perf(mesher): adjacent tiles were re-evaluating 18% of the field -- 2.69s to 1.49s

Overnight task 2. Every claim here is end-to-end wall clock on a real 128^3 export,
not a profiled bucket, because the last two rounds shipped large bucket wins worth
0% in reality. Measurement floor is ~17% run-to-run; only Part 2 cleared it.

PART 2 -- KEPT. Density-grid reuse.
The mesher samples an expanded grid (-1..Cells+1), so adjacent tiles re-evaluated
their shared boundary planes. Measured: 2,744,000 requested samples contained
495,909 duplicates -- 18.07% of the field generated twice. A run-scoped read-only
lattice (FVoxelSharedDensityGrid) owns each world sample once and hands it to both
adjacent tile grids. Duplicates now 0.

  128^3 TunnelNetwork seed 1337 slot 1, freshly built binary:
    before  2.603 / 2.693 / 2.697 s
    after   1.488 / 1.499 / 1.486 s      -44.6%, 1.80x

  Geometry SHA-256 98eaad61..d3c4f IDENTICAL to the pre-change binary's output.
  153,740 triangles either way. Pure win, no field change.

The lattice is deliberately not a UObject and not a cache with eviction: ownership,
lifetime and iteration order stay explicit. A malformed or incomplete lattice is
ignored and falls back to the canonical generator path rather than altering geometry.

PART 1 -- REVERTED. Block-level empty-space early-out.
**0 of 4,096 blocks were safely classifiable**, and the attempt made it 85% slower
(3.632 -> 6.735 s). No unsafe bound was retained.
⇒ This is a finding, not just a failure: our conservative bounds are too loose to
prove ANY 8^3 block uniform. Hierarchical evaluation of any kind is blocked until
we know which operator has effectively unbounded reach. Next task.

PART 3 -- REVERTED. Task granularity.
15 workers, 64 tile jobs, mean job 0.594 s, launch fringe ~14.1 us. MinBatchSize=4
was 1.09% SLOWER end-to-end despite a better bucket time -- exactly the trap this
task's rule exists to catch. Default stays 1. ParallelForWithExistingTaskContext
not adopted.

PART 4 -- NO CHANGE. Renderer audited over 3 runs (8.736 s total, 1.483 s raster).
Mesh and BVH are already reused across viewpoints; no per-pixel heap allocation, no
redundant remeshing. Nothing gross to fix; it benefits from the above automatically.

STILL OPEN: the spatial index from ee89c4d has never earned its keep in wall clock
and accounts for ~214 MB of measured allocations. Codex proposes an on/off ablation
then removal if confirmed. Not done unilaterally.

⚠️ PROCESS NOTE: the agent reported "build passed" but the runtime DLL was still
from 03:07 while sources were edited at 05:22/05:42. My first three verification
runs measured the OLD binary and showed no change. Always check binary timestamps
against source timestamps before believing a measurement.

Cumulative on this region: 342.2 s -> 16.2 s -> 2.62 s -> 1.49 s (230x).
Determinism: identical hashes across all repeat runs. Build clean. Nothing outside
Plugins/VoxelForge touched; RealtimeMeshComponent untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012aheo2crrZmHuYtPpdY2Cb
This commit is contained in:
Fr0zkaandClaude Opus 5 committed 2026-09-09 05:59:56 +02:00
1 parent e63f016835
commit 2f33870a84
6 files changed
+488 -8

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@@ -6,6 +6,7 @@
#include "Containers/StringConv.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformTime.h"
#include "HAL/PlatformTLS.h"
#include "IImageWrapper.h"
#include "IImageWrapperModule.h"
#include "Misc/CommandLine.h"
@@ -210,6 +211,10 @@ struct FExploreArguments
float RenderMaxDistanceVoxels = DefaultRenderMaxDistanceVoxels;
int32 ExportSize = DefaultExportSize;
int32 ExportStep = DefaultExportStep;
// The canonical export owns one immutable lattice for the whole run. Batch cases can pass
// density_grid_reuse=false to produce a matched wall-clock control.
bool bReuseDensityGrid = true;
int32 MeshMinBatchSize = 1;
int32 MaxWalkCells = DefaultMaxWalkCells;
float BudgetMinutes = DefaultBudgetMinutes;
bool bSurfaceRoughnessOverride = false;
@@ -267,6 +272,11 @@ bool ParseArguments(const FString& Params, FExploreArguments& OutArguments, FStr
FParse::Value(*Params, TEXT("rendermaxdistance="), OutArguments.RenderMaxDistanceVoxels);
FParse::Value(*Params, TEXT("exportsize="), OutArguments.ExportSize);
FParse::Value(*Params, TEXT("exportstep="), OutArguments.ExportStep);
int32 DensityGridReuse = OutArguments.bReuseDensityGrid ? 1 : 0;
FParse::Value(*Params, TEXT("densitygridreuse="), DensityGridReuse);
OutArguments.bReuseDensityGrid = DensityGridReuse != 0;
FParse::Value(*Params, TEXT("meshminbatch="), OutArguments.MeshMinBatchSize);
OutArguments.MeshMinBatchSize = FMath::Clamp(OutArguments.MeshMinBatchSize, 1, 64);
int32 Lod = 0;
if (FParse::Value(*Params, TEXT("lod="), Lod))
{
@@ -548,11 +558,27 @@ struct FExploreWorld
// One canonical mesh cache for this commandlet run. Render and export consume these exact
// triangles; neither path is allowed to ask the density field once per pixel.
FVoxelMeshData ExploreMesh;
FVoxelSharedDensityGrid ExploreSharedDensityGrid;
FIntVector ExploreMeshOrigin = FIntVector::ZeroValue;
int32 ExploreMeshSize = 0;
int32 ExploreMeshTileCount = 0;
int32 ExploreMeshTilesCompleted = 0;
double ExploreMeshSeconds = 0.0;
double ExploreDensityGridSeconds = 0.0;
int64 ExploreDensityGridTotalSamples = 0;
int64 ExploreDensityGridUniqueSamples = 0;
int64 ExploreDensityGridDuplicateSamplesBefore = 0;
int64 ExploreDensityGridDuplicateSamplesAfter = 0;
bool bExploreDensityGridReused = false;
int32 ExploreMeshTaskWorkerCount = 0;
int32 ExploreMeshTaskJobCount = 0;
int32 ExploreMeshTaskMinBatchSize = 1;
double ExploreMeshTaskMinSeconds = 0.0;
double ExploreMeshTaskMeanSeconds = 0.0;
double ExploreMeshTaskMaxSeconds = 0.0;
double ExploreMeshTaskSumSeconds = 0.0;
double ExploreMeshTaskWallSeconds = 0.0;
double ExploreMeshTaskLaunchOverheadSeconds = 0.0;
bool bExploreMeshBuilt = false;
bool bExploreMeshComplete = false;
FString ExploreMeshError;
@@ -1253,6 +1279,23 @@ bool EnsureExploreMesh(
FMath::FloorToInt(0.5f * static_cast<float>(
World.TargetBottomWorldZ + World.TargetTopWorldZ)));
World.ExploreMeshSeconds = 0.0;
World.ExploreDensityGridSeconds = 0.0;
World.ExploreDensityGridTotalSamples = 0;
World.ExploreDensityGridUniqueSamples = 0;
World.ExploreDensityGridDuplicateSamplesBefore = 0;
World.ExploreDensityGridDuplicateSamplesAfter = 0;
World.bExploreDensityGridReused = false;
World.ExploreMeshTaskWorkerCount = 0;
World.ExploreMeshTaskJobCount = 0;
World.ExploreMeshTaskMinBatchSize = FMath::Clamp(Arguments.MeshMinBatchSize, 1, 64);
World.ExploreMeshTaskMinSeconds = 0.0;
World.ExploreMeshTaskMeanSeconds = 0.0;
World.ExploreMeshTaskMaxSeconds = 0.0;
World.ExploreMeshTaskSumSeconds = 0.0;
World.ExploreMeshTaskWallSeconds = 0.0;
World.ExploreMeshTaskLaunchOverheadSeconds = 0.0;
World.Mesher->SetSharedDensityGrid(nullptr);
World.ExploreSharedDensityGrid.Reset();
if (Budget.ShouldStop(TEXT("mesh")))
{
@@ -1275,6 +1318,114 @@ bool EnsureExploreMesh(
return false;
}
// Adjacent tiles ask for the same one-point-halo planes. Build one immutable lattice for
// the whole export when requested, then let each tile copy its local window from it. The
// precomputation is inside MeshStartSeconds on purpose: this is an end-to-end export number,
// not a profiled bucket hiding the cost of producing the cache.
const int32 CellsPerTile = CHUNK_SIZE / Arguments.ExportStep;
const int32 PointsPerTile = CellsPerTile + 3;
const int64 TileGridSamples = static_cast<int64>(PointsPerTile)
* static_cast<int64>(PointsPerTile)
* static_cast<int64>(PointsPerTile);
const int32 SharedGridDim = Arguments.ExportSize / Arguments.ExportStep + 3;
const int64 SharedGridSamples = static_cast<int64>(SharedGridDim)
* static_cast<int64>(SharedGridDim)
* static_cast<int64>(SharedGridDim);
World.ExploreDensityGridTotalSamples = static_cast<int64>(World.ExploreMeshTileCount)
* TileGridSamples;
World.ExploreDensityGridUniqueSamples = SharedGridSamples;
World.ExploreDensityGridDuplicateSamplesBefore = FMath::Max<int64>(
0, World.ExploreDensityGridTotalSamples - SharedGridSamples);
World.ExploreDensityGridDuplicateSamplesAfter =
Arguments.bReuseDensityGrid ? 0 : World.ExploreDensityGridDuplicateSamplesBefore;
if (Arguments.bReuseDensityGrid)
{
const double DensityGridStartSeconds = FPlatformTime::Seconds();
World.ExploreSharedDensityGrid.OriginVoxels = World.ExploreMeshOrigin
- FIntVector(Arguments.ExportStep);
World.ExploreSharedDensityGrid.Step = Arguments.ExportStep;
World.ExploreSharedDensityGrid.Dim = SharedGridDim;
World.ExploreSharedDensityGrid.Samples.SetNumUninitialized(
SharedGridDim * SharedGridDim * SharedGridDim);
std::atomic<bool> bGridWorkCancelled(false);
const double GridWorkDeadline = Budget.StartSeconds + Budget.LimitSeconds - 0.25;
const int32 GridTileCount = TilesPerAxis;
ParallelFor(
TEXT("VoxelForgeExploreDensityGrid"),
World.ExploreMeshTileCount,
World.ExploreMeshTaskMinBatchSize,
[&](int32 LinearOwnerIndex)
{
if (bGridWorkCancelled.load(std::memory_order_relaxed)
|| FPlatformTime::Seconds() >= GridWorkDeadline)
{
bGridWorkCancelled.store(true, std::memory_order_relaxed);
return;
}
const int32 GridOctaveBias = (World.Mesher->LODOctaveDrop > 0
&& Arguments.ExportStep > 1)
? World.Mesher->LODOctaveDrop
* (int32)FMath::FloorLog2((uint32)Arguments.ExportStep)
: 0;
const int32 PreviousOctaveBias = VoxelGenLOD::GetThreadOctaveBias();
const int32 PreviousSampleStep = VoxelGenLOD::GetThreadSampleStep();
VoxelGenLOD::SetThreadOctaveBias(GridOctaveBias);
VoxelGenLOD::SetThreadSampleStep(Arguments.ExportStep);
const int32 OwnerX = LinearOwnerIndex % GridTileCount;
const int32 OwnerY = (LinearOwnerIndex / GridTileCount) % GridTileCount;
const int32 OwnerZ = LinearOwnerIndex / (GridTileCount * GridTileCount);
// Partition the shared lattice into disjoint rectangular owner regions. A
// boundary sample belongs to exactly one owner; tile windows may read it from
// either side. This keeps the generator's spatial locality while guaranteeing
// one evaluation per global lattice point.
const auto OwnerMinGrid = [CellsPerTile](int32 Owner) -> int32
{
return Owner == 0 ? 0 : 1 + Owner * CellsPerTile;
};
const auto OwnerMaxGrid = [CellsPerTile, SharedGridDim, GridTileCount](int32 Owner) -> int32
{
return Owner == GridTileCount - 1
? SharedGridDim
: 1 + (Owner + 1) * CellsPerTile;
};
const int32 GxMin = OwnerMinGrid(OwnerX);
const int32 GxMax = OwnerMaxGrid(OwnerX);
const int32 GyMin = OwnerMinGrid(OwnerY);
const int32 GyMax = OwnerMaxGrid(OwnerY);
const int32 GzMin = OwnerMinGrid(OwnerZ);
const int32 GzMax = OwnerMaxGrid(OwnerZ);
for (int32 Gz = GzMin; Gz < GzMax; ++Gz)
{
for (int32 Gy = GyMin; Gy < GyMax; ++Gy)
{
for (int32 Gx = GxMin; Gx < GxMax; ++Gx)
{
const int32 Index = (Gz * SharedGridDim + Gy) * SharedGridDim + Gx;
World.ExploreSharedDensityGrid.Samples[Index] =
World.Generator->GetDensityAt(
World.ExploreSharedDensityGrid.OriginVoxels.X + Gx * Arguments.ExportStep,
World.ExploreSharedDensityGrid.OriginVoxels.Y + Gy * Arguments.ExportStep,
World.ExploreSharedDensityGrid.OriginVoxels.Z + Gz * Arguments.ExportStep);
}
}
}
VoxelGenLOD::SetThreadOctaveBias(PreviousOctaveBias);
VoxelGenLOD::SetThreadSampleStep(PreviousSampleStep);
},
EParallelForFlags::None);
World.ExploreDensityGridSeconds = FPlatformTime::Seconds() - DensityGridStartSeconds;
if (bGridWorkCancelled.load(std::memory_order_relaxed))
{
World.ExploreMeshError = TEXT("The wall-clock budget elapsed while building the shared density grid.");
OutError = World.ExploreMeshError;
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
return false;
}
World.Mesher->SetSharedDensityGrid(&World.ExploreSharedDensityGrid);
World.bExploreDensityGridReused = true;
}
// Generate each tile through the canonical mesher on worker threads, then append strictly in
// Z/Y/X order. The mesher's scratch buffers and the generator's hot caches are thread-local;
// the fixed merge order keeps the aggregate mesh and all downstream raster/export bytes
@@ -1285,10 +1436,21 @@ bool EnsureExploreMesh(
TileErrors.SetNum(World.ExploreMeshTileCount);
TArray<uint8> TileCompleted;
TileCompleted.Init(0, World.ExploreMeshTileCount);
TArray<double> TileDurations;
TileDurations.Init(0.0, World.ExploreMeshTileCount);
TArray<double> TileStartOffsets;
TileStartOffsets.Init(-1.0, World.ExploreMeshTileCount);
TArray<double> TileEndOffsets;
TileEndOffsets.Init(-1.0, World.ExploreMeshTileCount);
TArray<uint32> TileThreadIds;
TileThreadIds.Init(0, World.ExploreMeshTileCount);
std::atomic<bool> bTileWorkCancelled(false);
const double TileWorkDeadline = Budget.StartSeconds + Budget.LimitSeconds - 0.25;
const double ParallelStartSeconds = FPlatformTime::Seconds();
ParallelFor(
TEXT("VoxelForgeExploreMeshTiles"),
World.ExploreMeshTileCount,
World.ExploreMeshTaskMinBatchSize,
[&](int32 LinearTileIndex)
{
if (bTileWorkCancelled.load(std::memory_order_relaxed)
@@ -1298,6 +1460,10 @@ bool EnsureExploreMesh(
return;
}
const double TileStartSeconds = FPlatformTime::Seconds();
TileStartOffsets[LinearTileIndex] = TileStartSeconds - ParallelStartSeconds;
TileThreadIds[LinearTileIndex] = FPlatformTLS::GetCurrentThreadId();
const int32 TileX = LinearTileIndex % TilesPerAxis;
const int32 TileY = (LinearTileIndex / TilesPerAxis) % TilesPerAxis;
const int32 TileZ = LinearTileIndex / (TilesPerAxis * TilesPerAxis);
@@ -1313,10 +1479,54 @@ bool EnsureExploreMesh(
{
TileErrors[LinearTileIndex] = MoveTemp(TileError);
bTileWorkCancelled.store(true, std::memory_order_relaxed);
const double TileEndSeconds = FPlatformTime::Seconds();
TileEndOffsets[LinearTileIndex] = TileEndSeconds - ParallelStartSeconds;
TileDurations[LinearTileIndex] = TileEndSeconds - TileStartSeconds;
return;
}
TileCompleted[LinearTileIndex] = 1;
});
const double TileEndSeconds = FPlatformTime::Seconds();
TileEndOffsets[LinearTileIndex] = TileEndSeconds - ParallelStartSeconds;
TileDurations[LinearTileIndex] = TileEndSeconds - TileStartSeconds;
},
EParallelForFlags::None);
const double ParallelEndSeconds = FPlatformTime::Seconds();
TArray<double> CompletedTileDurations;
TSet<uint32> WorkerIds;
double EarliestTileStart = 1.0e30;
double LatestTileEnd = 0.0;
for (int32 TileIndex = 0; TileIndex < World.ExploreMeshTileCount; ++TileIndex)
{
if (!TileCompleted[TileIndex])
{
continue;
}
CompletedTileDurations.Add(TileDurations[TileIndex]);
WorkerIds.Add(TileThreadIds[TileIndex]);
EarliestTileStart = FMath::Min(EarliestTileStart, TileStartOffsets[TileIndex]);
LatestTileEnd = FMath::Max(LatestTileEnd, TileEndOffsets[TileIndex]);
}
if (CompletedTileDurations.Num() > 0)
{
CompletedTileDurations.Sort();
World.ExploreMeshTaskJobCount = CompletedTileDurations.Num();
World.ExploreMeshTaskWorkerCount = WorkerIds.Num();
World.ExploreMeshTaskMinSeconds = CompletedTileDurations[0];
World.ExploreMeshTaskMaxSeconds = CompletedTileDurations.Last();
for (const double Duration : CompletedTileDurations)
{
World.ExploreMeshTaskSumSeconds += Duration;
}
World.ExploreMeshTaskMeanSeconds = World.ExploreMeshTaskSumSeconds
/ static_cast<double>(CompletedTileDurations.Num());
}
World.ExploreMeshTaskWallSeconds = ParallelEndSeconds - ParallelStartSeconds;
if (EarliestTileStart < 1.0e30)
{
World.ExploreMeshTaskLaunchOverheadSeconds = FMath::Max(0.0, EarliestTileStart)
+ FMath::Max(0.0, World.ExploreMeshTaskWallSeconds - LatestTileEnd);
}
int32 CompletedTiles = 0;
FString MeshError;
@@ -3656,6 +3866,8 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("render_step_voxels"), static_cast<double>(Arguments.RenderStepVoxels));
Writer->WriteValue(TEXT("export_size"), Arguments.ExportSize);
Writer->WriteValue(TEXT("export_step"), Arguments.ExportStep);
Writer->WriteValue(TEXT("density_grid_reuse"), Arguments.bReuseDensityGrid);
Writer->WriteValue(TEXT("mesh_min_batch_size"), Arguments.MeshMinBatchSize);
Writer->WriteValue(TEXT("profile_density"), Arguments.bProfileDensity);
Writer->WriteValue(TEXT("profile_density_full"), Arguments.bProfileDensityFull);
Writer->WriteValue(TEXT("profile_lod"), Arguments.bProfileLod);
@@ -3693,6 +3905,26 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("us_per_voxel"), SummaryUsPerVoxel);
Writer->WriteValue(TEXT("triangle_count"), SummaryTriangleCount);
Writer->WriteValue(TEXT("geometry_hash"), SummaryGeometryHash);
Writer->WriteObjectStart(TEXT("density_grid_reuse"));
Writer->WriteValue(TEXT("enabled"), World.bExploreDensityGridReused);
Writer->WriteValue(TEXT("total_tile_grid_samples"), World.ExploreDensityGridTotalSamples);
Writer->WriteValue(TEXT("unique_shared_grid_samples"), World.ExploreDensityGridUniqueSamples);
Writer->WriteValue(TEXT("duplicate_evaluations_before"), World.ExploreDensityGridDuplicateSamplesBefore);
Writer->WriteValue(TEXT("duplicate_evaluations_after"), World.ExploreDensityGridDuplicateSamplesAfter);
Writer->WriteValue(TEXT("precompute_seconds"), World.ExploreDensityGridSeconds);
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("mesher_tasks"));
Writer->WriteValue(TEXT("min_batch_size"), World.ExploreMeshTaskMinBatchSize);
Writer->WriteValue(TEXT("worker_count"), World.ExploreMeshTaskWorkerCount);
Writer->WriteValue(TEXT("job_count"), World.ExploreMeshTaskJobCount);
Writer->WriteValue(TEXT("job_min_seconds"), World.ExploreMeshTaskMinSeconds);
Writer->WriteValue(TEXT("job_mean_seconds"), World.ExploreMeshTaskMeanSeconds);
Writer->WriteValue(TEXT("job_max_seconds"), World.ExploreMeshTaskMaxSeconds);
Writer->WriteValue(TEXT("job_sum_seconds"), World.ExploreMeshTaskSumSeconds);
Writer->WriteValue(TEXT("parallel_wall_seconds"), World.ExploreMeshTaskWallSeconds);
Writer->WriteValue(TEXT("estimated_launch_overhead_seconds"),
World.ExploreMeshTaskLaunchOverheadSeconds);
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("counters"));
for (int32 Index = 0; Index < VoxelDensityProfile::CounterCount; ++Index)
{
@@ -4013,6 +4245,20 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("mesh_seconds"), Output.Export.MeshSeconds);
Writer->WriteValue(TEXT("mesh_us_per_voxel"), Output.Export.MeshUsPerVoxel);
Writer->WriteValue(TEXT("geometry_hash"), Output.Export.GeometryHash);
Writer->WriteValue(TEXT("density_grid_reuse"), World.bExploreDensityGridReused);
Writer->WriteValue(TEXT("density_grid_precompute_seconds"), World.ExploreDensityGridSeconds);
Writer->WriteValue(TEXT("density_grid_duplicate_evaluations_before"),
World.ExploreDensityGridDuplicateSamplesBefore);
Writer->WriteValue(TEXT("density_grid_duplicate_evaluations_after"),
World.ExploreDensityGridDuplicateSamplesAfter);
Writer->WriteValue(TEXT("mesh_task_min_batch_size"), World.ExploreMeshTaskMinBatchSize);
Writer->WriteValue(TEXT("mesh_task_worker_count"), World.ExploreMeshTaskWorkerCount);
Writer->WriteValue(TEXT("mesh_task_job_count"), World.ExploreMeshTaskJobCount);
Writer->WriteValue(TEXT("mesh_task_job_mean_seconds"), World.ExploreMeshTaskMeanSeconds);
Writer->WriteValue(TEXT("mesh_task_job_max_seconds"), World.ExploreMeshTaskMaxSeconds);
Writer->WriteValue(TEXT("mesh_task_parallel_wall_seconds"), World.ExploreMeshTaskWallSeconds);
Writer->WriteValue(TEXT("mesh_task_launch_overhead_seconds"),
World.ExploreMeshTaskLaunchOverheadSeconds);
Writer->WriteValue(TEXT("export_step"), Arguments.ExportStep);
Writer->WriteValue(TEXT("truncated"), Output.Export.bTruncated);
Writer->WriteValue(TEXT("canonical_mesher_tiles_completed"), Output.Export.MesherTilesCompleted);
@@ -4853,6 +5099,14 @@ bool BuildBatchCaseParams(
ExportStep = 1 << Lod;
}
bool bReuseDensityGrid = true;
JsonBool(Case, TEXT("density_grid_reuse"), bReuseDensityGrid);
int32 MeshMinBatchSize = 1;
if (JsonNumber(Case, TEXT("mesh_min_batch_size"), Number))
{
MeshMinBatchSize = FMath::Clamp(FMath::RoundToInt(Number), 1, 64);
}
FString Modes = TEXT("export");
JsonString(Case, TEXT("modes"), Modes);
bool bOperatorStack = true;
@@ -4869,9 +5123,11 @@ bool BuildBatchCaseParams(
OutParams = FString::Printf(
TEXT("-seed=%d -archetype=%s -slot=%d -modes=%s -opstack=%d "
"-exportsize=%d -exportstep=%d -failurefocus=%d -out=\"%s\""),
"-exportsize=%d -exportstep=%d -densitygridreuse=%d -meshminbatch=%d "
"-failurefocus=%d -out=\"%s\""),
Seed, *Archetype, Slot, *Modes, bOperatorStack ? 1 : 0,
ExportSize, ExportStep, bFailureFocus ? 1 : 0, *CaseOutDirectory);
ExportSize, ExportStep, bReuseDensityGrid ? 1 : 0, MeshMinBatchSize,
bFailureFocus ? 1 : 0, *CaseOutDirectory);
if (bProfileDensity)
{