wip(assembler): M1 round 4 -- cap rebuilt (no hiding), sub-voxel audit, routes + mesh-free queries
Luna, M1 round 4 (resumed after the night stop): - Cliff: sub-voxel audit (29,929 half-voxel XY columns, min run 3.75 voxels, 0 subvoxel runs; old taper control exposes 20,963) and a root-line shelf at the two-voxel minimum. - Horizon slab = aliased LOD8 cap ceiling. The first fix hid the ceiling at LOD8 (challenged: enclosed, interior-lit strates); now the LOD8 cap is rebuilt deterministically from the native heightfield, skirts preserved; looking up and out shows the cap present. - Routes: review manifest with 33 stable-ID route points + capsule/support constraints; capsule sweep 0 blocked samples / 0 unsupported centres, negative control detected. - Server path: World::densityAt answers without render meshes. Physics cooking not available standalone. - Hashes (evaluator + 2,226-tile stream) identical at W1/W8/W16. LOD8: 4.446 s for 529 tiles, 14.25 M field calls, 165 unknown tiles. - Captures at 60 fps cap + vsync (owner's GPU coil whine). One cliff probe crossed the ~8 GB guard (7.69 GiB) and was stopped before capturing. My review: cap view matches legacy closely, no slab; native cliff is a clean attached ledge (cleaner than legacy); a few small spikes on the ridge top. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1153,6 +1153,33 @@ private:
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}
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public:
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bool GetNativeSurfaceHeightsAt(float X,float Y,int32 ChunkZ,
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float& OutGroundZ,float& OutCeilingZ) const
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{
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if(!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
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||!std::isfinite(X)||!std::isfinite(Y))return false;
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if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
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!=ECaveGeneratorType::SurfaceWorld)return false;
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const int32 StrateIndex=Owner->Manager->GetStrateIndex(
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static_cast<float>((static_cast<double>(ChunkZ*CHUNK_SIZE+CHUNK_SIZE/2))*VOXEL_SIZE));
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const auto* Plan=FindWorldAssemblyStratum(StrateIndex,ChunkZ);
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if(!Plan)return false;
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constexpr double Scale=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
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const double MaxVoxel=static_cast<double>(std::numeric_limits<int64>::max())/Scale;
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if(std::abs(static_cast<double>(X))>MaxVoxel||std::abs(static_cast<double>(Y))>MaxVoxel)
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return false;
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const auto ToFixed=[](float Value)
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{return static_cast<int64>(std::llround(static_cast<double>(Value)
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*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel));};
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const VoxelForgeCore::Heightfield2D Block(WorldAssembly->recipe,*Plan);
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if(!Block.isValid())return false;
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const auto Column=Block.point(ToFixed(X),ToFixed(Y),
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static_cast<int64>(ChunkZ)*CHUNK_SIZE*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
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OutGroundZ=static_cast<float>(Column.groundHeightSubvoxels/Scale);
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OutCeilingZ=static_cast<float>(Column.capHeightSubvoxels/Scale);
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return std::isfinite(OutGroundZ)&&std::isfinite(OutCeilingZ);
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}
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EVoxelTileClass ClassifyBox(const FIntVector& Origin,int32 Step,int32 Cells) const
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{ return ClassifyBoxDetailed(Origin,Step,Cells).Verdict; }
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