wip(assembler): M1 round 4 PARTIAL -- stopped at owner's request (GPU coil whine at night)
Unverified mid-round state (cliff plates / horizon slab / routes in progress). Resume from here. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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#include "../Research/OwnerShapeWorld/gpu_field_port/GpuFarViewer.h"
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// The isolated CPU viewer does not compile the GPU Far implementation. These link stubs keep
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// that optional path unavailable while preserving the Core and CPU mesh/capture paths.
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namespace VoxelForgeGpuFarViewer
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{
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std::filesystem::path ExecutablePrecompiledShaderDirectory(const std::filesystem::path& path)
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{ return path.parent_path(); }
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bool InitializeFarPipeline(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool QueueFarShaderWarmup(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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bool,const std::string&,bool,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool CompleteFarShaderWarmup(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool ReserveFarOutputPool(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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std::uint32_t,std::uint32_t,std::string& error,std::uint32_t)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool ReadFarTileRequiredVertexCounts(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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const std::vector<std::uint32_t>&,std::vector<std::uint32_t>&,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool ReadFarTileOutputStatuses(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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const std::vector<std::uint32_t>&,std::vector<std::uint32_t>&,std::vector<std::uint32_t>&,
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std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool QueryFarGpuMemory(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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std::uint64_t& usage,std::uint64_t& budget,std::string& error)
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{ usage=budget=0;error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool BeginFarTileBatch(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool BuildFarTile(ID3D11Device*,ID3D11DeviceContext*,VoxelForgeCore::World&,
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const VoxelForgeCore::TileKey&,const VoxelForgeCore::FarFieldTileInput*,
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const std::filesystem::path&,ID3D11Buffer** vertices,ID3D11Buffer** indices,
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ID3D11Buffer** args,ID3D11Buffer** connectorVertices,ID3D11Buffer** connectorIndices,
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std::uint32_t,std::uint32_t,std::uint32_t* argsOffset,ID3D11Query** completion,
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GpuTimingQueries*,CpuMesh*,double* enqueueMs,double* dispatchMs,std::string& error,
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bool,std::uint32_t,std::uint32_t)
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{
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if(vertices)*vertices=nullptr;
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if(indices)*indices=nullptr;
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if(args)*args=nullptr;
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if(connectorVertices)*connectorVertices=nullptr;
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if(connectorIndices)*connectorIndices=nullptr;
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if(argsOffset)*argsOffset=0;
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if(completion)*completion=nullptr;
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if(enqueueMs)*enqueueMs=0.0;
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if(dispatchMs)*dispatchMs=0.0;
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error="GPU far rendering is excluded from the isolated CPU viewer";
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return false;
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}
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bool SubmitFarTileBatch(ID3D11Device*,ID3D11DeviceContext*,const std::filesystem::path&,
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ID3D11Query**,GpuTimingQueries*,std::string& error)
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{ error="GPU far rendering is excluded from the isolated CPU viewer";return false; }
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bool ResolveGpuTiming(ID3D11DeviceContext*,GpuTimingQueries&,double& dispatchMs,
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std::uint64_t*,std::uint64_t*,std::uint64_t*)
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{ dispatchMs=0.0;return false; }
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bool ResolveGpuTimestampPair(ID3D11DeviceContext*,GpuTimingQueries&,std::uint64_t,double& dispatchMs)
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{ dispatchMs=0.0;return false; }
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}
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