wip(L17, side branch): FloatingIslands seal-cap fix + owner/Core chunk-scale change (breaks SurfaceWorld)
Not for assembler/world: the 8 m -> 4 m strate chunk change moves every stratum, so the SurfaceWorld spawn camera floats in a void and the L1 mesh export shrank 58.7 -> 31.7 MB. Kept for its diagnostics, the boundarySeal finding and the readable capture shading. See Linux17/REPORT.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
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#!/usr/bin/env python3
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"""Summarize exported tile geometry and upward-facing ground for L17."""
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import array
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import collections
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import math
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import struct
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import sys
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def read_exact(stream, size):
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data = stream.read(size)
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if len(data) != size:
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raise EOFError(f"wanted {size} bytes, got {len(data)}")
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return data
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path = sys.argv[1]
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with open(path, "rb") as stream:
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if read_exact(stream, 8) != b"VFMSH001":
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raise SystemExit("bad VFMSH001 header")
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version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
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camera = struct.unpack("<3d", read_exact(stream, 24))
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yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
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per_lod = collections.defaultdict(lambda: {"tiles": 0, "vertices": 0,
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"triangles": 0, "surface_triangles": 0, "up_triangles": 0,
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"up_centroids": [], "tile_spans": [], "empty": 0})
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tile_rows = []
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for _ in range(tile_count):
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key = struct.unpack("<4i", read_exact(stream, 16))
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surf_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
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"<5I", read_exact(stream, 20))
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p = array.array("f")
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p.frombytes(read_exact(stream, vertex_count * 12))
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n = array.array("f")
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n.frombytes(read_exact(stream, vertex_count * 12))
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if sys.byteorder != "little":
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p.byteswap(); n.byteswap()
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indices = array.array("I")
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indices.frombytes(read_exact(stream, index_count * 4))
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masks = read_exact(stream, mask_count)
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if sys.byteorder != "little":
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indices.byteswap()
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lod = key[3]
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row = per_lod[lod]
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row["tiles"] += 1
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row["vertices"] += vertex_count
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row["triangles"] += index_count // 3
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row["surface_triangles"] += index_count // 3 - skirt_count
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up = []
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for tri in range(index_count // 3):
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if masks and masks[tri] != 0:
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continue
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a, b, c = indices[tri * 3:tri * 3 + 3]
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if max(a, b, c) >= surf_vertices:
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continue
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if (n[a * 3 + 2] + n[b * 3 + 2] + n[c * 3 + 2]) / 3.0 < 0.65:
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continue
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up.append((p[a * 3 + 2] + p[b * 3 + 2] + p[c * 3 + 2]) / 3.0)
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row["up_triangles"] += len(up)
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row["up_centroids"].extend(up)
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if up:
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up.sort()
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span = up[math.floor(0.95 * (len(up) - 1))] - up[math.floor(0.05 * (len(up) - 1))]
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row["tile_spans"].append(span)
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tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
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len(up), up[0], up[len(up) // 2], up[-1], span))
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else:
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row["empty"] += 1
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tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
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0, math.nan, math.nan, math.nan, math.nan))
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print(f"version={version} voxel_um={voxel_um} tiles={tile_count} camera_m={camera} yaw={yaw} pitch={pitch}")
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print("lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles "
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"upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max")
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for lod in sorted(per_lod):
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r = per_lod[lod]
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z = sorted(r["up_centroids"])
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s = sorted(r["tile_spans"])
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def q(values, fraction):
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return values[math.floor(fraction * (len(values) - 1))] if values else math.nan
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print(f"{lod} {r['tiles']} {r['tiles']-r['empty']} {r['vertices']} {r['triangles']} "
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f"{sum(row[3] for row in tile_rows if row[0][3] == lod)} {r['up_triangles']} "
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f"{q(z,.05):.4f}/{q(z,.5):.4f}/{q(z,.95):.4f} "
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f"{q(s,.5):.4f}/{q(s,.95):.4f}/{max(s) if s else math.nan:.4f}")
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print("near_camera_up_tiles (sorted by XY tile-centre distance):")
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near = []
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for row in tile_rows:
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key = row[0]
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lod = key[3]
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extent = 32 * (1 << lod) * voxel_um / 1_000_000.0
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cx = (key[0] + 0.5) * extent
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cy = (key[1] + 0.5) * extent
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near.append((math.hypot(cx-camera[0], cy-camera[1]), row))
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for distance, row in sorted(near)[:30]:
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key, verts, tris, skirts, ups, lo, med, hi, span = row
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if ups:
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print(f"key={key} xy_distance_m={distance:.2f} vertices={verts} triangles={tris} "
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f"skirt_triangles={skirts} upward_triangles={ups} z_m={lo:.3f}/{med:.3f}/{hi:.3f} "
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f"tile_span_p05_p95_m={span:.3f}")
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