wip(standalone): GPU step 18 -- warm-up marker: hybrid now wins cached and ties first launch
App-owned marker (bin/VoxelForgeGpuWarmup.state: adapter, driver, shader sources and
binaries). Miss -> CPU builds the first view, shader warm-up runs after it. Match ->
warm-up overlaps startup, at Normal thread priority (was Idle).
My runs outside the sandbox (Step18.exe, marker removed first, interleaved):
CPU 1.395 / 1.363 / 1.329 s
GPU 1.409 (marker miss, cold driver: 0 GPU tiles, warm-up 683 ms after present)
/ 1.290 / 1.278 / 1.289 s (marker match: warm-up queue 4.6 / 3.6 / 191 ms,
GPU took 1,394 / 1,410 / 1,115 tiles, CPU mesh sum 5.1 -> 1.3-2.0 s,
GPU busy 206-227 ms)
Cached target was <= 1.26 s: not met. With the GPU taking almost every tile, the
wall barely moves, so the rest of the 1.28 s is outside meshing. Known risk: if the
marker matches but the driver cache was evicted, the launch pays ~2.2 s (Luna's
sandbox runs).
Audits: hashes w1/w8, walk 5,642/5,642, near 960 / far 1,114 tiles 0 diffs vs CPU
and WARP, thin 353 cells, survival 6.14 GB, ten captures (2+2 edge pixels as step 17).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1395,6 +1395,13 @@ namespace
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bool bGpuComplete=false,bTimingResolved=false;
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};
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enum class EGpuWarmupLaunchPolicy
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{
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Auto,
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ForceDeferred,
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ForceEager
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};
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uint64 HashStandaloneFile(const std::string& Path)
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{
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std::ifstream File(Path,std::ios::binary);
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@@ -1510,6 +1517,11 @@ namespace
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bool bGpuFarShaderPrewarm=false,bDisableGpuWarmupPresentHold=false;
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bool bGpuFarWarmupResourcesOnly=false;
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bool bGpuFarWarmupNormalPriority=false,bGpuFarWarmupBeforeWorkers=false;
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EGpuWarmupLaunchPolicy GpuWarmupLaunchPolicy=EGpuWarmupLaunchPolicy::Auto;
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bool bGpuWarmupDeferredUntilFirstView=false,bGpuWarmupDeferredStarted=false;
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bool bGpuWarmupCacheKeyAvailable=false;
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std::filesystem::path GpuWarmupStatePath;
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std::string GpuWarmupCacheKey,GpuWarmupCacheIdentity;
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bool bGpuFarWarmupKernelFences=false;
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bool bGpuFarWarmupOnly=false;
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std::string GpuWarmupEntryFilter;
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@@ -1952,6 +1964,156 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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return true;
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}
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bool BuildGpuWarmupCacheKey()
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{
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GpuWarmupCacheKey.clear();
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GpuWarmupCacheIdentity.clear();
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if(!Device||GpuFarShaderPath.empty())return false;
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IDXGIDevice* DxgiDevice=nullptr;
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if(FAILED(Device->QueryInterface(__uuidof(IDXGIDevice),
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reinterpret_cast<void**>(&DxgiDevice)))||!DxgiDevice)return false;
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IDXGIAdapter* Adapter=nullptr;
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const HRESULT AdapterResult=DxgiDevice->GetAdapter(&Adapter);
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DxgiDevice->Release();
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if(FAILED(AdapterResult)||!Adapter)return false;
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DXGI_ADAPTER_DESC AdapterDesc{};
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const HRESULT DescResult=Adapter->GetDesc(&AdapterDesc);
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LARGE_INTEGER DriverVersion{};
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const HRESULT DriverResult=Adapter->CheckInterfaceSupport(
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__uuidof(IDXGIDevice),&DriverVersion);
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Adapter->Release();
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if(FAILED(DescResult)||FAILED(DriverResult))return false;
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static constexpr std::array<const char*,14> WarmupEntries={
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"EvaluateFarFieldCS","EvaluateNearFieldCS","ClassifyCS","ClassifyFarCS",
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"ScanGroupsCS","EmitCS","ApplyNearFieldDetailCS","EmitNearCS",
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"BuildFarConnectorRingsCS","EmitFarConnectorPanelsCS","ClassifyFarSkirtsCS",
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"ScanFarSkirtsCS","EmitFarSkirtsCS","NoiseProbeCS"};
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uint64 ShaderSetHash=14695981039346656037ull;
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const auto MixText=[&](std::string_view Text)
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{
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for(const unsigned char Byte:Text)
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{ShaderSetHash^=Byte;ShaderSetHash*=1099511628211ull;}
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ShaderSetHash^=0xffu;ShaderSetHash*=1099511628211ull;
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};
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const auto MixFile=[&](const std::filesystem::path& Path,bool bRequired)
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{
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std::error_code Ec;
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const bool bExists=std::filesystem::is_regular_file(Path,Ec)&&!Ec;
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MixText(Path.filename().string());
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if(!bExists)
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{
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MixText("missing");
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return !bRequired;
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}
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const uint64 FileHash=HashStandaloneFile(Path.string());
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if(FileHash==0)return false;
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const uint64 FileSize=std::filesystem::file_size(Path,Ec);
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if(Ec)return false;
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MixText(std::to_string(FileSize));
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MixText(std::to_string(FileHash));
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return true;
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};
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MixText("gpu-far-warmup-signature-v1");
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const std::filesystem::path ShaderImplementation=GpuFarShaderPath.parent_path()
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.parent_path()/"gpu_field_port"/"GpuFieldPort.cpp";
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if(!MixFile(GpuFarShaderPath,true)||!MixFile(ShaderImplementation,true))return false;
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const std::filesystem::path PrecompiledDirectory=GpuFarShaderPath.parent_path()
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.parent_path()/"gpu_field_port"/"precompiled";
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for(const char* Entry:WarmupEntries)
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if(!MixFile(PrecompiledDirectory/(std::string(Entry)+".cso"),false))return false;
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std::ostringstream Identity;
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Identity<<"adapter_luid="<<std::hex<<std::uppercase
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<<static_cast<uint32>(AdapterDesc.AdapterLuid.HighPart)<<":"<<AdapterDesc.AdapterLuid.LowPart
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<<" vendor="<<AdapterDesc.VendorId<<" device="<<AdapterDesc.DeviceId
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<<" subsystem="<<AdapterDesc.SubSysId<<" revision="<<AdapterDesc.Revision
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<<" driver_version=0x"<<static_cast<uint64>(DriverVersion.QuadPart)
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<<" shader_set=0x"<<ShaderSetHash;
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GpuWarmupCacheIdentity=Identity.str();
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GpuWarmupCacheKey="VF_GPU_WARMUP_V1 "+GpuWarmupCacheIdentity;
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bGpuWarmupCacheKeyAvailable=true;
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return true;
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}
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void ResolveGpuWarmupLaunchPolicy()
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{
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if(!bGpuFarEnabled||!bGpuFarShaderPrewarm)return;
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const bool bKeyAvailable=BuildGpuWarmupCacheKey();
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bool bCacheMarkerMatches=false;
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if(bKeyAvailable&&!GpuWarmupStatePath.empty())
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{
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std::ifstream Marker(GpuWarmupStatePath,std::ios::binary);
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std::string SavedKey;
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if(Marker&&std::getline(Marker,SavedKey))
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bCacheMarkerMatches=SavedKey==GpuWarmupCacheKey;
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}
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if(bGpuFarWarmupBeforeWorkers)
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{
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bGpuWarmupDeferredUntilFirstView=false;
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std::printf("[GpuWarmupLaunchDecision] mode=before_workers cache_marker=%s key_available=%s identity=%s\n",
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bCacheMarkerMatches?"match":"miss",bKeyAvailable?"yes":"no",
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bKeyAvailable?GpuWarmupCacheIdentity.c_str():"unavailable");
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return;
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}
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if(GpuWarmupLaunchPolicy==EGpuWarmupLaunchPolicy::ForceDeferred)
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bGpuWarmupDeferredUntilFirstView=true;
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else if(GpuWarmupLaunchPolicy==EGpuWarmupLaunchPolicy::ForceEager)
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bGpuWarmupDeferredUntilFirstView=false;
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else
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bGpuWarmupDeferredUntilFirstView=!bCacheMarkerMatches;
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const char* Mode=GpuWarmupLaunchPolicy==EGpuWarmupLaunchPolicy::ForceDeferred
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?"forced_cold_start":(GpuWarmupLaunchPolicy==EGpuWarmupLaunchPolicy::ForceEager
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?"forced_cached_start":"auto");
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std::printf("[GpuWarmupLaunchDecision] mode=%s cache_marker=%s route=%s key_available=%s state_path=%s identity=%s\n",
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Mode,bCacheMarkerMatches?"match":"miss",
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bGpuWarmupDeferredUntilFirstView?"after_first_CPU_view":"startup_overlap",
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bKeyAvailable?"yes":"no",GpuWarmupStatePath.string().c_str(),
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bKeyAvailable?GpuWarmupCacheIdentity.c_str():"unavailable");
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}
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void MarkGpuWarmupCacheReady()
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{
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if(!bGpuFarShaderPrewarm||bGpuFarWarmupResourcesOnly
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||!GpuWarmupEntryFilter.empty()||!bGpuWarmupCacheKeyAvailable
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||GpuWarmupStatePath.empty())return;
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const std::filesystem::path TemporaryPath=GpuWarmupStatePath.wstring()
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+L"."+std::to_wstring(GetCurrentProcessId())+L".tmp";
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{
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std::ofstream Marker(TemporaryPath,std::ios::binary|std::ios::trunc);
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if(!Marker)
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{
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std::fprintf(stderr,"[GpuWarmupCacheState] write_failed path=%s reason=open_failed\n",
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TemporaryPath.string().c_str());
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return;
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}
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Marker<<GpuWarmupCacheKey;
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Marker.flush();
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if(!Marker.good())
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{
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std::fprintf(stderr,"[GpuWarmupCacheState] write_failed path=%s reason=flush_failed\n",
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TemporaryPath.string().c_str());
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return;
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}
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}
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if(!MoveFileExW(TemporaryPath.c_str(),GpuWarmupStatePath.c_str(),
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MOVEFILE_REPLACE_EXISTING|MOVEFILE_WRITE_THROUGH))
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{
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const DWORD Error=GetLastError();
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DeleteFileW(TemporaryPath.c_str());
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std::fprintf(stderr,"[GpuWarmupCacheState] write_failed path=%s win32_error=%lu\n",
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GpuWarmupStatePath.string().c_str(),static_cast<unsigned long>(Error));
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return;
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}
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std::printf("[GpuWarmupCacheState] result=recorded path=%s identity=%s\n",
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GpuWarmupStatePath.string().c_str(),GpuWarmupCacheIdentity.c_str());
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}
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bool SetGpuWarmupContextProtection(bool bProtected)
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{
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if(!Context)return false;
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@@ -1975,18 +2137,16 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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std::fprintf(stderr,"[GpuWarmupContextProtection] enable_failed; async immediate-context protection is unavailable\n");
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GpuShaderWarmupThread=std::thread([this]()
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{
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// Keep cold driver compilation from stealing CPU time from the CPU fallback
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// workers. Cached shader warm-up is only a few milliseconds, so this does not
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// delay the normal GPU route when the driver cache is warm.
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const bool bPreserveAuditPriority=bGpuFarWarmupBeforeWorkers||bGpuFarAuditEnabled;
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const int WarmupPriority=bGpuFarWarmupNormalPriority?THREAD_PRIORITY_HIGHEST:
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(bPreserveAuditPriority?THREAD_PRIORITY_BELOW_NORMAL:THREAD_PRIORITY_IDLE);
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(bPreserveAuditPriority?THREAD_PRIORITY_BELOW_NORMAL:THREAD_PRIORITY_NORMAL);
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const bool bPrioritySet=SetThreadPriority(GetCurrentThread(),WarmupPriority)!=0;
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std::printf("[GpuShaderWarmupThread] priority=%s process=BelowNormal thread_relative=%s\n",
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bPrioritySet?(bGpuFarWarmupNormalPriority?"Normal":
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(bPreserveAuditPriority?"BelowNormal":"Idle")):"set_failed",
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bGpuFarWarmupNormalPriority?"Highest":
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(bPreserveAuditPriority?"BelowNormal":"Idle"));
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const char* RelativePriority=bGpuFarWarmupNormalPriority?"Highest":
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(bPreserveAuditPriority?"BelowNormal":"Normal");
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std::printf("[GpuShaderWarmupThread] priority=%s process=BelowNormal thread_relative=%s purpose=%s\n",
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bPrioritySet?RelativePriority:"set_failed",RelativePriority,
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bGpuWarmupDeferredUntilFirstView?"post_first_CPU_view":
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(bPreserveAuditPriority?"audit_or_before_workers":"cache_candidate_startup"));
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std::fflush(stdout);
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bGpuShaderWarmupQueueSucceeded=VoxelForgeGpuFarViewer::QueueFarShaderWarmup(
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Device,Context,GpuFarShaderPath,!bGpuFarWarmupResourcesOnly,GpuWarmupEntryFilter,
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@@ -1995,7 +2155,8 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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bGpuShaderWarmupQueueFinished.store(true,std::memory_order_release);
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});
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std::printf("[GpuShaderWarmup] queue_thread=started overlap=%s\n",
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bGpuFarWarmupBeforeWorkers?"none_before_generation_workers":"CPU_world_configuration");
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bGpuWarmupDeferredUntilFirstView?"after_first_CPU_view":
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(bGpuFarWarmupBeforeWorkers?"none_before_generation_workers":"CPU_world_configuration"));
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std::fflush(stdout);
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}
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@@ -2260,9 +2421,12 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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{std::fprintf(stderr,"World load failed: %s\n",Error.c_str());MessageBoxA(Window,Error.c_str(),"VoxelForge viewer",MB_ICONERROR);return;}
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std::printf("[ColdTimeline] stage=generation_setup configured_ms=%.3f\n",
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std::chrono::duration<double,std::milli>(std::chrono::steady_clock::now()-ColdProcessStart).count());
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if(bGpuFarEnabled&&!EnsureGpuFarPipeline(Error))
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const bool bPipelineCanStartNow=!bGpuWarmupDeferredUntilFirstView
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||bGpuWarmupDeferredStarted;
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if(bGpuFarEnabled&&bPipelineCanStartNow&&!EnsureGpuFarPipeline(Error))
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{MessageBoxA(Window,Error.c_str(),"VoxelForge GPU pipeline",MB_ICONERROR);return;}
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if(bGpuFarShaderPrewarm&&!bGpuFarWarmupBeforeWorkers)
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if(bGpuFarShaderPrewarm&&!bGpuFarWarmupBeforeWorkers
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&&!bGpuWarmupDeferredUntilFirstView)
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StartGpuShaderWarmupAsync();
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const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0);
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BuildTargetChunk=StandaloneWorldMesher::CameraChunk(CameraVoxels);
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@@ -2925,6 +3089,7 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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return false;
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}
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bGpuWarmupCompleted=true;
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MarkGpuWarmupCacheReady();
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SetGpuWarmupContextProtection(false);
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std::printf("[GpuShaderWarmupComplete] completion_wall_ms=%.3f\n",
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std::chrono::duration<double,std::milli>(
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@@ -3011,6 +3176,24 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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void PumpGpuFarGeneration()
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{
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if(!bGpuFarEnabled||!ShapeWorld||!ShapeWorld->hasFarWorld()||!Device||!Context)return;
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if(bGpuWarmupDeferredUntilFirstView&&!bGpuWarmupDeferredStarted)
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{
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if(!bWholeViewPresented)return;
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std::string DeferredPipelineError;
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if(!EnsureGpuFarPipeline(DeferredPipelineError))
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{
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std::fprintf(stderr,"[GpuPipelineInitError] deferred_after_first_CPU_view: %s\n",
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DeferredPipelineError.c_str());
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bGpuFarEnabled=false;bGpuWarmupDeferredStarted=true;
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AddGpuFarCpuFallbackTiles(DesiredTiles);
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return;
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}
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bGpuWarmupDeferredStarted=true;
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std::printf("[GpuWarmupDeferredStart] at_ms=%.3f first_CPU_view_presented=true\n",
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std::chrono::duration<double,std::milli>(
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std::chrono::steady_clock::now()-ColdProcessStart).count());
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StartGpuShaderWarmupAsync();
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}
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std::string PipelineError;
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if(!EnsureGpuFarPipeline(PipelineError))
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{bGpuFarEnabled=false;AddGpuFarCpuFallbackTiles(DesiredTiles);return;}
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@@ -4663,7 +4846,8 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
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std::chrono::duration<double,std::milli>(GpuPumpEnd-CpuPumpEnd).count());
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return;
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}
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if(bGpuFarEnabled&&bGpuFarShaderPrewarm&&!bGpuWarmupCompleted
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if(bGpuFarEnabled&&bGpuFarShaderPrewarm&&!bGpuWarmupDeferredUntilFirstView
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&&!bGpuWarmupCompleted
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&&!bGpuShaderWarmupQueueFinished.load(std::memory_order_acquire))
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{
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if(!bGpuWarmupPresentSkipReported)
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@@ -6544,8 +6728,12 @@ int main(int Argc,char** Argv)
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wchar_t ExecutablePath[MAX_PATH]{};
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const DWORD ExecutablePathLength=GetModuleFileNameW(nullptr,ExecutablePath,MAX_PATH);
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if(ExecutablePathLength>0&&ExecutablePathLength<MAX_PATH)
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{
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App.GpuFarShaderPath=std::filesystem::path(ExecutablePath).parent_path().parent_path()
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/"Research"/"OwnerShapeWorld"/"gpu_first_port"/"VoxelForgeGpuMesher.hlsl";
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App.GpuWarmupStatePath=std::filesystem::path(ExecutablePath).parent_path()
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/"VoxelForgeGpuWarmup.state";
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}
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std::string JoinedCommandLine;
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for(int32 I=1;I<Argc;++I)
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{if(!JoinedCommandLine.empty())JoinedCommandLine.push_back(' ');JoinedCommandLine+=Argv[I];}
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@@ -6609,6 +6797,10 @@ int main(int Argc,char** Argv)
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App.bHoldCpuFrameDuringGpuWarmup=true;
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else if(Arg=="--gpu-far-warmup-normal-priority")
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App.bGpuFarWarmupNormalPriority=true;
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else if(Arg=="--gpu-far-force-cold-start")
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App.GpuWarmupLaunchPolicy=EGpuWarmupLaunchPolicy::ForceDeferred;
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else if(Arg=="--gpu-far-force-cached-start")
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App.GpuWarmupLaunchPolicy=EGpuWarmupLaunchPolicy::ForceEager;
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else if(Arg=="--gpu-far-warmup-before-workers")
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App.bGpuFarEnabled=true,App.bGpuFarShaderPrewarm=true,App.bGpuFarWarmupBeforeWorkers=true,
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App.bShapeWorld=true,App.bForceGenerate=true,App.bPresentCpuFrameBeforeGpu=true,
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@@ -6875,6 +7067,7 @@ int main(int Argc,char** Argv)
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std::printf("[ColdTimeline] stage=viewer_device_init end_ms=%.3f duration_ms=%.3f\n",
|
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std::chrono::duration<double,std::milli>(std::chrono::steady_clock::now()-ColdProcessStart).count(),
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std::chrono::duration<double,std::milli>(std::chrono::steady_clock::now()-DeviceInitStart).count());
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App.ResolveGpuWarmupLaunchPolicy();
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if(!App.bGpuFarWarmupOnly)
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{
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ShowWindow(App.Window,SW_SHOW);UpdateWindow(App.Window);
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@@ -6898,6 +7091,7 @@ int main(int Argc,char** Argv)
|
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if(!VoxelForgeGpuFarViewer::CompleteFarShaderWarmup(App.Device,App.Context,
|
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App.GpuFarShaderPath,WarmupError))
|
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{std::fprintf(stderr,"[GpuShaderWarmupError] completion: %s\n",WarmupError.c_str());return 5;}
|
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App.MarkGpuWarmupCacheReady();
|
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uint64 WarmupDxgiUsage=0,WarmupDxgiBudget=0;
|
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if(VoxelForgeGpuFarViewer::QueryFarGpuMemory(App.Device,App.Context,App.GpuFarShaderPath,
|
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WarmupDxgiUsage,WarmupDxgiBudget,WarmupError))
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@@ -6922,6 +7116,7 @@ int main(int Argc,char** Argv)
|
||||
if(!VoxelForgeGpuFarViewer::CompleteFarShaderWarmup(App.Device,App.Context,
|
||||
App.GpuFarShaderPath,WarmupError))
|
||||
{std::fprintf(stderr,"[GpuShaderWarmupError] completion: %s\n",WarmupError.c_str());return 5;}
|
||||
App.MarkGpuWarmupCacheReady();
|
||||
App.SetGpuWarmupContextProtection(false);
|
||||
App.bGpuWarmupCompleted=true;
|
||||
std::printf("[GpuShaderWarmupBeforeWorkers] completed_before_generation_workers=true\n");
|
||||
|
||||
Reference in new issue
Block a user