perf(generation): exact worm block skip with a proven 3D Perlin bound -- measured NEUTRAL
The sampler put the worm carve's first noise call (VoxelGenerator.cpp:3985, FusedWorm) at 19.4% of LOD0. The worm only carves where N1 + N2 < T with N2 >= 0, so where N1 >= T it contributes nothing, bit for bit. A block proven to have N1 >= T everywhere can skip both noise calls exactly. - The Lipschitz bound for this Perlin3D implementation: L = (15/4) * sqrt(3) * 1.25 = 8.118988160, in scaled-N1 units, with a 1e-3 float-rounding margin. Adversarial sampling found a worst ratio of 3.187 (0.39 L). The existing 2D floor-relief bound (8.5) is a component bound of a different field and was confirmed not to transfer. - A soundness test that can fail (VoxelForgeWormBlockSkipTest): 6,476 proved blocks, 355,945 exact lattice samples, 0 violations. A deliberately halved L proves a bad block; the full L rejects it. - voxel.WormBlockSkip, default 1. Field exact: export OBJ byte-identical (b3e5f4c3..9b377), 841/841 keyed tiles identical to NextHeadStaticTrace_20260913, capability 20,830 / 10,909. RESULT, stated plainly: no measurable speed gain. The skip rate is 4.07% of worm-eligible LOD0 samples and 0% at LOD1-4, because the bound is ~2.5x looser than the worst observed ratio at the block size used. Paired on-vs-off, two interleaved runs each: static worker +2.15%, generation p50 +1.8%; moving worker -1.42%, request p50 -2.5%. Within noise. The next round turns the default OFF. The proven bound and its test are kept for a tighter skip later (smaller or hierarchical blocks, or a per-cell bound). Run ledger (from Codex's report): the first build failed on an ambiguous test overload and was fixed; two timing runs are void because the orchestrator stopped the session so the owner could use the PC; the eight valid timing runs, the sampler run and the diagnostics runs completed. No new crash folders. PERF-SAMPLED.md now lists all eight earlier-round UECC crash records. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
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@@ -85,6 +85,32 @@ namespace
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}
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}
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// A proved N1-above-threshold block skips both worm noise calls. The switch is parsed once
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// on the same scalar entry point as the other generation A/B switches; 0 is the exact legacy
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// path, and 1 is the default after the proof/soundness test passes.
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int32 GVoxelForgeWormBlockSkip = 1;
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FAutoConsoleVariableRef CVarVoxelForgeWormBlockSkip(
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TEXT("voxel.WormBlockSkip"),
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GVoxelForgeWormBlockSkip,
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TEXT("Skip worm N1/N2 when a worker-local noise-space block proof says N1 >= threshold."));
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bool GVoxelForgeWormBlockSkipSwitchParsed = false;
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void VF_ParseWormBlockSkipSwitch()
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{
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if (GVoxelForgeWormBlockSkipSwitchParsed)
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{
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return;
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}
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GVoxelForgeWormBlockSkipSwitchParsed = true;
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int32 CommandLineValue = GVoxelForgeWormBlockSkip;
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if (FParse::Value(
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FCommandLine::Get(), TEXT("voxel.WormBlockSkip="), CommandLineValue))
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{
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GVoxelForgeWormBlockSkip = CommandLineValue;
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}
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GVoxelForgeWormBlockSkip = GVoxelForgeWormBlockSkip != 0 ? 1 : 0;
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}
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// A tile-sized cache window is the production default on the coarse paths where it wins.
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// Keep the switches in the generator module so native and op-stack sources make the same A/B
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// decision, including when a headless harness applies command-line CVars after module startup.
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@@ -309,6 +335,257 @@ struct FSurfaceColumnCache
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// donc un ClassifyTile qui rend Mixed laisse ses colonnes chaudes pour le GenerateMesh qui suit.
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static thread_local FSurfaceColumnCache GSurfColCache;
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//=============================================================================
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// WORM N1 BLOCK PROOF (worker-local, scalar GetDensityAt hand-off)
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//=============================================================================
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// GenerateMesh installs TileOriginVoxels/SampleStep/TileCellsPerAxis around every density-grid
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// fill. Keep the verdicts here, rather than in the mesher, because the scalar GetDensityAt path
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// owns the actual worm call and is also used by standalone/classifier queries. The cache is
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// thread_local, direct-indexed by the block coordinate, and invalidated by every field identity
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// that can affect N1. A miss or an invalid context always returns false and therefore executes
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// the old N1/N2 code.
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namespace
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{
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constexpr int32 VF_WormBlockCacheAxis =
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(CHUNK_SIZE + 3 + VoxelNoise::WormBlockSampleSide - 1)
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/ VoxelNoise::WormBlockSampleSide;
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constexpr int32 VF_WormBlockCacheEntryCount =
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VF_WormBlockCacheAxis * VF_WormBlockCacheAxis * VF_WormBlockCacheAxis;
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static_assert(VF_WormBlockCacheAxis == 9,
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"The fixed worm block table must cover the 32-cell mesher lattice plus its halo.");
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FORCEINLINE uint32 VF_FloatBits(float Value)
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{
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uint32 Bits = 0;
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FMemory::Memcpy(&Bits, &Value, sizeof(Bits));
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return Bits;
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}
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struct FWormBlockSkipEntry
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{
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bool bValid = false;
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bool bSkip = false;
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};
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struct FWormBlockSkipCache
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{
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bool bContextValid = false;
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uint64 OwnerId = 0;
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uint32 Seed = 0;
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uint32 ParamsFingerprint = 0xFFFFFFFFu;
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uint32 LayoutVersion = 0xFFFFFFFFu;
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FIntVector TileOrigin = FIntVector::ZeroValue;
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int32 Step = 0;
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int32 Cells = 0;
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uint32 WormFrequencyBits = 0;
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uint32 WormHorizontalBiasBits = 0;
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uint32 WormThresholdBits = 0;
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uint32 VerticalScaleBits = 0;
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FWormBlockSkipEntry Entries[VF_WormBlockCacheEntryCount];
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void SetContext(
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uint64 InOwnerId, uint32 InSeed, uint32 InParamsFingerprint,
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uint32 InLayoutVersion, const FIntVector& InTileOrigin,
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int32 InStep, int32 InCells, const FStrateGenerationParams& Params)
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{
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const uint32 InWormFrequencyBits = VF_FloatBits(Params.WormFrequency);
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const uint32 InWormHorizontalBiasBits = VF_FloatBits(Params.WormHorizontalBias);
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const uint32 InWormThresholdBits = VF_FloatBits(Params.WormThreshold);
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const uint32 InVerticalScaleBits = VF_FloatBits(Params.VerticalScale);
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const bool bChanged =
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!bContextValid
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|| OwnerId != InOwnerId
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|| Seed != InSeed
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|| ParamsFingerprint != InParamsFingerprint
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|| LayoutVersion != InLayoutVersion
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|| TileOrigin != InTileOrigin
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|| Step != InStep
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|| Cells != InCells
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|| WormFrequencyBits != InWormFrequencyBits
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|| WormHorizontalBiasBits != InWormHorizontalBiasBits
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|| WormThresholdBits != InWormThresholdBits
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|| VerticalScaleBits != InVerticalScaleBits;
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if (!bChanged)
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{
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return;
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}
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bContextValid = true;
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OwnerId = InOwnerId;
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Seed = InSeed;
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ParamsFingerprint = InParamsFingerprint;
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LayoutVersion = InLayoutVersion;
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TileOrigin = InTileOrigin;
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Step = InStep;
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Cells = InCells;
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WormFrequencyBits = InWormFrequencyBits;
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WormHorizontalBiasBits = InWormHorizontalBiasBits;
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WormThresholdBits = InWormThresholdBits;
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VerticalScaleBits = InVerticalScaleBits;
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FMemory::Memzero(Entries, sizeof(Entries));
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}
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};
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static thread_local FWormBlockSkipCache GWormBlockSkipCache;
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FORCEINLINE FVector3f VF_WormN1NoisePosition(
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float WorldX, float WorldY, float WorldZ,
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const FStrateGenerationParams& Params, uint32 SeedU)
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{
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float EffectiveZ = WorldZ;
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if (Params.VerticalScale != 1.0f && Params.VerticalScale > 0.0f)
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{
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EffectiveZ = WorldZ / Params.VerticalScale;
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}
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const float WormZFreq = Params.WormFrequency * Params.WormHorizontalBias;
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return FVector3f(
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WorldX * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.0f),
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WorldY * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.7f),
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EffectiveZ * WormZFreq + VoxelHash::SeedOffset(SeedU, 2.3f));
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}
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FORCEINLINE bool VF_TryGetWormBlockSkip(
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uint64 OwnerId, uint32 SeedU, uint32 ParamsFingerprint, uint32 LayoutVersion,
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float WorldX, float WorldY, float WorldZ,
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const FStrateGenerationParams& Params, bool& bOutProofComputed)
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{
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bOutProofComputed = false;
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// Point queries and malformed authored parameters stay on the exact original path. In
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// particular, VerticalScale <= 0 has legacy "no division" semantics; declining the proof
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// here avoids making a new promise for malformed data.
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if (!FMath::IsFinite(WorldX) || !FMath::IsFinite(WorldY) || !FMath::IsFinite(WorldZ)
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|| WorldX != FMath::FloorToFloat(WorldX)
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|| WorldY != FMath::FloorToFloat(WorldY)
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|| WorldZ != FMath::FloorToFloat(WorldZ)
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|| !FMath::IsFinite(Params.WormFrequency)
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|| !FMath::IsFinite(Params.WormHorizontalBias)
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|| !FMath::IsFinite(Params.WormThreshold)
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|| !FMath::IsFinite(Params.VerticalScale)
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|| !(Params.WormThreshold > 0.0f)
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|| !(Params.VerticalScale > 0.0f)
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|| !FMath::IsFinite(Params.WormFrequency * Params.WormHorizontalBias))
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{
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return false;
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}
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const int32 Step = VoxelGenLOD::SampleStep;
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const int32 Cells = VoxelGenLOD::TileCellsPerAxis;
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if (Step <= 0 || Cells <= 0 || Cells > CHUNK_SIZE)
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{
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return false;
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}
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// FMath::RoundToInt is only reached after the finite/integer check and a range guard. The
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// tile context itself is int32, so coordinates outside this range cannot belong to it.
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constexpr float SafeInt32Min = -2147483008.0f;
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constexpr float SafeInt32Max = 2147483008.0f;
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if (WorldX < SafeInt32Min || WorldX > SafeInt32Max
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|| WorldY < SafeInt32Min || WorldY > SafeInt32Max
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|| WorldZ < SafeInt32Min || WorldZ > SafeInt32Max)
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{
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return false;
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}
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const int32 IX = FMath::RoundToInt(WorldX);
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const int32 IY = FMath::RoundToInt(WorldY);
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const int32 IZ = FMath::RoundToInt(WorldZ);
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const FIntVector TileOrigin = VoxelGenLOD::TileOriginVoxels;
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const int64 DX = static_cast<int64>(IX) - static_cast<int64>(TileOrigin.X);
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const int64 DY = static_cast<int64>(IY) - static_cast<int64>(TileOrigin.Y);
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const int64 DZ = static_cast<int64>(IZ) - static_cast<int64>(TileOrigin.Z);
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if (DX % Step != 0 || DY % Step != 0 || DZ % Step != 0)
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{
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return false;
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}
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const int32 LocalX = static_cast<int32>(DX / Step);
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const int32 LocalY = static_cast<int32>(DY / Step);
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const int32 LocalZ = static_cast<int32>(DZ / Step);
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const int32 MinLocalLattice = -1;
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const int32 MaxLocalLattice = Cells + 1;
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if (LocalX < MinLocalLattice || LocalX > MaxLocalLattice
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|| LocalY < MinLocalLattice || LocalY > MaxLocalLattice
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|| LocalZ < MinLocalLattice || LocalZ > MaxLocalLattice)
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{
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return false;
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}
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const int32 BlockX = (LocalX + 1) / VoxelNoise::WormBlockSampleSide;
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const int32 BlockY = (LocalY + 1) / VoxelNoise::WormBlockSampleSide;
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const int32 BlockZ = (LocalZ + 1) / VoxelNoise::WormBlockSampleSide;
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if (BlockX < 0 || BlockX >= VF_WormBlockCacheAxis
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|| BlockY < 0 || BlockY >= VF_WormBlockCacheAxis
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|| BlockZ < 0 || BlockZ >= VF_WormBlockCacheAxis)
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{
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return false;
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}
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GWormBlockSkipCache.SetContext(
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OwnerId, SeedU, ParamsFingerprint, LayoutVersion, TileOrigin, Step, Cells, Params);
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FWormBlockSkipEntry& Entry = GWormBlockSkipCache.Entries[
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(BlockZ * VF_WormBlockCacheAxis + BlockY) * VF_WormBlockCacheAxis + BlockX];
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if (Entry.bValid)
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{
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return Entry.bSkip;
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}
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const int32 BlockMinX = BlockX * VoxelNoise::WormBlockSampleSide - 1;
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const int32 BlockMinY = BlockY * VoxelNoise::WormBlockSampleSide - 1;
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const int32 BlockMinZ = BlockZ * VoxelNoise::WormBlockSampleSide - 1;
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const int32 BlockMaxX = FMath::Min(MaxLocalLattice,
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BlockMinX + VoxelNoise::WormBlockSampleSide - 1);
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const int32 BlockMaxY = FMath::Min(MaxLocalLattice,
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BlockMinY + VoxelNoise::WormBlockSampleSide - 1);
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const int32 BlockMaxZ = FMath::Min(MaxLocalLattice,
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BlockMinZ + VoxelNoise::WormBlockSampleSide - 1);
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const auto WorldAt = [Step, &TileOrigin](int32 Local, int32 Origin) -> int64
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{
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return static_cast<int64>(Origin) + static_cast<int64>(Local) * Step;
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};
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const int64 MinWorldX64 = WorldAt(BlockMinX, TileOrigin.X);
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const int64 MinWorldY64 = WorldAt(BlockMinY, TileOrigin.Y);
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const int64 MinWorldZ64 = WorldAt(BlockMinZ, TileOrigin.Z);
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const int64 MaxWorldX64 = WorldAt(BlockMaxX, TileOrigin.X);
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const int64 MaxWorldY64 = WorldAt(BlockMaxY, TileOrigin.Y);
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const int64 MaxWorldZ64 = WorldAt(BlockMaxZ, TileOrigin.Z);
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if (MinWorldX64 < MIN_int32 || MinWorldX64 > MAX_int32
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|| MinWorldY64 < MIN_int32 || MinWorldY64 > MAX_int32
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|| MinWorldZ64 < MIN_int32 || MinWorldZ64 > MAX_int32
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|| MaxWorldX64 < MIN_int32 || MaxWorldX64 > MAX_int32
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|| MaxWorldY64 < MIN_int32 || MaxWorldY64 > MAX_int32
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|| MaxWorldZ64 < MIN_int32 || MaxWorldZ64 > MAX_int32)
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{
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return false;
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}
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const FVector3f Q0 = VF_WormN1NoisePosition(
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static_cast<float>(static_cast<int32>(MinWorldX64)),
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static_cast<float>(static_cast<int32>(MinWorldY64)),
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static_cast<float>(static_cast<int32>(MinWorldZ64)), Params, SeedU);
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const FVector3f Q1 = VF_WormN1NoisePosition(
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static_cast<float>(static_cast<int32>(MaxWorldX64)),
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static_cast<float>(static_cast<int32>(MaxWorldY64)),
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static_cast<float>(static_cast<int32>(MaxWorldZ64)), Params, SeedU);
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const FVector3f QMin(
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FMath::Min(Q0.X, Q1.X), FMath::Min(Q0.Y, Q1.Y), FMath::Min(Q0.Z, Q1.Z));
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const FVector3f QMax(
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FMath::Max(Q0.X, Q1.X), FMath::Max(Q0.Y, Q1.Y), FMath::Max(Q0.Z, Q1.Z));
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const FVector3f QCenter(
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static_cast<float>((static_cast<double>(QMin.X) + static_cast<double>(QMax.X)) * 0.5),
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static_cast<float>((static_cast<double>(QMin.Y) + static_cast<double>(QMax.Y)) * 0.5),
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static_cast<float>((static_cast<double>(QMin.Z) + static_cast<double>(QMax.Z)) * 0.5));
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Entry.bSkip = VoxelNoise::ProvesScaledAbsPerlin3DAbove(
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QCenter, QMin, QMax, Params.WormThreshold,
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VoxelNoise::WormN1NoiseSpaceLipschitzBound);
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Entry.bValid = true;
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bOutProofComputed = true;
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return Entry.bSkip;
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}
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}
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//=============================================================================
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// FRACTAL NOISE (fBm — fractional Brownian motion)
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//=============================================================================
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@@ -1812,6 +2089,7 @@ float UVoxelGenerator::GetDensityAt(float WorldX, float WorldY, float WorldZ) co
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TRACE_CPUPROFILER_EVENT_SCOPE(VoxelForge_GetDensityAt);
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VF_ParseFastIsFiniteSwitch();
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VF_ParseFusedEvaluatorSwitch();
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VF_ParseWormBlockSkipSwitch();
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VoxelDensityProfile::FScopedTimer DensityProfileTimer(
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VoxelDensityProfile::EBucket::GetDensityAt);
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VoxelDensityProfile::FScopedTimer DensityPrologueTimer(
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@@ -3980,30 +4258,58 @@ float UVoxelGenerator::GetDensityWithParams(float WorldX, float WorldY, float Wo
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if (NetworkMask > 0.0f)
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{
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float WormZFreq = Params.WormFrequency * Params.WormHorizontalBias;
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float N1 = FMath::Abs(VoxelNoise::Perlin3D(FVector3f(
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WorldX * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.0f),
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WorldY * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.7f),
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EffectiveZ * WormZFreq + VoxelHash::SeedOffset(SeedU, 2.3f)
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)) * VOXEL_NOISE_SCALE);
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// N2 >= 0, so if N1 alone already clears the threshold the sum can't carve —
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// skip the second Perlin entirely (most voxels; bit-identical output).
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if (N1 < Params.WormThreshold)
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const bool bCollectWormDiagnostics =
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bCollectFusedDiagnostics && VoxelDensityProfile::AreCountersEnabled();
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if (bCollectWormDiagnostics)
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{
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float N2 = FMath::Abs(VoxelNoise::Perlin3D(FVector3f(
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WorldX * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.0f) + 137.0f,
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WorldY * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.7f) + 259.0f,
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EffectiveZ * WormZFreq + VoxelHash::SeedOffset(SeedU, 2.3f) + 431.0f
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VoxelDensityProfile::AddCounter(
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VoxelDensityProfile::ECounter::WormEligibleSamples);
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}
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bool bWormBlockProofComputed = false;
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const bool bSkipWormBlock = GVoxelForgeWormBlockSkip != 0
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&& VF_TryGetWormBlockSkip(
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DensityCacheOwnerId, SeedU, ParamsFingerprint, LayoutVersion,
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WorldX, WorldY, WorldZ, Params, bWormBlockProofComputed);
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if (bWormBlockProofComputed && bSkipWormBlock && bCollectWormDiagnostics)
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{
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VoxelDensityProfile::AddCounter(
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VoxelDensityProfile::ECounter::WormBlockProofs);
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}
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if (bSkipWormBlock)
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{
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if (bCollectWormDiagnostics)
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{
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VoxelDensityProfile::AddCounter(
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VoxelDensityProfile::ECounter::WormBlockSkippedSamples);
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}
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}
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else
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{
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const float WormZFreq = Params.WormFrequency * Params.WormHorizontalBias;
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const float N1 = FMath::Abs(VoxelNoise::Perlin3D(FVector3f(
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WorldX * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.0f),
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WorldY * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.7f),
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EffectiveZ * WormZFreq + VoxelHash::SeedOffset(SeedU, 2.3f)
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)) * VOXEL_NOISE_SCALE);
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float WormValue = N1 + N2;
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|
||||
if (WormValue < Params.WormThreshold)
|
||||
// N2 >= 0, so if N1 alone already clears the threshold the sum can't carve —
|
||||
// skip the second Perlin entirely (most voxels; bit-identical output).
|
||||
if (N1 < Params.WormThreshold)
|
||||
{
|
||||
float t = 1.0f - (WormValue / Params.WormThreshold);
|
||||
Density -= t * Params.WormStrength * NetworkMask;
|
||||
const float N2 = FMath::Abs(VoxelNoise::Perlin3D(FVector3f(
|
||||
WorldX * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.0f) + 137.0f,
|
||||
WorldY * Params.WormFrequency + VoxelHash::SeedOffset(SeedU, 1.7f) + 259.0f,
|
||||
EffectiveZ * WormZFreq + VoxelHash::SeedOffset(SeedU, 2.3f) + 431.0f
|
||||
)) * VOXEL_NOISE_SCALE);
|
||||
|
||||
const float WormValue = N1 + N2;
|
||||
|
||||
if (WormValue < Params.WormThreshold)
|
||||
{
|
||||
const float t = 1.0f - (WormValue / Params.WormThreshold);
|
||||
Density -= t * Params.WormStrength * NetworkMask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user