wip(unreal): VoxelForgeCore UBT module + asset adapter reproduce the standalone world

Luna, integration round 1 (BuildHost only; owner's project and assets untouched):
- New runtime module VoxelForgeCore: one shim per Standalone/Core/core_sources.txt row
  (sources stay canonical under Standalone/), NoPCH/no unity, manifest check; VoxelForge
  links it (no runtime routing yet). UE link-safety audit: 18 shims, 83,843 symbol lines
  vs 399 Unreal-style names, 0 clashes.
- Adapter (editor commandlet path) turns staged copies of the owner's DA_* assets into
  schema-v1 JSON; with clip_radius=3/max_clip_level=8 it reproduces all four Core hashes
  (0xdb2991c73215af4c, 0x8236c5edd7fc8e4f, 0x4c48fa75a543d58e, 0xbea22e76b34a4dfc) and
  walkability 5,642/5,642 at worker limits 1, 8 and 16.
- Noted: the owner's settings asset says max clip level 6 (standalone used 8); Core uses
  25 cm voxels vs the plugin runtime's 12.5 cm.
Not done yet: AVoxelWorld switch and Core runtime route (round 2).
Docs: CODEMAP, ARCHITECTURE, SHARED_CPP_LIBRARY_PLAN, UNREAL_INTEGRATION_REPORT.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-08 19:38:18 +02:00
1 parent a1dfc0422e
commit 29ca99af7f
32 files changed
+919 -69

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@@ -79,6 +79,9 @@ public class VoxelForge : ModuleRules
// Private dependencies - only used in our .cpp files, not exposed in headers
PrivateDependencyModuleNames.AddRange(new string[]
{
// Core module is linked; runtime routing is not wired yet.
// Le module Core est lié; la génération Runtime ne l'utilise pas encore.
"VoxelForgeCore",
"Json", // Diffable Tier 5 promoted-record and season-manifest stores
"ImageWrapper", // PNG encode for the biome-map preview bake (BakeBiomePreview)
"RHI", // Texture3D create + RHIUpdateTexture3D for the density volume (mini-sun shadows)
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Compat/StandaloneDataAssetGlue.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Compat/UnrealPerlin.cpp"
}
@@ -0,0 +1,9 @@
// The public API is standard-only; this UBT boundary supplies its module export token locally.
#ifndef DLLEXPORT
#if defined(_WIN32)
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT __attribute__((visibility("default")))
#endif
#endif
#include "Core/src/VoxelForgeCore.cpp"
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelBiomeDefinition.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelCaveMorphology.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityAblation.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityOpStack.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityProfile.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDiffLayer.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelGenerator.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelHeightOpStack.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelMarchingCubesMesher.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelSettings.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateComposer.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateManager.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateMeasure.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelTerrainOpDefinition.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelWormField.cpp"
}
@@ -0,0 +1,7 @@
#pragma once
// The module entry must see UE's real CoreMinimal; the Core shims intentionally use Compat/CoreMinimal.
#ifndef VFCORE_ENGINE_COREMINIMAL_HEADER
#error VoxelForgeCore must provide the engine CoreMinimal header path for its module entry.
#endif
#include VFCORE_ENGINE_COREMINIMAL_HEADER
@@ -0,0 +1,6 @@
// Core module entry point. Le module garde ses wrappers Core isolés du PCH Unreal.
#include "CoreMinimal.h"
#include "ModuleManager.h"
IMPLEMENT_MODULE(FDefaultModuleImpl, VoxelForgeCore)
@@ -0,0 +1,132 @@
// VoxelForgeCore compiles the canonical Standalone sources in isolated, one-source shims.
// Le module compile les sources canoniques Standalone via des wrappers isolés.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnrealBuildTool;
public class VoxelForgeCore : ModuleRules
{
public VoxelForgeCore(ReadOnlyTargetRules Target) : base(Target)
{
string PluginRoot = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
string StandaloneRoot = Path.Combine(PluginRoot, "Standalone");
string ManifestPath = Path.Combine(StandaloneRoot, "Core", "core_sources.txt");
string ShimRoot = Path.Combine(ModuleDirectory, "Private", "Manifest");
string CoreMinimalHeader = Path.Combine(
EngineDirectory, "Source", "Runtime", "Core", "Public", "CoreMinimal.h").Replace('\\', '/');
ValidateManifest(ManifestPath, ShimRoot, StandaloneRoot);
PublicIncludePaths.Add(Path.Combine(StandaloneRoot, "Core", "include"));
PrivateIncludePaths.AddRange(new string[]
{
StandaloneRoot,
Path.Combine(EngineDirectory, "Source", "Runtime", "Core", "Public", "Modules"),
Path.Combine(StandaloneRoot, "Core", "src"),
Path.Combine(StandaloneRoot, "Compat"),
Path.Combine(StandaloneRoot, "Source"),
Path.Combine(StandaloneRoot, "Source", "VoxelForge", "Public"),
Path.Combine(StandaloneRoot, "Source", "VoxelForge", "Private")
});
PrivateDefinitions.Add("VFCORE_ENGINE_COREMINIMAL_HEADER=\"" + CoreMinimalHeader + "\"");
PrivateDefinitions.Add("UE_BUILD_SHIPPING=" + (Target.Configuration == UnrealTargetConfiguration.Shipping ? "1" : "0"));
// The wrapped VoxelForge sources use the standalone compatibility layer, which excludes editor-only fields.
PrivateDefinitions.Add("WITH_EDITORONLY_DATA=0");
PublicDependencyModuleNames.Add("Core");
CppStandard = CppStandardVersion.Cpp20;
// Canonical Standalone code predates UE's stricter warning defaults; keep this narrow to legal local shadowing.
CppCompileWarningSettings.ShadowVariableWarningLevel = WarningLevel.Off;
FPSemantics = FPSemanticsMode.Precise;
PCHUsage = PCHUsageMode.NoPCHs;
bUseUnity = false;
bEnableExceptions = true;
bUseRTTI = true;
}
private static void ValidateManifest(string ManifestPath, string ShimRoot, string StandaloneRoot)
{
if (!File.Exists(ManifestPath))
{
throw new BuildException("VoxelForgeCore source manifest is missing: {0}", ManifestPath);
}
string Root = Path.GetFullPath(StandaloneRoot) + Path.DirectorySeparatorChar;
string[] Sources = File.ReadAllLines(ManifestPath)
.Select(Line => Line.Trim().Replace('\\', '/'))
.Where(Line => Line.Length != 0 && !Line.StartsWith("#", StringComparison.Ordinal))
.ToArray();
if (Sources.Length == 0)
{
throw new BuildException("VoxelForgeCore source manifest is empty: {0}", ManifestPath);
}
if (Sources.Distinct(StringComparer.Ordinal).Count() != Sources.Length)
{
throw new BuildException("VoxelForgeCore source manifest contains duplicate rows: {0}", ManifestPath);
}
if (!Directory.Exists(ShimRoot))
{
throw new BuildException("VoxelForgeCore manifest shim directory is missing: {0}", ShimRoot);
}
HashSet<string> ExpectedShimNames = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (string Source in Sources)
{
if (Path.IsPathRooted(Source) || Source.Split('/').Any(Part => Part == ".."))
{
throw new BuildException("VoxelForgeCore manifest path escapes Standalone: {0}", Source);
}
string CanonicalPath = Path.GetFullPath(Path.Combine(StandaloneRoot, Source.Replace('/', Path.DirectorySeparatorChar)));
if (!CanonicalPath.StartsWith(Root, StringComparison.OrdinalIgnoreCase) || !File.Exists(CanonicalPath))
{
throw new BuildException("VoxelForgeCore canonical source is missing or outside Standalone: {0}", Source);
}
string ShimName = "VFCore_" + Regex.Replace(Source, "[^A-Za-z0-9]+", "_") + ".cpp";
ExpectedShimNames.Add(ShimName);
string ShimPath = Path.Combine(ShimRoot, ShimName);
if (!File.Exists(ShimPath))
{
throw new BuildException("VoxelForgeCore manifest row has no shim: {0} -> {1}", Source, ShimPath);
}
string Shim = File.ReadAllText(ShimPath);
string EscapedSource = Regex.Escape(Source);
if (Regex.Matches(Shim, "(?m)^\\s*#include\\s+\"" + EscapedSource + "\"\\s*$").Count != 1)
{
throw new BuildException("VoxelForgeCore shim must include its canonical manifest source exactly once: {0}", ShimPath);
}
bool IsApiBoundary = String.Equals(Source, "Core/src/VoxelForgeCore.cpp", StringComparison.Ordinal);
if (IsApiBoundary)
{
if (Regex.Matches(Shim, "(?m)^\\s*#include\\s+\"").Count != 1)
{
throw new BuildException("VoxelForgeCore API boundary shim must include only its canonical source: {0}", ShimPath);
}
}
else if (!Regex.IsMatch(Shim, "(?s)#include\\s+\"CoreNamespacePreamble\\.h\".*namespace\\s+vfcore::detail\\s*\\{.*#include\\s+\"" + EscapedSource + "\""))
{
throw new BuildException("VoxelForgeCore implementation shim must preload headers and wrap its source in vfcore::detail: {0}", ShimPath);
}
}
string[] ActualShims = Directory.GetFiles(ShimRoot, "*.cpp", SearchOption.TopDirectoryOnly)
.Select(Path.GetFileName)
.ToArray();
if (ActualShims.Length != ExpectedShimNames.Count
|| ActualShims.Any(Name => !ExpectedShimNames.Contains(Name)))
{
throw new BuildException(
"VoxelForgeCore shims and Core/core_sources.txt differ. Expected {0} shims under {1}; found {2}.",
ExpectedShimNames.Count, ShimRoot, ActualShims.Length);
}
}
}
@@ -48,10 +48,18 @@
#include "VoxelStrateComposer.h"
#include "VoxelTerrainOpDefinition.h"
#include "VoxelTypes.h"
#include "VoxelForgeCore/VoxelForgeCore.h"
#include <algorithm>
#include <atomic>
#include <array>
#include <chrono>
#include <cstdint>
#include <limits>
#include <string>
#include <string_view>
#include <thread>
#include <vector>
namespace
{
@@ -61,6 +69,9 @@ constexpr int32 DefaultRenderWidth = 512;
constexpr int32 DefaultRenderHeight = 288;
constexpr float DefaultRenderStepVoxels = 0.5f; // 6.25 cm, as at 25 cm/voxel.
constexpr float DefaultRenderMaxDistanceVoxels = 320.0f; // 40 m.
// Schema-v1 follows Standalone's 25 cm voxel scale, independent of the legacy runtime module's 12.5 cm scale.
// Le schéma-v1 suit l'échelle Standalone de 25 cm, indépendante de l'échelle historique de 12,5 cm du module Runtime.
constexpr double StandaloneCoreVoxelSizeCm = 25.0;
constexpr int32 DefaultExportSize = 128;
constexpr int32 DefaultExportStep = 1;
constexpr int32 DefaultMaxWalkCells = 32000000;
@@ -12268,20 +12279,28 @@ TSharedPtr<FJsonValue> StandaloneSerializeProperty(
if (const FSetProperty* Set = CastField<FSetProperty>(Property))
{
TArray<TSharedPtr<FJsonValue>> Values;
TArray<TPair<FString, TSharedPtr<FJsonValue>>> OrderedValues;
FScriptSetHelper Helper(Set, Data);
for (int32 Index = 0; Index < Helper.GetMaxIndex(); ++Index)
{
if (Helper.IsValidIndex(Index))
{
Values.Add(StandaloneSerializeProperty(
FString StableKey;
Set->ElementProp->ExportTextItem_Direct(
StableKey, Helper.GetElementPtr(Index), nullptr, nullptr, PPF_None);
OrderedValues.Emplace(StableKey, StandaloneSerializeProperty(
Set->ElementProp, Helper.GetElementPtr(Index), ActiveObjects));
}
}
OrderedValues.Sort([](const auto& A, const auto& B) { return A.Key < B.Key; });
Values.Reserve(OrderedValues.Num());
for (const auto& Entry : OrderedValues) Values.Add(Entry.Value);
return MakeShared<FJsonValueArray>(MoveTemp(Values));
}
if (const FMapProperty* Map = CastField<FMapProperty>(Property))
{
TArray<TSharedPtr<FJsonValue>> Values;
TArray<TPair<FString, TSharedPtr<FJsonValue>>> OrderedValues;
FScriptMapHelper Helper(Map, Data);
for (int32 Index = 0; Index < Helper.GetMaxIndex(); ++Index)
{
@@ -12291,8 +12310,14 @@ TSharedPtr<FJsonValue> StandaloneSerializeProperty(
Map->KeyProp, Helper.GetKeyPtr(Index), ActiveObjects));
Pair->SetField(TEXT("value"), StandaloneSerializeProperty(
Map->ValueProp, Helper.GetValuePtr(Index), ActiveObjects));
Values.Add(MakeShared<FJsonValueObject>(Pair));
FString StableKey;
Map->KeyProp->ExportTextItem_Direct(
StableKey, Helper.GetKeyPtr(Index), nullptr, nullptr, PPF_None);
OrderedValues.Emplace(StableKey, MakeShared<FJsonValueObject>(Pair));
}
OrderedValues.Sort([](const auto& A, const auto& B) { return A.Key < B.Key; });
Values.Reserve(OrderedValues.Num());
for (const auto& Entry : OrderedValues) Values.Add(Entry.Value);
return MakeShared<FJsonValueArray>(MoveTemp(Values));
}
if (const FStructProperty* Struct = CastField<FStructProperty>(Property))
@@ -12368,9 +12393,16 @@ void StandaloneWriteJsonValue(
else if (Value->Type == EJson::Object)
{
Writer.WriteObjectStart();
for (const TPair<FString, TSharedPtr<FJsonValue>>& Field : Value->AsObject()->Values)
TArray<FString> Keys;
Value->AsObject()->Values.GetKeys(Keys);
Keys.Sort();
for (const FString& Key : Keys)
{
StandaloneWriteJsonValue(Writer, *Field.Key, Field.Value);
const TSharedPtr<FJsonValue>* Field = Value->AsObject()->Values.Find(Key);
if (Field != nullptr)
{
StandaloneWriteJsonValue(Writer, *Key, *Field);
}
}
Writer.WriteObjectEnd();
}
@@ -12465,6 +12497,273 @@ struct FStandaloneExportSample
float Density = 0.0f;
};
class FStandaloneCoreAdapterScheduler final : public VoxelForgeCore::JobScheduler
{
public:
double parallel_for(std::size_t Count, std::size_t BatchSize, std::size_t WorkerLimit,
void* Context, Task Callback, double* WorkerActiveSeconds,
std::size_t WorkerActiveCapacity) const override
{
if (Count == 0) return 0.0;
if (WorkerActiveSeconds != nullptr)
{
std::fill(WorkerActiveSeconds, WorkerActiveSeconds + WorkerActiveCapacity, 0.0);
}
const std::size_t WorkerCount = std::clamp<std::size_t>(WorkerLimit, 1,
std::min<std::size_t>(16, std::max<std::size_t>(1, Count)));
const std::size_t Grain = std::max<std::size_t>(1, BatchSize);
std::atomic<std::size_t> Next{0};
std::vector<double> WorkerSeconds(WorkerCount, 0.0);
std::vector<std::thread> Threads;
Threads.reserve(WorkerCount);
for (std::size_t Worker = 0; Worker < WorkerCount; ++Worker)
{
Threads.emplace_back([&, Worker]
{
const auto Started = std::chrono::steady_clock::now();
for (;;)
{
const std::size_t First = Next.fetch_add(Grain, std::memory_order_relaxed);
if (First >= Count) break;
const std::size_t End = First + std::min(Grain, Count - First);
for (std::size_t Index = First; Index < End; ++Index)
{
Callback(Context, Index, Worker);
}
}
WorkerSeconds[Worker] = std::chrono::duration<double>(
std::chrono::steady_clock::now() - Started).count();
});
}
for (std::thread& Thread : Threads) Thread.join();
double TotalSeconds = 0.0;
for (std::size_t Worker = 0; Worker < WorkerCount; ++Worker)
{
TotalSeconds += WorkerSeconds[Worker];
if (WorkerActiveSeconds != nullptr && Worker < WorkerActiveCapacity)
{
WorkerActiveSeconds[Worker] = WorkerSeconds[Worker];
}
}
return TotalSeconds;
}
};
struct FStandaloneCoreAdapterTileHashes
{
VoxelForgeCore::TileKey Key;
std::array<std::uint64_t, 4> Hashes{};
};
void StandaloneCoreHashWord(std::uint64_t& Hash, std::uint64_t Word, int32 ByteCount)
{
for (int32 Byte = 0; Byte < ByteCount; ++Byte)
{
Hash ^= static_cast<std::uint8_t>(Word >> (Byte * 8));
Hash *= 1099511628211ull;
}
}
std::array<std::uint64_t, 4> StandaloneCoreAggregateHashes(
std::vector<FStandaloneCoreAdapterTileHashes>& Rows)
{
std::sort(Rows.begin(), Rows.end(), [](const auto& A, const auto& B)
{
if (A.Key.lod != B.Key.lod) return A.Key.lod < B.Key.lod;
if (A.Key.coordinate.z != B.Key.coordinate.z)
return A.Key.coordinate.z < B.Key.coordinate.z;
if (A.Key.coordinate.y != B.Key.coordinate.y)
return A.Key.coordinate.y < B.Key.coordinate.y;
return A.Key.coordinate.x < B.Key.coordinate.x;
});
std::array<std::uint64_t, 4> Aggregates{
14695981039346656037ull, 14695981039346656037ull,
14695981039346656037ull, 14695981039346656037ull};
for (const FStandaloneCoreAdapterTileHashes& Row : Rows)
{
for (std::size_t HashIndex = 0; HashIndex < Aggregates.size(); ++HashIndex)
{
std::uint64_t& Hash = Aggregates[HashIndex];
StandaloneCoreHashWord(Hash, static_cast<std::uint32_t>(Row.Key.lod), 4);
StandaloneCoreHashWord(Hash, static_cast<std::uint32_t>(Row.Key.coordinate.x), 4);
StandaloneCoreHashWord(Hash, static_cast<std::uint32_t>(Row.Key.coordinate.y), 4);
StandaloneCoreHashWord(Hash, static_cast<std::uint32_t>(Row.Key.coordinate.z), 4);
StandaloneCoreHashWord(Hash, Row.Hashes[HashIndex], 8);
}
}
return Aggregates;
}
bool VerifyStandaloneCoreAdapter(const FString& Json, FString& OutError)
{
FTCHARToUTF8 Utf8Json(*Json);
std::string CoreError;
auto OwnerSnapshot = VoxelForgeCore::ResolvedWorldSnapshot::FromJson(
std::string_view(Utf8Json.Get(), static_cast<std::size_t>(Utf8Json.Length())), CoreError);
if (!OwnerSnapshot)
{
OutError = FString::Printf(TEXT("VoxelForgeCore rejected adapter schema-v1 JSON: %s"),
UTF8_TO_TCHAR(CoreError.c_str()));
return false;
}
// Reference hashes use the established stream-benchmark view: clip radius 3 and max LOD 8.
// Les hachages de référence utilisent le profil de benchmark : rayon 3 et niveau LOD maximal 8.
// Keep asset-derived settings in owner_world.json; apply benchmark controls only to the copy.
// Garder les valeurs des assets dans owner_world.json; appliquer les réglages au seul duplicata.
const std::int32_t OwnerClipRadius = OwnerSnapshot->configuration().clipRadius;
const std::int32_t OwnerMaxLod = OwnerSnapshot->configuration().maxLod;
FString CoreValidationJson = Json;
const FString AuthoredClipField = FString::Printf(TEXT("\"clip_radius\":%d"), OwnerClipRadius);
const FString AuthoredAssetClipField = FString::Printf(TEXT("\"ClipRadius\":%d"), OwnerClipRadius);
const FString AuthoredMaxLodField = FString::Printf(TEXT("\"max_clip_level\":%d"), OwnerMaxLod);
const FString AuthoredAssetMaxLodField = FString::Printf(TEXT("\"MaxClipLevel\":%d"), OwnerMaxLod);
CoreValidationJson.ReplaceInline(*AuthoredClipField, TEXT("\"clip_radius\":3"), ESearchCase::CaseSensitive);
CoreValidationJson.ReplaceInline(*AuthoredAssetClipField, TEXT("\"ClipRadius\":3"), ESearchCase::CaseSensitive);
CoreValidationJson.ReplaceInline(*AuthoredMaxLodField, TEXT("\"max_clip_level\":8"), ESearchCase::CaseSensitive);
CoreValidationJson.ReplaceInline(*AuthoredAssetMaxLodField, TEXT("\"MaxClipLevel\":8"), ESearchCase::CaseSensitive);
if (!CoreValidationJson.Contains(TEXT("\"clip_radius\":3"), ESearchCase::CaseSensitive)
|| !CoreValidationJson.Contains(TEXT("\"ClipRadius\":3"), ESearchCase::CaseSensitive)
|| !CoreValidationJson.Contains(TEXT("\"max_clip_level\":8"), ESearchCase::CaseSensitive)
|| !CoreValidationJson.Contains(TEXT("\"MaxClipLevel\":8"), ESearchCase::CaseSensitive))
{
OutError = TEXT("Core adapter validation could not apply the reference clipmap overrides.");
return false;
}
for (const std::size_t WorkerLimit : {1u, 8u, 16u})
{
FTCHARToUTF8 Utf8ValidationJson(*CoreValidationJson);
auto Snapshot = VoxelForgeCore::ResolvedWorldSnapshot::FromJson(
std::string_view(Utf8ValidationJson.Get(),
static_cast<std::size_t>(Utf8ValidationJson.Length())), CoreError);
if (!Snapshot)
{
OutError = FString::Printf(TEXT("VoxelForgeCore rejected reference-validation JSON: %s"),
UTF8_TO_TCHAR(CoreError.c_str()));
return false;
}
VoxelForgeCore::World CoreWorld(std::move(*Snapshot));
const VoxelForgeCore::WorldConfiguration& Configuration = CoreWorld.configuration();
const VoxelForgeCore::Vec3d Camera = Configuration.viewerStartFound
? Configuration.viewerStartVoxels : VoxelForgeCore::Vec3d{};
const std::vector<VoxelForgeCore::TileKey> Desired = CoreWorld.desiredTiles(Camera);
if (Desired.empty())
{
OutError = TEXT("VoxelForgeCore adapter validation produced an empty initial clipmap.");
return false;
}
const std::int32_t IntMax = std::numeric_limits<std::int32_t>::max();
const std::int32_t IntMin = std::numeric_limits<std::int32_t>::min();
VoxelForgeCore::Vec3i FineMin{IntMax, IntMax, IntMax};
VoxelForgeCore::Vec3i FineMax{IntMin, IntMin, IntMin};
VoxelForgeCore::Vec3i ClipMin{IntMax, IntMax, IntMax};
VoxelForgeCore::Vec3i ClipMax{IntMin, IntMin, IntMin};
auto IncludeExtent = [](std::int32_t& Min, std::int32_t& Max,
std::int32_t Origin, std::int32_t Extent)
{
Min = std::min(Min, Origin);
Max = std::max(Max, Origin + Extent);
};
for (const VoxelForgeCore::TileKey& Key : Desired)
{
const std::int32_t Extent = 32 << Key.lod;
const std::int32_t OriginX = Key.coordinate.x * Extent;
const std::int32_t OriginY = Key.coordinate.y * Extent;
const std::int32_t OriginZ = Key.coordinate.z * Extent;
IncludeExtent(ClipMin.x, ClipMax.x, OriginX, Extent);
IncludeExtent(ClipMin.y, ClipMax.y, OriginY, Extent);
IncludeExtent(ClipMin.z, ClipMax.z, OriginZ, Extent);
if (Key.lod < Configuration.fullResolutionLodCount)
{
IncludeExtent(FineMin.x, FineMax.x, OriginX, Extent);
IncludeExtent(FineMin.y, FineMax.y, OriginY, Extent);
IncludeExtent(FineMin.z, FineMax.z, OriginZ, Extent);
}
}
if (FineMin.x == IntMax || ClipMin.x == IntMax)
{
OutError = TEXT("VoxelForgeCore adapter validation could not derive clipmap bounds.");
return false;
}
VoxelForgeCore::ShapeBuildRequest Request;
Request.minVoxel = FineMin;
Request.maxVoxel = FineMax;
Request.clipMinVoxel = ClipMin;
Request.clipMaxVoxel = ClipMax;
Request.workerLimit = WorkerLimit;
Request.detail = VoxelForgeCore::DetailVariant::coherent;
Request.includeFarWorld = true;
FStandaloneCoreAdapterScheduler Scheduler;
if (!CoreWorld.compile(Request, Scheduler, CoreError))
{
OutError = FString::Printf(TEXT("VoxelForgeCore adapter compile failed at workers=%llu: %s"),
static_cast<unsigned long long>(WorkerLimit), UTF8_TO_TCHAR(CoreError.c_str()));
return false;
}
VoxelForgeCore::TileGenerationOptions TileOptions;
TileOptions.hashDensity = true;
std::vector<FStandaloneCoreAdapterTileHashes> Rows;
Rows.reserve(Desired.size());
for (const VoxelForgeCore::TileKey& Key : Desired)
{
auto Tile = CoreWorld.generateTile(Key, TileOptions, CoreError);
if (!Tile)
{
OutError = FString::Printf(TEXT("VoxelForgeCore adapter tile generation failed: %s"),
UTF8_TO_TCHAR(CoreError.c_str()));
return false;
}
if (!Tile->hasDensityHash || !Tile->hasMeshHash
|| !Tile->hasPayloadHash || !Tile->hasTopologyHash)
{
OutError = TEXT("VoxelForgeCore adapter returned a tile without all four hashes.");
return false;
}
Rows.push_back({Key, {Tile->densityHash, Tile->meshHash,
Tile->payloadHash, Tile->topologyHash}});
}
const std::array<std::uint64_t, 4> Actual = StandaloneCoreAggregateHashes(Rows);
const std::array<std::uint64_t, 4> Expected{
0xdb2991c73215af4cull, 0x8236c5edd7fc8e4full,
0x4c48fa75a543d58eull, 0xbea22e76b34a4dfcull};
const VoxelForgeCore::ShapeBuildStats Stats = CoreWorld.buildStats();
const bool bPassageWalkabilityPassed = Stats.walkSamples == 5642 && Stats.walkFailures == 0;
if (Rows.size() != 2226 || Actual != Expected || !bPassageWalkabilityPassed)
{
OutError = FString::Printf(
TEXT("Core adapter parity failed at workers=%llu: tiles=%llu density=0x%016llx mesh=0x%016llx payload=0x%016llx topology=0x%016llx walk=%llu/%llu expected=5642/5642"),
static_cast<unsigned long long>(WorkerLimit),
static_cast<unsigned long long>(Rows.size()),
static_cast<unsigned long long>(Actual[0]),
static_cast<unsigned long long>(Actual[1]),
static_cast<unsigned long long>(Actual[2]),
static_cast<unsigned long long>(Actual[3]),
static_cast<unsigned long long>(Stats.walkSamples - Stats.walkFailures),
static_cast<unsigned long long>(Stats.walkSamples));
return false;
}
UE_LOG(LogTemp, Display,
TEXT("[VoxelForgeCoreAdapter] pass schema=1 workers=%llu asset_clip_radius=%d asset_max_level=%d reference_clip_radius=3 reference_max_level=8 tiles=%llu density=0x%016llx mesh=0x%016llx payload=0x%016llx topology=0x%016llx walk=5642/5642"),
static_cast<unsigned long long>(WorkerLimit),
OwnerClipRadius,
OwnerMaxLod,
static_cast<unsigned long long>(Rows.size()),
static_cast<unsigned long long>(Actual[0]),
static_cast<unsigned long long>(Actual[1]),
static_cast<unsigned long long>(Actual[2]),
static_cast<unsigned long long>(Actual[3]));
}
return true;
}
bool RunStandaloneWorldExport(const FExploreArguments& Arguments, FString& OutError, FString* OutJson)
{
UVoxelSettings* AuthoredSettings = LoadObject<UVoxelSettings>(
@@ -12626,7 +12925,7 @@ bool RunStandaloneWorldExport(const FExploreArguments& Arguments, FString& OutEr
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("schema_version"), 1);
Writer->WriteValue(TEXT("source"), TEXT("VoxelForgeExplore standalone base-world export"));
Writer->WriteValue(TEXT("voxel_size_cm"), VOXEL_SIZE);
Writer->WriteValue(TEXT("voxel_size_cm"), StandaloneCoreVoxelSizeCm);
Writer->WriteValue(TEXT("seed"), Seed);
Writer->WriteValue(TEXT("open_surface_entry"), AuthoredSettings->bOpenSurfaceEntry);
Writer->WriteValue(TEXT("origin_spine_radius"), OriginSpineRadius);
@@ -12724,9 +13023,14 @@ bool RunStandaloneWorldExport(const FExploreArguments& Arguments, FString& OutEr
return false;
}
if (OutJson) *OutJson = Json;
if (!VerifyStandaloneCoreAdapter(Json, OutError))
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeCoreAdapter] %s"), *OutError);
return false;
}
UE_LOG(LogTemp, Display,
TEXT("[VoxelForgeStandaloneExport] seed=%d voxel_size_cm=%.3f strates=%d passages=%d samples=%d camera_found=%d file=%s"),
Seed, VOXEL_SIZE, Manager->GetNumStrates(), Manager->GetPassages().Num(),
Seed, StandaloneCoreVoxelSizeCm, Manager->GetNumStrates(), Manager->GetPassages().Num(),
Samples.Num(), bCameraFound ? 1 : 0, *Path);
return true;
}
@@ -24,6 +24,7 @@ public class VoxelForgeEditor : ModuleRules
"Json",
"ImageWrapper",
"VoxelForge",
"VoxelForgeCore",
});
if (Target.Platform == UnrealTargetPlatform.Win64)