fix: sanitizer sweep across all generators; bound signed shifts/division/overflow at coordinate limits (L61); R31
New verify.py sanitize tier (Clang address,undefined,float-cast-overflow; GCC address,undefined; -fno-sanitize-recover) runs 19 cases per compiler at LOD0-8 across every generator, passages and the crossing: 0 runtime reports; a planted signed-overflow control is caught by both. A static scan fixed INT_MIN negation in floor division, unbounded signed LOD shifts and coordinate-times-extent overflow in VoxelClipmapDesiredTiles.h and VoxelTypes.h (plugin and standalone), and VoxelWorld.cpp, VoxelContentManager.cpp and VoxelDensityVolume.cpp (plugin only, uncompiled here). Supported-input output unchanged (version 211). fast/medium/full PASS. Research R31 (self-checked): far-LOD 4-8 cut plan. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -82,6 +82,17 @@
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#include <atomic>
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#include <unordered_set>
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static FORCEINLINE int32 VF_ClipLevelScale(int32 Level)
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{
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const uint32 SafeLevel = static_cast<uint32>(FMath::Clamp(Level, 0, 8));
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return static_cast<int32>(uint32{1} << SafeLevel);
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}
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static FORCEINLINE int32 VF_ClipLevelExtentVoxels(int32 Level)
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{
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return static_cast<int32>(static_cast<uint32>(CHUNK_SIZE)
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* static_cast<uint32>(VF_ClipLevelScale(Level)));
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}
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static bool VF_TileOverlapsVoxelBounds(const FVoxelTileKey& Tile,
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const FVector& BoundsMin, const FVector& BoundsMax);
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static bool VF_TileFootprintsOverlap(const FVoxelTileKey& A, const FVoxelTileKey& B);
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@@ -6240,17 +6251,19 @@ static void VF_AppendTouchingAncestors(
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const FVoxelTileKey& Tile, int32 AncestorLevel, CandidateArray& OutCandidates)
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{
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if (AncestorLevel <= Tile.Level) { return; }
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const int32 Divisor = 1 << (AncestorLevel - Tile.Level);
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const auto FloorDiv = [Divisor](int32 Value)
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const int32 Divisor = VF_ClipLevelScale(AncestorLevel - Tile.Level);
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const auto FloorDiv = [Divisor](int64 Value)
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{
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return Value >= 0 ? Value / Divisor : -(((-Value) + Divisor - 1) / Divisor);
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const int64 Quotient = Value / Divisor;
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const int64 Remainder = Value % Divisor;
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return static_cast<int32>(Remainder < 0 ? Quotient - 1 : Quotient);
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};
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const auto AxisCandidates = [&FloorDiv, Divisor](int32 Value)
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{
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TArray<int32, TInlineAllocator<2>> Candidates;
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int32 First = FloorDiv(Value);
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if ((Value % Divisor) == 0) { --First; }
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const int32 Last = FloorDiv(Value + 1);
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const int32 Last = FloorDiv(static_cast<int64>(Value) + 1);
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for (int32 Coord = First; Coord <= Last; ++Coord) { Candidates.Add(Coord); }
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return Candidates;
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};
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@@ -6338,7 +6351,7 @@ void AVoxelWorld::UpdateVisualStalenessAudit()
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const FVector& WorldPosition, int32 Level, auto& OutCandidates)
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{
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const FVector LocalVoxel = WorldToLocalVoxel(WorldPosition);
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const float TileExtentVoxels = static_cast<float>(CHUNK_SIZE * (1 << Level));
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const float TileExtentVoxels = static_cast<float>(VF_ClipLevelExtentVoxels(Level));
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TArray<int32, TInlineAllocator<2>> XCandidates;
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TArray<int32, TInlineAllocator<2>> YCandidates;
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TArray<int32, TInlineAllocator<2>> ZCandidates;
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@@ -7182,7 +7195,7 @@ void AVoxelWorld::Tick(float DeltaTime)
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{
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const FIntVector Min = SteadyLevelMins.FindChecked(Level);
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const FIntVector Max = SteadyLevelMaxs.FindChecked(Level);
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const int32 ExtentVoxels = CHUNK_SIZE << Level;
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const int32 ExtentVoxels = VF_ClipLevelExtentVoxels(Level);
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const double TileExtentMetres = static_cast<double>(ExtentVoxels) * VOXEL_SIZE / 100.0;
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const double SpanX = static_cast<double>(Max.X - Min.X + 1) * TileExtentMetres;
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const double SpanY = static_cast<double>(Max.Y - Min.Y + 1) * TileExtentMetres;
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@@ -7663,10 +7676,20 @@ bool AVoxelWorld::InitializeVoxelForgeCoreWorld(FString& OutFailureReason)
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};
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for (const VoxelForgeCore::TileKey& Key : InitialDesired)
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{
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const int32 Extent = 32 << Key.lod;
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const int32 OriginX = Key.coordinate.x * Extent;
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const int32 OriginY = Key.coordinate.y * Extent;
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const int32 OriginZ = Key.coordinate.z * Extent;
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const int32 Extent = VF_ClipLevelExtentVoxels(Key.lod);
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const int64 OriginXWide = static_cast<int64>(Key.coordinate.x) * Extent;
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const int64 OriginYWide = static_cast<int64>(Key.coordinate.y) * Extent;
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const int64 OriginZWide = static_cast<int64>(Key.coordinate.z) * Extent;
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if (OriginXWide < MIN_int32 || OriginYWide < MIN_int32 || OriginZWide < MIN_int32
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|| OriginXWide + Extent > MAX_int32 || OriginYWide + Extent > MAX_int32
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|| OriginZWide + Extent > MAX_int32)
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{
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OutFailureReason = TEXT("Core initial clipmap exceeds the supported voxel-coordinate range.");
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return false;
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}
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const int32 OriginX = static_cast<int32>(OriginXWide);
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const int32 OriginY = static_cast<int32>(OriginYWide);
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const int32 OriginZ = static_cast<int32>(OriginZWide);
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IncludeExtent(ClipMin.x, ClipMax.x, OriginX, Extent);
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IncludeExtent(ClipMin.y, ClipMax.y, OriginY, Extent);
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IncludeExtent(ClipMin.z, ClipMax.z, OriginZ, Extent);
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@@ -10074,8 +10097,11 @@ void AVoxelWorld::SyncRemeshTile(const FVoxelTileKey& Tile)
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{
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BandChunkLo = MeshBandChunkLo;
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BandChunkHi = MeshBandChunkHi;
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BandVoxLo = MeshBandChunkLo * CHUNK_SIZE;
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BandVoxHi = (MeshBandChunkHi + 1) * CHUNK_SIZE - 1;
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BandVoxLo = static_cast<int32>(FMath::Clamp<int64>(
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static_cast<int64>(MeshBandChunkLo) * CHUNK_SIZE, MIN_int32, MAX_int32));
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BandVoxHi = static_cast<int32>(FMath::Clamp<int64>(
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(static_cast<int64>(MeshBandChunkHi) + 1) * CHUNK_SIZE - 1,
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MIN_int32, MAX_int32));
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}
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FChunkResult Result;
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@@ -10238,7 +10264,7 @@ void AVoxelWorld::ReconcileReadyTransitionVisibility()
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ReadyToHide.Reserve(TileComponents.Num());
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auto GetAncestorAtLevel = [](const FVoxelTileKey& Tile, int32 AncestorLevel)
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{
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const int32 Divisor = 1 << (AncestorLevel - Tile.Level);
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const int32 Divisor = VF_ClipLevelScale(AncestorLevel - Tile.Level);
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return FVoxelTileKey(VoxelClipmapDesiredTiles::FloorDiv(Tile.Coord, Divisor), AncestorLevel);
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};
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for (const TPair<FVoxelTileKey, URealtimeMeshComponent*>& Pair : TileComponents)
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@@ -10361,7 +10387,10 @@ void AVoxelWorld::ReconcileReadyTransitionVisibility()
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// Integer floor-division (correct for negatives), scalar + vector.
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static FORCEINLINE int32 VF_FloorDiv(int32 V, int32 D)
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{
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return V >= 0 ? (V / D) : -(((-V) + D - 1) / D);
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if (D <= 0) { return 0; }
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const int32 Quotient = V / D;
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const int32 Remainder = V % D;
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return Remainder < 0 ? Quotient - 1 : Quotient;
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}
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static FORCEINLINE FIntVector VF_FloorDiv(const FIntVector& V, int32 D)
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{
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@@ -11441,13 +11470,13 @@ bool AVoxelWorld::IsTileInClipRange(const FVoxelTileKey& Tile, const FIntVector&
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{
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VF_OuterShell(Settings, R, MaxLevelBase, MaxLevel, ROuter);
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}
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const int32 PowMax = 1 << MaxLevel;
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const int32 PowMax = VF_ClipLevelScale(MaxLevel);
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const FIntVector CMax = VF_FloorDiv(Center, PowMax);
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FVector CV;
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if (bUseVoxelForgeCore)
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{
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const double TileExtentVoxels = static_cast<double>(CHUNK_SIZE << Tile.Level);
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const double TileExtentVoxels = static_cast<double>(VF_ClipLevelExtentVoxels(Tile.Level));
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CV = FVector(
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(static_cast<double>(Tile.Coord.X) + 0.5) * TileExtentVoxels,
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(static_cast<double>(Tile.Coord.Y) + 0.5) * TileExtentVoxels,
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@@ -11463,9 +11492,9 @@ bool AVoxelWorld::IsTileInClipRange(const FVoxelTileKey& Tile, const FIntVector&
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VF_FloorDiv(FMath::FloorToInt(CV.Y), SizeMax),
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VF_FloorDiv(FMath::FloorToInt(CV.Z), SizeMax));
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return FMath::Abs(TMax.X - CMax.X) <= ROuter
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&& FMath::Abs(TMax.Y - CMax.Y) <= ROuter
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&& FMath::Abs(TMax.Z - CMax.Z) <= ROuter;
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return FMath::Abs(static_cast<int64>(TMax.X) - CMax.X) <= ROuter
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&& FMath::Abs(static_cast<int64>(TMax.Y) - CMax.Y) <= ROuter
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&& FMath::Abs(static_cast<int64>(TMax.Z) - CMax.Z) <= ROuter;
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}
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int32 AVoxelWorld::GetMaxConcurrentTasks() const
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@@ -12058,7 +12087,7 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
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LevelSummaries.Num(), Leavers.Num(), CollisionOnlyTiles.Num()));
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for (const FDesiredLevelSummary& Summary : LevelSummaries)
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{
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const int32 ExtentVoxels = CHUNK_SIZE << Summary.Level;
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const int32 ExtentVoxels = VF_ClipLevelExtentVoxels(Summary.Level);
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const double TileExtentMetres = static_cast<double>(ExtentVoxels) * VOXEL_SIZE / 100.0;
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const double SpanX = static_cast<double>(Summary.Max.X - Summary.Min.X + 1) * TileExtentMetres;
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const double SpanY = static_cast<double>(Summary.Max.Y - Summary.Min.Y + 1) * TileExtentMetres;
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@@ -12109,8 +12138,9 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
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for (const FVoxelTileKey& T : LoadedTiles)
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{
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if (T.Level < CutMin) continue;
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const int32 CLo = T.Coord.Z << T.Level;
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const int32 CHi = ((T.Coord.Z + 1) << T.Level) - 1;
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const int64 LevelScale = VF_ClipLevelScale(T.Level);
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const int64 CLo = static_cast<int64>(T.Coord.Z) * LevelScale;
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const int64 CHi = (static_cast<int64>(T.Coord.Z) + 1) * LevelScale - 1;
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const bool bInOld = CLo >= MeshBandChunkLo && CHi <= MeshBandChunkHi;
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const bool bInNew = CLo >= NewLo && CHi <= NewHi;
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const bool bOutOld = CHi < MeshBandChunkLo || CLo > MeshBandChunkHi;
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@@ -12330,7 +12360,7 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
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}
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Heading = Heading.GetSafeNormal();
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const FVector PlayerLocalCm = WorldToLocalCm(CenterPosition);
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const double TileSizeCm = static_cast<double>(CHUNK_SIZE << Level)
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const double TileSizeCm = static_cast<double>(VF_ClipLevelExtentVoxels(Level))
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* GetActiveVoxelSizeCm();
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LevelTiles.Sort([&](const FVoxelTileKey& A, const FVoxelTileKey& B)
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{
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@@ -12788,7 +12818,7 @@ void AVoxelWorld::LoadTile(const FVoxelTileKey& Tile, EVoxelTileWorkPriority Wor
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const int32 FullRes = GVoxelForgeTestFullResClipLevels >= 0
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? FMath::Clamp(GVoxelForgeTestFullResClipLevels, 1, 9)
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: (Settings ? FMath::Max(1, Settings->FullResClipLevels) : 2);
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const int32 Extent = CHUNK_SIZE << Tile.Level;
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const int32 Extent = VF_ClipLevelExtentVoxels(Tile.Level);
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const int32 Cells = (Tile.Level < FullRes)
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? CHUNK_SIZE
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@@ -12853,7 +12883,9 @@ void AVoxelWorld::LoadTile(const FVoxelTileKey& Tile, EVoxelTileWorkPriority Wor
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// et mélanges de matériaux qu'avant la coupe) — la tuile ne peut rendre que des artefacts
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// ⇒ on n'émet RIEN. Résultat vide via ProcessQueue (bookkeeping normal : PendingTiles,
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// LoadedTiles, epoch) ; jamais figé — le changement de bande re-queue via BandRemeshQueue.
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if (Step > (BandChunkHi - BandChunkLo + 1) * CHUNK_SIZE)
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const int64 BandHeightVoxels =
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(static_cast<int64>(BandChunkHi) - BandChunkLo + 1) * CHUNK_SIZE;
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if (static_cast<int64>(Step) > BandHeightVoxels)
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{
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FChunkResult Empty;
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Empty.Tile = Tile;
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@@ -13988,7 +14020,8 @@ bool AVoxelWorld::ApplyMeshToTile(FChunkResult& Result)
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// Convertir les bornes physiques de tuile vers les strates owner, y compris les rapports fractionnaires.
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const double OwnerChunksPerCoreTile = static_cast<double>(GetActiveVoxelSizeCm())
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/ VOXEL_SIZE;
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const double TileExtentCoreVoxels = static_cast<double>(CHUNK_SIZE << Tile.Level);
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const double TileExtentCoreVoxels =
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static_cast<double>(VF_ClipLevelExtentVoxels(Tile.Level));
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const int32 MinOwnerChunkX = FMath::FloorToInt(
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Tile.Coord.X * TileExtentCoreVoxels * OwnerChunksPerCoreTile / CHUNK_SIZE);
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const int32 MinOwnerChunkY = FMath::FloorToInt(
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@@ -15180,7 +15213,7 @@ void AVoxelWorld::RemeshDirtyChunks(const TArray<FIntVector>& DirtyCoords, const
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// BackgroundHigh; the old component remains visible until its post-edit replacement is applied.
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auto TileCoversDirtyCoord = [&DirtyCoords](const FVoxelTileKey& Tile) -> bool
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{
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const int32 Span = 1 << Tile.Level;
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const int32 Span = VF_ClipLevelScale(Tile.Level);
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const FIntVector MinChunk = Tile.Coord * Span;
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const FIntVector MaxChunk = MinChunk + FIntVector(Span, Span, Span);
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for (const FIntVector& Coord : DirtyCoords)
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