Files
Depths/Plugins/ProceduralDungeon/Source/ProceduralDungeon/Public/RoomConstraints/RoomConstraint_Location.h
T
2026-04-30 12:24:52 +02:00

31 lines
1.2 KiB
C++

// Copyright Benoit Pelletier 2025 - 2026 All Rights Reserved.
//
// This software is available under different licenses depending on the source from which it was obtained:
// - The Fab EULA (https://fab.com/eula) applies when obtained from the Fab marketplace.
// - The CeCILL-C license (https://cecill.info/licences/Licence_CeCILL-C_V1-en.html) applies when obtained from any other source.
// Please refer to the accompanying LICENSE file for further details.
#pragma once
#include "RoomConstraints/RoomConstraint.h"
#include "BoundsParams.h"
#include "RoomConstraint_Location.generated.h"
class URoomData;
// Constraints the room to be inside the provided bounds
UCLASS(meta = (DisplayName = "Location Constraint"))
class PROCEDURALDUNGEON_API URoomConstraint_Location : public URoomConstraint
{
GENERATED_BODY()
public:
//~ Begin URoomConstraint Interface
virtual bool Check_Implementation(const UDungeonGraph* Dungeon, const URoomData* RoomData, FIntVector Location, EDoorDirection Direction) const override;
//~ End URoomConstraint Interface
private:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Constraint", meta = (AllowPrivateAccess = true))
FBoundsParams Limits;
};