wip(assembler): M3 round 4 -- plans built inside Unreal from the owner's strates; no import needed
SurfaceWorld and FloatingIslands plans generate at startup from the resolved seed, strate types and heights (hashed, cached). Imported JSON is an opt-in override (off by default); an invalid override shows an on-screen notice and falls back to legacy. BuildHost on staged owner assets: SurfaceWorld cross-system checks, islands at owner height (route, collision, anchors, BP edits), seed 137501, W1/W8/W16, Core-off legacy. XY-column cache verified (hashes kept); island LOD0 p95 91 ms vs 133 ms sprint deadline. Not exercised: season-seed path (no Season in staged settings), rendered notice pixels. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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