wip(assembler): M1 repair round -- raised block and cliff fixed; native 7x faster than legacy
Luna, M1 repair round: the rectangular raised block and the broken cliff shared one cause, a type-2 solid AABB in the generated plan; it is now a tapered, terrain-following shelf, and a negative-control audit catches the old box behaviour; seam classification check passes. Bound audit 298 boxes / 8,046 samples, 0 misses. Evaluator and 120-tile density/mesh/payload/ topology hashes identical at W1/W8/W16. Cave regression: walkability 5,642/5,642, 64/64 tiles. Legacy mismatch unchanged (0 biome mismatches, 18.14% signs). Speed (matched workloads): 120-tile full detail 0.089 s native vs 0.625 s legacy; 529-tile clipmap 3.858 s vs 11.687 s -- 2.29 s above the ~1.57 s aim; LOD8 dominates (165 unknown tiles, 13.27 M field calls, 10.88 M column-cache misses). My capture review: coast matches legacy closely; surface clean but a dark flat slab on the far horizon; cliff shelf renders as a stack of thin plates with back faces showing (sub-voxel shelf thickness suspected). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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