on the source from which it was obtained:
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// - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace.
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// - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source.
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// Please refer to the accompanying LICENSE file for further details.
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#include "Components/SimpleGuidComponent.h"
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#include "GameFramework/Actor.h"
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#include "ProceduralDungeonLog.h"
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#if GUID_DEBUG_ENABLED
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#define LOG_GUID_INFO(...) DungeonLog_InfoSilent(##__VA_ARGS__)
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#else
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#define LOG_GUID_INFO(...)
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#endif
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USimpleGuidComponent::USimpleGuidComponent()
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{
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PrimaryComponentTick.bCanEverTick = false;
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Construct Component", *GetNameSafe(GetOwner()));
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::OnRegister()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Register Component", *GetNameSafe(GetOwner()));
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Super::OnRegister();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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if (!Guid.IsValid() && IsValid(GetOwner()))
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{
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#if WITH_EDITOR
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Guid = GetOwner()->GetActorGuid();
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LOG_GUID_INFO("-- Guid Not Valid! Retrieving Guid from actor: %s", *Guid.ToString());
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#else
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LOG_GUID_INFO("-- Guid Not Valid! Can't retreive guid from actor!");
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#endif
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}
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}
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FGuid USimpleGuidComponent::GetGuid_Implementation() const
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{
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return Guid;
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}
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bool USimpleGuidComponent::ShouldSaveActor_Implementation() const
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{
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return bSaveActorInDungeon;
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}
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void USimpleGuidComponent::Serialize(FArchive& Ar)
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Serialize(Ar) Component (%s)", *GetNameSafe(GetOwner()), Ar.IsLoading() ? TEXT("load") : TEXT("save"));
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Super::Serialize(Ar);
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::Serialize(FStructuredArchive::FRecord Record)
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Serialize(Record) Component", *GetNameSafe(GetOwner()));
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Super::Serialize(Record);
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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#if GUID_DEBUG_ENABLED
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void USimpleGuidComponent::PostInitProperties()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] PostInitProperties Component", *GetNameSafe(GetOwner()));
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Super::PostInitProperties();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::PreSave(FObjectPreSaveContext SaveContext)
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] PreSave Component", *GetNameSafe(GetOwner()));
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Super::PreSave(SaveContext);
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::PostLoad()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] PostLoad Component", *GetNameSafe(GetOwner()));
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Super::PostLoad();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::OnComponentCreated()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Created Component", *GetNameSafe(GetOwner()));
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Super::OnComponentCreated();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::InitializeComponent()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] Initialize Component", *GetNameSafe(GetOwner()));
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Super::InitializeComponent();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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void USimpleGuidComponent::BeginPlay()
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{
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LOG_GUID_INFO("[%s.SimpleGuidComponent] BeginPlay Component", *GetNameSafe(GetOwner()));
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Super::BeginPlay();
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LOG_GUID_INFO("-- Guid: %s", *Guid.ToString());
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}
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#endif
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