# One relative source path per translation unit. Build.ps1 consumes this manifest; a future UBT
# module should use the same list to generate one thin source include shim per row.
Core/src/VoxelForgeCore.cpp
Compat/UnrealPerlin.cpp
Compat/StandaloneDataAssetGlue.cpp
Source/VoxelForge/Private/VoxelBiomeDefinition.cpp
Source/VoxelForge/Private/VoxelCaveMorphology.cpp
Source/VoxelForge/Private/VoxelDensityAblation.cpp
Source/VoxelForge/Private/VoxelDensityOpStack.cpp
Source/VoxelForge/Private/VoxelDensityProfile.cpp
Source/VoxelForge/Private/VoxelDiffLayer.cpp
Source/VoxelForge/Private/VoxelGenerator.cpp
Source/VoxelForge/Private/VoxelHeightOpStack.cpp
Source/VoxelForge/Private/VoxelMarchingCubesMesher.cpp
Source/VoxelForge/Private/VoxelSettings.cpp
Source/VoxelForge/Private/VoxelStrateComposer.cpp
Source/VoxelForge/Private/VoxelStrateManager.cpp
Source/VoxelForge/Private/VoxelStrateMeasure.cpp
Source/VoxelForge/Private/VoxelTerrainOpDefinition.cpp
Source/VoxelForge/Private/VoxelWormField.cpp
