wip(assembler): round L30 -- FI floor ring defect fixed; transition cost recovered
The Gradient interface left native solid density in the air-side gap and snapped the face to voxel levels (concentric ring steps on the FI floor). The owner Gradient path now writes signed distance both sides; match error RMS 0.36 -> 0.11 m. Band and fade-tile culling cut transition cost: whole view vs L24 SW +2.7%, FI +0.2%. Evaluator 16. Deterministic across compilers and workers; interface and passage audits pass. Found: on the real FloatingIslands recipe, the rock-column connected-ends audit fails (all styles); earlier matrices ran SurfaceWorld twice. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
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#!/usr/bin/env python3
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"""Rasterize upward mesh triangles into a top-down field height map."""
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import argparse
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import array
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import json
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import math
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import struct
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import sys
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Q16 = 1 << 16
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MASK64 = (1 << 64) - 1
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def trunc_div(numerator, denominator):
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return numerator // denominator if numerator >= 0 else -((-numerator) // denominator)
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def transition_hash(seed, interface, x, y, z, salt):
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value = 14695981039346656037
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for word in (seed & 0xffffffff, interface & 0xffffffff,
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x & MASK64, y & MASK64, z & MASK64, salt):
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for byte in range(8):
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value ^= (word >> (byte * 8)) & 0xff
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value = (value * 1099511628211) & MASK64
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value ^= value >> 30
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value = (value * 0xbf58476d1ce4e5b9) & MASK64
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value ^= value >> 27
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value = (value * 0x94d049bb133111eb) & MASK64
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value ^= value >> 31
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return ((value >> 32) >> 15) - Q16
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def transition_fade(value):
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value = max(0, min(Q16, value))
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square = value * value // Q16
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return square * (3 * Q16 - 2 * value) // Q16
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def gradient_height_um(layout, x_um, y_um):
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upper = next(item for item in layout["strates"] if item["order"] == 0)
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lower = next(item for item in layout["strates"] if item["order"] == 1)
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width = upper["transition_width_um"]
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cell = max(1_000_000, layout["strate_layout_chunk_size_um"] * 4)
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ix = x_um // cell
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iy = y_um // cell
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tx = transition_fade(((x_um - ix * cell) * Q16) // cell)
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ty = transition_fade(((y_um - iy * cell) * Q16) // cell)
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def at(dx, dy):
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noise = transition_hash(0, upper["strate_index"], ix + dx, iy + dy, 0,
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0x47524144)
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return noise
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def lerp(a, b, t):
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return a + trunc_div((b - a) * t, Q16)
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low = lerp(lerp(at(0, 0), at(1, 0), tx),
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lerp(at(0, 1), at(1, 1), tx), ty)
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displacement = trunc_div(low * (width // 8), Q16)
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seam = upper["bedrock"]["bottom_um"]
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thickness = upper["bedrock"]["top_um"] - seam
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return seam + displacement + thickness
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def read_scene(path):
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triangles = []
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with open(path, "rb") as stream:
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if stream.read(8) != b"VFMSH001":
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raise SystemExit(f"{path}: invalid scene header")
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version, voxel_um, count = struct.unpack("<3I", stream.read(12))
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stream.read(40)
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if version != 1 or count > 100000:
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raise SystemExit("unsupported scene")
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for _ in range(count):
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key = struct.unpack("<4i", stream.read(16))
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surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
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"<5I", stream.read(20))
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positions = array.array("f")
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positions.frombytes(stream.read(vertex_count * 12))
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normals = array.array("f")
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normals.frombytes(stream.read(vertex_count * 12))
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indices = array.array("I")
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indices.frombytes(stream.read(index_count * 4))
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masks = stream.read(mask_count)
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if sys.byteorder != "little":
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positions.byteswap()
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normals.byteswap()
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indices.byteswap()
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for index in range(0, index_count, 3):
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if masks and masks[index // 3]:
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continue
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a, b, c = indices[index:index + 3]
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if max(a, b, c) >= surface_vertices:
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continue
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nz = (normals[a * 3 + 2] + normals[b * 3 + 2]
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+ normals[c * 3 + 2]) / 3.0
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if nz < 0.35:
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continue
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vertices = tuple((positions[v * 3], positions[v * 3 + 1],
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positions[v * 3 + 2]) for v in (a, b, c))
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triangles.append(vertices)
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return voxel_um, triangles
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def rasterize(triangles, bounds, width, height):
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x0, x1, y0, y1 = bounds
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values = [None] * (width * height)
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sx, sy = width / (x1 - x0), height / (y1 - y0)
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for tri in triangles:
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(ax, ay, az), (bx, by, bz), (cx, cy, cz) = tri
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den = (by - cy) * (ax - cx) + (cx - bx) * (ay - cy)
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if abs(den) < 1.0e-12:
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continue
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left = max(0, int(math.floor((min(ax, bx, cx) - x0) * sx)))
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right = min(width - 1, int(math.ceil((max(ax, bx, cx) - x0) * sx)))
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top = max(0, int(math.floor((y1 - max(ay, by, cy)) * sy)))
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bottom = min(height - 1, int(math.ceil((y1 - min(ay, by, cy)) * sy)))
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for py in range(top, bottom + 1):
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y = y1 - (py + 0.5) / sy
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row = py * width
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for px in range(left, right + 1):
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x = x0 + (px + 0.5) / sx
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u = ((by - cy) * (x - cx) + (cx - bx) * (y - cy)) / den
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v = ((cy - ay) * (x - cx) + (ax - cx) * (y - cy)) / den
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w = 1.0 - u - v
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if min(u, v, w) < -1.0e-6:
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continue
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z = u * az + v * bz + w * cz
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idx = row + px
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if values[idx] is None or z > values[idx]:
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values[idx] = z
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return values
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("scene")
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parser.add_argument("output_ppm")
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parser.add_argument("--bounds", nargs=4, type=float, required=True,
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metavar=("XMIN", "XMAX", "YMIN", "YMAX"))
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parser.add_argument("--size", nargs=2, type=int, default=(640, 640))
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parser.add_argument("--range", nargs=2, type=float, default=(-122.0, -118.0),
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metavar=("ZMIN", "ZMAX"))
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parser.add_argument("--ring-center", nargs=2, type=float,
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metavar=("X", "Y"))
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parser.add_argument("--layout")
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args = parser.parse_args()
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voxel_um, triangles = read_scene(args.scene)
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width, height = args.size
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sx, sy = width / (args.bounds[1] - args.bounds[0]), height / (args.bounds[3] - args.bounds[2])
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values = rasterize(triangles, args.bounds, width, height)
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finite = sorted(value for value in values if value is not None)
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if not finite:
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raise SystemExit("no upward-facing field samples in bounds")
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low, high = args.range
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if high <= low:
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raise SystemExit("height range must increase")
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stops = ((0.00, (31, 52, 92)), (0.24, (41, 119, 153)),
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(0.50, (85, 177, 143)), (0.73, (226, 207, 105)),
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(1.00, (181, 71, 49)))
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with open(args.output_ppm, "wb") as output:
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output.write(f"P6\n{width} {height}\n255\n".encode())
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for value in values:
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if value is None:
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output.write(bytes((18, 22, 30)))
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continue
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t = max(0.0, min(1.0, (value - low) / (high - low)))
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for index in range(len(stops) - 1):
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if t <= stops[index + 1][0]:
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ta, ca = stops[index]
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tb, cb = stops[index + 1]
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blend = (t - ta) / (tb - ta)
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rgb = tuple(round(ca[c] + blend * (cb[c] - ca[c]))
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for c in range(3))
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break
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else:
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rgb = stops[-1][1]
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output.write(bytes(rgb))
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def quantile(p):
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return finite[round((len(finite) - 1) * p)]
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print(f"[RingFieldRaster] voxel_um={voxel_um} triangles={len(triangles)} "
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f"pixels={len(finite)}/{len(values)} height_min_m={finite[0]:.6f} "
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f"height_p05_m={quantile(.05):.6f} height_median_m={quantile(.5):.6f} "
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f"height_p95_m={quantile(.95):.6f} height_max_m={finite[-1]:.6f} "
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f"height_range_m={finite[-1]-finite[0]:.6f} "
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f"map={args.output_ppm}")
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if args.ring_center:
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cx, cy = args.ring_center
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def at_world(x, y):
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fx = (x - args.bounds[0]) * sx - 0.5
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fy = (args.bounds[3] - y) * sy - 0.5
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ix, iy = math.floor(fx), math.floor(fy)
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tx, ty = fx - ix, fy - iy
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samples = []
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for px, py in ((ix, iy), (ix + 1, iy), (ix, iy + 1), (ix + 1, iy + 1)):
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if not (0 <= px < width and 0 <= py < height):
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return None
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value = values[py * width + px]
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if value is None:
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return None
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samples.append(value)
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return ((samples[0] * (1 - tx) + samples[1] * tx) * (1 - ty)
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+ (samples[2] * (1 - tx) + samples[3] * tx) * ty)
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print(f"[RingRadialProbe] center_m=({cx:.3f},{cy:.3f}) "
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"radius_m mean_m angular_sd_m min_m max_m samples")
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for radius in range(1, 17):
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row = [at_world(cx + radius * math.cos(a * math.tau / 32),
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cy + radius * math.sin(a * math.tau / 32))
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for a in range(32)]
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row = [value for value in row if value is not None]
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if row:
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mean = sum(row) / len(row)
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sd = math.sqrt(sum((value - mean) ** 2 for value in row) / len(row))
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print(f" {radius:>2} {mean:.6f} {sd:.6f} {min(row):.6f} "
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f"{max(row):.6f} {len(row)}")
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if args.layout:
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layout = json.load(open(args.layout, encoding="utf-8"))
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if next(item for item in layout["strates"] if item["order"] == 0)["transition_mode"] != "Gradient":
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raise SystemExit("--layout must describe a Gradient owner interface")
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errors = []
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for index, actual in enumerate(values):
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if actual is None:
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continue
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px, py = index % width, index // width
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x = args.bounds[0] + (px + 0.5) / sx
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y = args.bounds[3] - (py + 0.5) / sy
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expected = gradient_height_um(layout, round(x * 1_000_000),
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round(y * 1_000_000)) / 1_000_000.0
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errors.append(actual - expected)
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absolute = sorted(abs(error) for error in errors)
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rms = math.sqrt(sum(error * error for error in errors) / len(errors))
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print(f"[RingGradientMatch] samples={len(errors)} rms_m={rms:.6f} "
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f"p95_abs_m={absolute[round((len(absolute)-1)*.95)]:.6f} "
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f"max_abs_m={absolute[-1]:.6f} "
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"expected=owner-resolved-2d-hash-value-noise")
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if __name__ == "__main__":
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main()
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