chore(repo): archive historical docs under Docs/archive, drop tracked pycache

Move closed audits, task briefs, design rounds, perf reports, the OPSTACK
plan/progress logs and WORK-NEXT.md into Docs/archive/ (git mv, history kept).
Whitelist Docs/ in the strict .gitignore, ignore Tools/**/__pycache__/, and
remove the tracked .pyc. Repoint references in the kept docs and in non-test
source comments to the new paths.
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Claude committed 2026-09-28 13:46:17 +00:00
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@@ -130,7 +130,7 @@ in §10.
⚠️ **The `switch` above is no longer the only density path.** All 8 archetypes also exist as
**operator stacks**, selected per strate by
`bUseOperatorStack` and evaluated instead of the `switch`; each is bit-identical to the function in
its row. The design lives in `OPSTACK-PLAN.md` / `OPSTACK-DECOMPOSITION.md`, the symbol index in
its row. The design lives in `Docs/archive/OPSTACK-PLAN.md` / `Docs/archive/OPSTACK-DECOMPOSITION.md`, the symbol index in
`CODEMAP §3.2d` — not repeated here. What matters for *this* document: the archetype table describes
what the world IS, and both paths compute it.
@@ -521,7 +521,7 @@ flat floor. **There is no connector to the origin landing room at `(0,0)`.** The
those radial roads after a playtest (`d97373c`, 2026-09-08: they cut straight through everything);
room joins are flattened to walkable height instead. A source-fit landing therefore stays local to
the room it was fitted into (`GeneratePassages`, the `VF_BuildPassageLanding` calls).
⚠️ Open gap (Sol's code review, `DESIGN-SOL-2026-09-15-CODE.md` §1.3/§2.4): when the footing query
⚠️ Open gap (Sol's code review, `Docs/archive/DESIGN-SOL-2026-09-15-CODE.md` §1.3/§2.4): when the footing query
declines, the landing falls back to the historical random reach, and nothing proves that pose joins
the walk network. The canonical capability gate covers one scenario, not every seed or mix.
Proposed fix, not built: retry deterministically at other candidate spots instead of falling back.
@@ -833,7 +833,7 @@ driven by `EditorBrush*` props.
= 0; `=1` restores it as an A/B instrument). Measured on the headless game path with nested
refinement off, the classifier plus its exact validation cost more than they saved. Mode 0 had
ready p95 182 vs 190-195 ms, generation p95 125-127 vs 139-141 ms, and 18% fewer density calls,
with 841/841 tiles triangle-identical (WORK-NEXT.md). Proving a 33³ core uniform costs almost
with 841/841 tiles triangle-identical (Docs/archive/WORK-NEXT.md). Proving a 33³ core uniform costs almost
as much as meshing 35³. The history below explains why it existed. Its soundness tests still
guard it.
- **Trivial-empty tile reject (T1.d) — v2 SHIPPED (2026-07-05); v1 was reverted 2026-06-26.**