wip(unreal): VoxelForgeCore UBT module + asset adapter reproduce the standalone world

Luna, integration round 1 (BuildHost only; owner's project and assets untouched):
- New runtime module VoxelForgeCore: one shim per Standalone/Core/core_sources.txt row
  (sources stay canonical under Standalone/), NoPCH/no unity, manifest check; VoxelForge
  links it (no runtime routing yet). UE link-safety audit: 18 shims, 83,843 symbol lines
  vs 399 Unreal-style names, 0 clashes.
- Adapter (editor commandlet path) turns staged copies of the owner's DA_* assets into
  schema-v1 JSON; with clip_radius=3/max_clip_level=8 it reproduces all four Core hashes
  (0xdb2991c73215af4c, 0x8236c5edd7fc8e4f, 0x4c48fa75a543d58e, 0xbea22e76b34a4dfc) and
  walkability 5,642/5,642 at worker limits 1, 8 and 16.
- Noted: the owner's settings asset says max clip level 6 (standalone used 8); Core uses
  25 cm voxels vs the plugin runtime's 12.5 cm.
Not done yet: AVoxelWorld switch and Core runtime route (round 2).
Docs: CODEMAP, ARCHITECTURE, SHARED_CPP_LIBRARY_PLAN, UNREAL_INTEGRATION_REPORT.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-08 19:38:18 +02:00
1 parent a1dfc0422e
commit 29ca99af7f
32 files changed
+919 -69

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// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Compat/StandaloneDataAssetGlue.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Compat/UnrealPerlin.cpp"
}
@@ -0,0 +1,9 @@
// The public API is standard-only; this UBT boundary supplies its module export token locally.
#ifndef DLLEXPORT
#if defined(_WIN32)
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT __attribute__((visibility("default")))
#endif
#endif
#include "Core/src/VoxelForgeCore.cpp"
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelBiomeDefinition.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelCaveMorphology.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityAblation.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityOpStack.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDensityProfile.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelDiffLayer.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelGenerator.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelHeightOpStack.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelMarchingCubesMesher.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelSettings.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateComposer.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateManager.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelStrateMeasure.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelTerrainOpDefinition.cpp"
}
@@ -0,0 +1,7 @@
// Private implementation symbols stay internal to the Core module. Les symboles restent internes.
#define VFCORE_PRIVATE_IMPLEMENTATION 1
#include "CoreNamespacePreamble.h"
namespace vfcore::detail
{
#include "Source/VoxelForge/Private/VoxelWormField.cpp"
}