wip(assembler): round L31 -- FI recipe column audit corrected; recipe-stamped audit runner

On the real FloatingIslands recipe, column caps sit inside anchor-island rock and native bedrock;
the old check sampled the route foot. The audit now samples each planned cap against the native
field (negative control: a cap moved into air is detected). The audit runner records requested vs
actual recipe and exits on mismatch. All 16 passage rows (4 styles x 2 recipes x 2 compilers) pass.
The readable shader uses a smooth tint. Interim: FI Gradient displacement capped at width/256
(flat floor, no contour rings); restoring real undulation is L32. Evaluator 19.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-21 14:13:18 +02:00
1 parent 103d8b471e
commit 28069f0d98
23 files changed
+1235 -19

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+23 -9
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@@ -290,6 +290,7 @@ in vec4 vTileData;
out vec4 outColor;
uniform int uReadableMode;
uniform int uTileEdges;
uniform int uHeightTint;
uniform float uHeightCenter;
uniform float uHeightRange;
uniform float uTileEdgeWidth;
@@ -312,7 +313,10 @@ void main()
else
{
float heightT=clamp(0.5+(vHeight-uHeightCenter)/max(uHeightRange,0.001),0.0,1.0);
vec3 heightTint=mix(vec3(0.80,0.91,1.0),vec3(1.0,0.91,0.77),heightT);
float smoothHeightT=heightT*heightT*(3.0-2.0*heightT);
vec3 heightTint=uHeightTint!=0
?mix(vec3(0.80,0.91,1.0),vec3(1.0,0.91,0.77),smoothHeightT)
:vec3(1.0);
float diffuse=max(dot(n,normalize(uLightDirection)),0.0);
float illumination=uHeadlamp!=0?0.78+0.34*diffuse:0.62+0.38*diffuse;
color=vec3(0.64,0.62,0.56)*heightTint*illumination;
@@ -376,7 +380,7 @@ void main()
}
bool Render(FScene& Scene,const std::filesystem::path& Output,int Width,int Height,
double HorizontalFovDegrees,bool ReadableMode,bool Headlamp,bool TileEdges,
double HorizontalFovDegrees,bool ReadableMode,bool HeightTint,bool Headlamp,bool TileEdges,
double TileEdgeWidthMeters,bool ClipPlaneEnabled,
const std::array<double,4>& ClipPlane)
{
@@ -472,6 +476,7 @@ void main()
glUniform1f(glGetUniformLocation(Program,"uFar"),static_cast<float>(Far));
glUniform1i(glGetUniformLocation(Program,"uReadableMode"),ReadableMode?1:0);
glUniform1i(glGetUniformLocation(Program,"uTileEdges"),TileEdges?1:0);
glUniform1i(glGetUniformLocation(Program,"uHeightTint"),HeightTint?1:0);
glUniform1f(glGetUniformLocation(Program,"uHeightCenter"),
static_cast<float>(Scene.CameraMeters[2]));
glUniform1f(glGetUniformLocation(Program,"uHeightRange"),64.0f);
@@ -499,13 +504,14 @@ void main()
const auto Bytes=std::filesystem::file_size(Output,SizeError);
std::printf("[OffscreenCapture] source_triangles=%llu drawn_triangles=%llu tiles=%u "
"skirts=%llu visible_skirt_triangles=%llu hidden_same_lod_skirt_triangles=%llu "
"shading=%s tile_edges=%s edge_width_m=%.3f png_bytes=%llu status=PASS path=%s\n",
"shading=%s height_tint=%s tile_edges=%s edge_width_m=%.3f png_bytes=%llu status=PASS path=%s\n",
static_cast<unsigned long long>(Scene.Triangles),
static_cast<unsigned long long>(Scene.DrawnTriangles),Scene.TileCount,
static_cast<unsigned long long>(Scene.SkirtTriangles),
static_cast<unsigned long long>(Scene.VisibleSkirtTriangles),
static_cast<unsigned long long>(Scene.HiddenSameLodSkirtTriangles),
ReadableMode?"readable":"normal",TileEdges?"on":"off",TileEdgeWidthMeters,
ReadableMode?"readable":"normal",HeightTint?"on":"off",
TileEdges?"on":"off",TileEdgeWidthMeters,
static_cast<unsigned long long>(SizeError?0:Bytes),Output.string().c_str());
}
glDeleteProgram(Program);glDeleteBuffers(1,&Ebo);glDeleteBuffers(1,&Vbo);
@@ -521,13 +527,13 @@ int main(int argc,char** argv)
{
if(argc<3)
{
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N] [--shade=readable|normal] [--headlamp=on|off] [--tile-edges=on|off] [--tile-edge-width-m=N] [--clip-plane=NX,NY,NZ,D]\n",argv[0]);
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N] [--shade=readable|normal] [--height-tint=on|off] [--headlamp=on|off] [--tile-edges=on|off] [--tile-edge-width-m=N] [--clip-plane=NX,NY,NZ,D]\n",argv[0]);
return 2;
}
int Width=2560,Height=1440;double Fov=90.0;
bool HasYaw=false,HasPitch=false;double Yaw=0.0,Pitch=0.0;
bool HasCamera=false;std::array<double,3> Camera{};
bool ReadableMode=true,TileEdges=false,Headlamp=false;double TileEdgeWidthMeters=0.15;
bool ReadableMode=true,HeightTint=true,TileEdges=false,Headlamp=false;double TileEdgeWidthMeters=0.15;
bool ClipPlaneEnabled=false;std::array<double,4> ClipPlane{};
for(int I=3;I<argc;++I)
{
@@ -569,6 +575,13 @@ int main(int argc,char** argv)
else if(Mode=="normal")ReadableMode=false;
else {std::fprintf(stderr,"Invalid shading mode\n");return 2;}
}
else if(Arg.starts_with("--height-tint="))
{
const std::string_view Mode=Arg.substr(14);
if(Mode=="on")HeightTint=true;
else if(Mode=="off")HeightTint=false;
else {std::fprintf(stderr,"Invalid height-tint mode\n");return 2;}
}
else if(Arg.starts_with("--headlamp="))
{
const std::string_view Mode=Arg.substr(11);
@@ -610,12 +623,13 @@ int main(int argc,char** argv)
if(HasCamera)Scene.CameraMeters=Camera;
if(HasYaw)Scene.YawDegrees=Yaw;
if(HasPitch)Scene.PitchDegrees=Pitch;
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f height_m=%.3f..%.3f shade=%s tile_edges=%s vertices=%zu triangles=%llu\n",
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f height_m=%.3f..%.3f shade=%s height_tint=%s tile_edges=%s vertices=%zu triangles=%llu\n",
1000000.0/Scene.VoxelSizeMicrons,Scene.CameraMeters[0],Scene.CameraMeters[1],Scene.CameraMeters[2],
Scene.YawDegrees,Scene.PitchDegrees,Scene.MinimumHeight,Scene.MaximumHeight,
ReadableMode?"readable":"normal",TileEdges?"on":"off",Scene.Vertices.size(),
ReadableMode?"readable":"normal",HeightTint?"on":"off",
TileEdges?"on":"off",Scene.Vertices.size(),
static_cast<unsigned long long>(Scene.Triangles));
return Render(Scene,argv[2],Width,Height,Fov,ReadableMode,Headlamp,TileEdges,
return Render(Scene,argv[2],Width,Height,Fov,ReadableMode,HeightTint,Headlamp,TileEdges,
TileEdgeWidthMeters,ClipPlaneEnabled,ClipPlane)?0:3;
}