wip(assembler): M1 round 4 PARTIAL -- stopped at owner's request (GPU coil whine at night)
Unverified mid-round state (cliff plates / horizon slab / routes in progress). Resume from here. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -827,6 +827,13 @@ the module and passed `CheckCoreSymbols.ps1` against the actual shim objects. Se
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[`Standalone/UNREAL_INTEGRATION_REPORT.md`](Standalone/UNREAL_INTEGRATION_REPORT.md) for build and
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headless evidence and the run ledger.
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World assembler field types and `AuditHeightfieldBounds`, `AuditHeightfieldShelfThickness`, and
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`AuditHeightfieldRoute` are declared in
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[`Standalone/Core/include/VoxelForgeCore/VoxelForgeCore.h`](Standalone/Core/include/VoxelForgeCore/VoxelForgeCore.h)
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and implemented in [`Standalone/Core/src/WorldAssemblerInternal.h`](Standalone/Core/src/WorldAssemblerInternal.h).
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The standalone SurfaceWorld plan composer and capture/audit entry point live in
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[`Standalone/Source/StandaloneViewer.cpp`](Standalone/Source/StandaloneViewer.cpp).
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`RunStandaloneWorldExport` in `VoxelForgeExploreCommandlet.cpp` serializes owner assets on the game
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thread to schema-v1 JSON. The adapter parses it through `ResolvedWorldSnapshot::FromJson` and keeps
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UObjects off Core workers. The runtime switch is `AVoxelWorld::bUseVoxelForgeCore` (default false),
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