wip(assembler): round L2 -- the cross-platform hash check can fail; FP contraction changes the world

Clang -ffp-contract=on/fast and GCC's default (fast) all change the density hash on the L1 view;
contraction off reproduces L1 (= Windows S13) at W1/W12. Seed sweep: 48 FloatingIslands seeds and
14 effective SurfaceWorld seeds (34 of 48 fell on a seed-independent cube) match across Clang/GCC
and W1/W12. Standalone gains --seed/--recipe/--render-distance-chunks (viewer + headless) and a
Windows replay script. Linux standalone workers get 32 MiB pthread stacks (TLS is 17.3 MiB/thread),
so no external stack limit is needed. No Core or world-output change; MSVC compile unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-19 18:18:34 +02:00
1 parent 1276fd11e3
commit 303b7b9f24
17 files changed
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@@ -1,6 +1,7 @@
#pragma once
#include "VoxelForgeCore/VoxelForgeCore.h"
#include "StandaloneWorkerThread.h"
#include <algorithm>
#include <atomic>
@@ -23,7 +24,7 @@ public:
const std::size_t grain=std::max<std::size_t>(1,batchSize);
std::atomic<std::size_t> next{0};
std::vector<double> active(workers,0.0);
std::vector<std::thread> threads;
std::vector<FStandaloneWorkerThread> threads;
threads.reserve(workers);
for(std::size_t worker=0;worker<workers;++worker)
threads.emplace_back([&,worker]
@@ -39,7 +40,7 @@ public:
active[worker]=std::chrono::duration<double>(
std::chrono::steady_clock::now()-started).count();
});
for(std::thread& thread:threads)thread.join();
for(FStandaloneWorkerThread& thread:threads)thread.join();
double total=0.0;
for(std::size_t worker=0;worker<workers;++worker)
{