chore(repo): archive historical docs under Docs/archive, drop tracked pycache
Move closed audits, task briefs, design rounds, perf reports, the OPSTACK plan/progress logs and WORK-NEXT.md into Docs/archive/ (git mv, history kept). Whitelist Docs/ in the strict .gitignore, ignore Tools/**/__pycache__/, and remove the tracked .pyc. Repoint references in the kept docs and in non-test source comments to the new paths.
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@@ -130,7 +130,7 @@ in §10.
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⚠️ **The `switch` above is no longer the only density path.** All 8 archetypes also exist as
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**operator stacks**, selected per strate by
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`bUseOperatorStack` and evaluated instead of the `switch`; each is bit-identical to the function in
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its row. The design lives in `OPSTACK-PLAN.md` / `OPSTACK-DECOMPOSITION.md`, the symbol index in
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its row. The design lives in `Docs/archive/OPSTACK-PLAN.md` / `Docs/archive/OPSTACK-DECOMPOSITION.md`, the symbol index in
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`CODEMAP §3.2d` — not repeated here. What matters for *this* document: the archetype table describes
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what the world IS, and both paths compute it.
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@@ -521,7 +521,7 @@ flat floor. **There is no connector to the origin landing room at `(0,0)`.** The
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those radial roads after a playtest (`d97373c`, 2026-09-08: they cut straight through everything);
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room joins are flattened to walkable height instead. A source-fit landing therefore stays local to
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the room it was fitted into (`GeneratePassages`, the `VF_BuildPassageLanding` calls).
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⚠️ Open gap (Sol's code review, `DESIGN-SOL-2026-09-15-CODE.md` §1.3/§2.4): when the footing query
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⚠️ Open gap (Sol's code review, `Docs/archive/DESIGN-SOL-2026-09-15-CODE.md` §1.3/§2.4): when the footing query
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declines, the landing falls back to the historical random reach, and nothing proves that pose joins
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the walk network. The canonical capability gate covers one scenario, not every seed or mix.
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Proposed fix, not built: retry deterministically at other candidate spots instead of falling back.
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@@ -833,7 +833,7 @@ driven by `EditorBrush*` props.
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= 0; `=1` restores it as an A/B instrument). Measured on the headless game path with nested
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refinement off, the classifier plus its exact validation cost more than they saved. Mode 0 had
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ready p95 182 vs 190-195 ms, generation p95 125-127 vs 139-141 ms, and 18% fewer density calls,
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with 841/841 tiles triangle-identical (WORK-NEXT.md). Proving a 33³ core uniform costs almost
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with 841/841 tiles triangle-identical (Docs/archive/WORK-NEXT.md). Proving a 33³ core uniform costs almost
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as much as meshing 35³. The history below explains why it existed. Its soundness tests still
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guard it.
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- **Trivial-empty tile reject (T1.d) — v2 SHIPPED (2026-07-05); v1 was reverted 2026-06-26.**
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