unreal: parallel sign-edge repair + cheap SW route prefilter (L94); SW startup 2.75 -> 0.43 s

- Unreal requests Core's deterministic parallel sign-edge repair (UE ParallelFor, capped at
  10 workers); headless defaults to parallel (--serial-sign-edge-repair for A/B). SW
  sign_edge_distances 1,942 -> 37 ms, ShapeStage 2,156 -> 198 ms.
- SW fallback route planner checks the exact mouth-radius endpoint constraints before sampling
  terrain (58,480 of 78,408 candidates skip heightfield work); same 35 eligible, same chosen route.
  SerializeResolvedWorld 468 -> 115 ms; BeginPlay block 0.58 -> 0.22 s.
- Unreal SW: first admission 2.75 -> 0.43 s, LOD0-2 settled 5.20 -> 2.81 s; FI 3.40 -> 3.12 s.
- World identical: assembly/recipe/plan hashes unchanged; serial vs parallel per-tile hashes equal.
  Fast tier PASS; Linux UE host builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-28 08:03:28 +01:00
1 parent 1e111cc042
commit 35f0a67fe3
5 files changed
+273 -37

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@@ -470,12 +470,61 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
Candidate.CenterY = CenterY; Candidate.CenterY = CenterY;
Candidate.Direction = DirectionIndex; Candidate.Direction = DirectionIndex;
Candidate.HalfLength = HalfLength; Candidate.HalfLength = HalfLength;
const auto EndpointCoordinates = [&](std::int32_t Index)
{
const std::int64_t Along = (Index - 16) * HalfLength / 16;
return std::array<std::int64_t, 2>{
CenterX + WorldAssemblyRoundRatio(
Along * Directions[DirectionIndex].X, 65536),
CenterY + WorldAssemblyRoundRatio(
Along * Directions[DirectionIndex].Y, 65536)};
};
const auto ArrivalEndpoint = EndpointCoordinates(0);
const auto DepartureEndpoint = EndpointCoordinates(32);
const std::int64_t ArrivalXQ = WorldAssemblyFixed(
static_cast<double>(ArrivalEndpoint[0]));
const std::int64_t ArrivalYQ = WorldAssemblyFixed(
static_cast<double>(ArrivalEndpoint[1]));
const std::int64_t DepartureXQ = WorldAssemblyFixed(
static_cast<double>(DepartureEndpoint[0]));
const std::int64_t DepartureYQ = WorldAssemblyFixed(
static_cast<double>(DepartureEndpoint[1]));
const auto InRadius = [](std::int64_t XValue, std::int64_t YValue,
std::int64_t Radius)
{
return Radius <= 0 || XValue * XValue + YValue * YValue <= Radius * Radius;
};
if ((ArrivalRadiusQ > 0
&& !InRadius(ArrivalXQ, ArrivalYQ, ArrivalRadiusQ))
|| (DepartureRadiusQ > 0
&& !InRadius(DepartureXQ, DepartureYQ, DepartureRadiusQ)))
{
// Mouth placement is independent of terrain, so reject it before
// allocating points or sampling the heightfield for grade.
++FallbackPlacementRejected;
continue;
}
Candidate.Points.reserve(33); Candidate.Points.reserve(33);
if (ArrivalRadiusQ > 0)
{
Candidate.EndpointProximityCost += static_cast<std::uint64_t>(
ArrivalXQ * ArrivalXQ + ArrivalYQ * ArrivalYQ) * 16ull;
}
if (DepartureRadiusQ > 0)
{
Candidate.EndpointProximityCost += static_cast<std::uint64_t>(
DepartureXQ * DepartureXQ + DepartureYQ * DepartureYQ);
// Approach the surface portal from the world-facing side. The
// resolved passage leaves the mouth along its outward tangent;
// a route that approaches from beyond the mouth overlaps that
// bore and turns its centerline into solid ground.
Candidate.OutwardProjection = DepartureXQ * Directions[DirectionIndex].X
+ DepartureYQ * Directions[DirectionIndex].Y;
}
std::int64_t PreviousGround = 0; std::int64_t PreviousGround = 0;
std::int64_t PreviousX = 0; std::int64_t PreviousX = 0;
std::int64_t PreviousY = 0; std::int64_t PreviousY = 0;
bool bGradePass = true; bool bGradePass = true;
bool bPlacementPass = true;
for (std::int32_t Index = 0; Index <= 32; ++Index) for (std::int32_t Index = 0; Index <= 32; ++Index)
{ {
const std::int64_t Along = (Index - 16) * HalfLength / 16; const std::int64_t Along = (Index - 16) * HalfLength / 16;
@@ -485,33 +534,6 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
Along * Directions[DirectionIndex].Y, 65536); Along * Directions[DirectionIndex].Y, 65536);
const std::int64_t XQ = WorldAssemblyFixed(static_cast<double>(X)); const std::int64_t XQ = WorldAssemblyFixed(static_cast<double>(X));
const std::int64_t YQ = WorldAssemblyFixed(static_cast<double>(Y)); const std::int64_t YQ = WorldAssemblyFixed(static_cast<double>(Y));
const auto InRadius = [](std::int64_t XValue, std::int64_t YValue,
std::int64_t Radius)
{
return Radius <= 0 || XValue * XValue + YValue * YValue <= Radius * Radius;
};
if ((Index == 0 && ArrivalRadiusQ > 0
&& !InRadius(XQ, YQ, ArrivalRadiusQ))
|| (Index == 32 && DepartureRadiusQ > 0
&& !InRadius(XQ, YQ, DepartureRadiusQ)))
{
bPlacementPass = false;
}
if (Index == 0 && ArrivalRadiusQ > 0)
{
Candidate.EndpointProximityCost += static_cast<std::uint64_t>(XQ * XQ + YQ * YQ) * 16ull;
}
if (Index == 32 && DepartureRadiusQ > 0)
{
Candidate.EndpointProximityCost += static_cast<std::uint64_t>(XQ * XQ + YQ * YQ);
// Approach the surface portal from the world-facing side. The
// resolved passage leaves the mouth along its outward tangent;
// a route that approaches from beyond the mouth overlaps that
// bore and turns its centerline into solid ground.
const std::int64_t OutwardProjection = XQ * Directions[DirectionIndex].X
+ YQ * Directions[DirectionIndex].Y;
Candidate.OutwardProjection = OutwardProjection;
}
const auto Column = BaseField.point(WorldAssemblyFixed(static_cast<double>(X)), const auto Column = BaseField.point(WorldAssemblyFixed(static_cast<double>(X)),
WorldAssemblyFixed(static_cast<double>(Y)), 0); WorldAssemblyFixed(static_cast<double>(Y)), 0);
const std::int64_t DeltaX = X - PreviousX; const std::int64_t DeltaX = X - PreviousX;
@@ -557,11 +579,10 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
BestGradeCandidate.HalfLength = HalfLength; BestGradeCandidate.HalfLength = HalfLength;
} }
} }
if (bGradePass && bPlacementPass) Candidates.push_back(std::move(Candidate)); if (bGradePass) Candidates.push_back(std::move(Candidate));
else else
{ {
if (!bGradePass) ++FallbackGradeRejected; ++FallbackGradeRejected;
if (!bPlacementPass) ++FallbackPlacementRejected;
} }
} }
UE_LOG(LogTemp, Display, UE_LOG(LogTemp, Display,
+1
View File
@@ -7812,6 +7812,7 @@ bool AVoxelWorld::InitializeVoxelForgeCoreWorld(FString& OutFailureReason)
Request.workerLimit = static_cast<std::uint32_t>(FMath::Clamp(GetMaxConcurrentTasks(), 1, 16)); Request.workerLimit = static_cast<std::uint32_t>(FMath::Clamp(GetMaxConcurrentTasks(), 1, 16));
Request.detail = VoxelForgeCore::DetailVariant::coherent; Request.detail = VoxelForgeCore::DetailVariant::coherent;
Request.includeFarWorld = false; Request.includeFarWorld = false;
Request.parallelSignEdgeRepair = true;
VoxelForgeCoreState = State; VoxelForgeCoreState = State;
State->bSnapshotReady.store(true, std::memory_order_release); State->bSnapshotReady.store(true, std::memory_order_release);
@@ -0,0 +1,45 @@
# Linux 94 — Unreal startup
## Before and after
Medians are from L92's final serial-repair `after-direct-json` traces and L94's parallel-repair traces. Times start at `BeginPlay`, except export duration and `core_compile_start` → `bReady`. LOD0–2 means every currently desired key was settled before the scripted movement at 20 s.
| Arrival | Measure | Before | After | Runs |
|---|---|---:|---:|---:|
| SW | `SerializeResolvedWorld` | 468.0 ms | 115.2 ms | 3 / 4 |
| SW | Core compile → `bReady` | 2.157 s | 0.198 s | 3 / 4 |
| SW | `bReady` | 2.738 s | 0.421 s | 3 / 4 |
| SW | First admission | 2.747 s | 0.434 s | 3 / 4 |
| SW | LOD0–2 settled | 5.198 s | 2.813 s | 3 / 3 of 4 |
| SW | `BeginPlay` game-thread block | 0.582 s | 0.224 s | 3 / 4 |
| FI | `SerializeResolvedWorld` | 465.6 ms | 115.4 ms | 3 / 3 |
| FI | Core compile → `bReady` | 0.184 s | 0.180 s | 3 / 3 |
| FI | `bReady` | 0.750 s | 0.408 s | 3 / 3 |
| FI | First admission | 0.762 s | 0.422 s | 3 / 3 |
| FI | LOD0–2 settled | 3.396 s | 3.119 s | 3 / 3 |
| FI | `BeginPlay` game-thread block | 0.570 s | 0.229 s | 3 / 3 |
Export, compile, `bReady`, admission and residency values are direct trace measurements. The SW route candidate log window fell from a 451 ms median to 96 ms (timestamps rounded to 1 ms); the enclosing export timer fell by 353 ms. The route window is a boundary measurement, not an internal function timer.
## Changes and hashes
- Unreal now requests parallel sign-edge repair through its existing Unreal `ParallelFor` scheduler. The request remains capped at 10 workers on this 12-logical-core host; it creates no separate worker pool. Traces show compile launch queue delays of 0.04–0.18 ms. The first two seconds' sampled frame maximum was 28.7 ms in SW; FI had one 45.9 ms sample and two samples below 27.2 ms. The direct synchronous `BeginPlay` block is measured above.
- The SW fallback route planner checks its exact mouth-radius endpoint constraints before allocating route points or sampling terrain. It still visits 78,408 candidates, but skips heightfield work for the 58,480 placement rejects. Eligible candidates remain 35; the selected route remains center `(32,80)`, direction 6, half-length 16, lift 128, with three sweep attempts.
- Headless sign-edge repair now defaults to parallel, with `--serial-sign-edge-repair` retained for A/B runs. The passage composer was not changed.
- Unreal `world_assembly_hash=1ecc162755ab83ac`, `recipe_hash=52b010081ad4b550`, and `plan_hash=a06d76fd11d7a08e` match L92 in every FI/SW run.
- Unreal SW `sign_edge_distances` fell from 1,942.2 ms to 36.5 ms median; `ShapeStage` fell from 2,156.3 ms to 198.1 ms. FI stayed effectively level: 8.8 → 9.5 ms and 183.5 → 179.8 ms.
- A serial/parallel Core hash A/B at the SW and FI spawn coordinates produced identical per-key tile hashes, full-detail hashes, whole-view hashes and per-LOD hashes. SW matched for 1,408 tiles (whole-view density/mesh/payload/topology: `ba04e6da1010c52f / 93555a2b969b16a5 / 339eba0fad4f79a5 / c2edafbec2fa9305`); FI matched for 1,216 tiles (`3175bceb00bfc76c / d1dabfba70a95d8a / b23900f97cfbb2cf / 3967a02b7c1ae1c8`). This focused headless A/B used the current owner-export manifest `bcc0d0d33ea39435`; the separate Unreal transient manifest is the `1ecc…` hash above.
- In that headless A/B, SW `sign_edge_distances` was 1,753.9 ms serial and 86.4 ms parallel. The FI input had zero endpoint corrections in both modes.
## Verification and failed runs
- Fast tier: **PASS**, 274 checks (269 PASS, 5 diagnostics), 297.1 s; source stamp `03a8fce1a9067edb8a83461a836292686d74abd8ea84b8014d8006296da8428d`. Headless build and tier were pinned to CPUs 0–11 and capped at 6 GiB. Unreal Linux build succeeded with `-NoUBA -MaxParallelActions=4`, pinned to CPUs 0–11, without `--as`; it was not run during timing. The build emitted three existing RealtimeMesh deprecation warnings.
- SW repeat 3 exited Unreal successfully but missed three desired LOD0–2 tiles at the 20 s stationary boundary. They settled after movement began, at 25.36 s, so this run is excluded from the LOD median; repeat 4 completed the three-run residency sample.
- An auxiliary full `CoreWorldTest` without trace-only mode stopped before hashing: the host project's staged first-person Blueprint failed its `MaxWalkSpeed` pin preflight. The trace-only startup runs and the separate headless hash A/B completed.
- Logs and traces are under `Saved/Linux/l94/`; baseline traces are under `Saved/Linux/l92/unreal-arrival/`. `RunL94UnrealArrival.py` reproduces an individual Unreal trace run. No run exceeded 30 minutes. No commit, push or stash was made.
## Source files
- `Source/VoxelForge/Private/VoxelWorld.cpp`
- `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp`
- `Standalone/Source/StreamBenchmarkHeadless.cpp`
@@ -0,0 +1,171 @@
#!/usr/bin/env python3
"""Matched null-RHI FI/SW startup traces for Linux 94."""
from __future__ import annotations
import argparse
import json
import re
import subprocess
import time
from pathlib import Path
ROOT = Path(__file__).resolve().parents[4]
HOST = Path("/home/jahni/VFHost")
HOST_PLUGIN_SAVED = HOST / "Plugins/VoxelForge/Saved/Linux/l94"
HOST_SAVED = HOST / "Saved/Linux/l94"
EDITOR = Path("/home/jahni/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Cmd")
OUT = ROOT / "Saved/Linux/l94/unreal-arrival"
SPAWNS_M = {
"FI": (25.8369140625, 3.19921875, -737.0),
"SW": (25.8369140625, 3.19921875, -200.0),
}
MOVE_START_S = 20.0
MOVE_DURATION_S = 12.0
DWELL_S = 5.0
EXIT_S = MOVE_START_S + MOVE_DURATION_S + DWELL_S
def read_events(path: Path) -> list[dict]:
events: list[dict] = []
if path.is_file():
for line in path.read_text(encoding="utf-8", errors="replace").splitlines():
if line.startswith("{"):
try:
events.append(json.loads(line))
except json.JSONDecodeError:
pass
return events
def run(stratum: str, mode: str, repeat: int, phase: str) -> dict:
slot = 1 if stratum == "FI" else 0
boost = 0 if mode == "off" else 1
label = f"{phase}-{stratum.lower()}-{mode}-{repeat}"
trace = OUT / f"{label}.trace.jsonl"
abslog = OUT / f"{label}.log"
stdout = OUT / f"{label}.stdout.log"
output = HOST_PLUGIN_SAVED / "output" / label
userdir = HOST_SAVED / "user" / label
zendata = HOST_SAVED / "zen" / label
ddc = HOST_SAVED / "DDC"
for directory in (OUT, output, userdir, zendata, ddc):
directory.mkdir(parents=True, exist_ok=True)
trace.unlink(missing_ok=True)
spawn_cm = ",".join(f"{value * 100.0:.3f}" for value in SPAWNS_M[stratum])
command = [
str(EDITOR), str(HOST / "VFHost.uproject"), "-nullrhi", "-unattended",
"-nop4", "-nosplash", "-NoSound", "-corelimit=12", "-NoZenAutoLaunch",
"-notraceserver", "-nocrashreports", "-DisablePlugins=AndroidFileServer",
"-ddc=NoZenLocalFallback", f"-userdir={userdir}", f"-ZenDataPath={zendata}",
f"-LocalDataCachePath={ddc}", "-run=VoxelForgeExplore", "-seed=0",
"-archetype=TunnelNetwork", f"-slot={slot}", "-modes=export", "-gameconfig=1",
"-coreworldtest=1", "-ownerfourstrateplan=1", "-corevoxelsizecm=25",
"-coreislandtest=0", "-corefallbacktest=0", "-coreofftest=0", "-coreplantest=0",
"-settingsref=/Game/VoxelForge/DA_Settings.DA_Settings", "-corehybridmesher=0",
f"-out={output}", "-voxel.StreamingCoarseFirst=1",
"-voxel.StreamingDynamicNearReserve=1", "-voxel.StreamingLegacyPendingResultCap=0",
"-voxel.CoreRegionConcurrentAdmission=1", "-voxel.StreamingResultBacklogCap=256",
"-voxel.StreamingReadyQueueDepth=8", "-voxel.StreamingBackgroundWorkerCap=1",
"-voxel.CoreColumnCacheDirectMapped=0", "-voxel.CoreMCGradientMemoization=1",
"-voxel.StreamingCollisionLookahead=1", f"-voxel.StreamingStartupApplyBoost={boost}",
"-voxel.TestMove=1", "-voxel.TestMoveSpeedCmPerSecond=140.0",
f"-voxel.TestMoveStartSeconds={MOVE_START_S:.1f}",
f"-voxel.TestMoveDurationSeconds={MOVE_DURATION_S:.1f}",
f"-voxel.TestExitSeconds={EXIT_S:.1f}", "-voxel.TestMoveDirection=1,0,0",
"-voxel.StreamingSchedulerPolicy=3", "-voxel.TestExitOnSteady=0",
"-coreworldstreamtrace=1", f"-voxel.StartupTraceSpawnCm={spawn_cm}",
"-voxel.StartupTraceUntilEndPlay=1", "-voxel.StartupTraceThroughCrossing=1",
"-voxel.StartupTraceMaxTiles=16384", f"-voxel.StartupTraceFile={trace}",
f"-abslog={abslog}",
]
wrapped = ["taskset", "-c", "0-11", "timeout", "1740s", *command]
started = time.monotonic()
with stdout.open("w", encoding="utf-8") as stream:
result = subprocess.run(wrapped, cwd=ROOT, stdout=stream,
stderr=subprocess.STDOUT, check=False, timeout=1740)
events = read_events(trace)
samples = [e for e in events if e.get("type") == "streaming_sample"]
arrival_samples = [e for e in samples if float(e.get("t_s", 0.0)) < MOVE_START_S]
ready = None
for event in arrival_samples:
desired = sum(event.get("desired_by_lod", [0] * 9)[:3])
settled = sum(event.get("settled_by_lod",
event.get("resident_by_lod", [0] * 9))[:3])
if desired and settled >= desired:
ready = event
break
first_admission = next((e for e in events if e.get("type") == "scheduler_admission"
and e.get("desired_rebuilt") == 1), None)
stage_ends = {e.get("name"): e for e in events if e.get("type") == "stage_end"}
core_events = {name: next((e for e in events if e.get("type") == name), None)
for name in ("core_snapshot_serialization", "core_snapshot_from_json",
"core_compile_launch", "core_compile_start", "core_bready")}
begin_play = stage_ends.get("BeginPlay", {})
compile_start = core_events["core_compile_start"]
core_bready = core_events["core_bready"]
row = {
"label": label, "stratum": stratum, "slot": slot, "mode": mode,
"boost_cvar": boost, "repeat": repeat, "exit_code": result.returncode,
"wall_s": round(time.monotonic() - started, 3),
"sample_count": len(samples), "arrival_sample_count": len(arrival_samples),
"first_lod02_full_ready_s": ready.get("t_s") if ready else None,
"first_lod02_full_desired": sum(ready.get("desired_by_lod", [0] * 9)[:3])
if ready else None,
"first_lod02_full_resident": sum(ready.get("resident_by_lod", [0] * 9)[:3])
if ready else None,
"first_lod02_full_settled": sum(ready.get("settled_by_lod",
ready.get("resident_by_lod", [0] * 9))[:3])
if ready else None,
"first_admission_t_s": first_admission.get("t_s") if first_admission else None,
"begin_play_end_t_s": begin_play.get("t_s"),
"begin_play_duration_s": begin_play.get("duration_s"),
"core_bready_t_s": core_bready.get("t_s") if core_bready else None,
"compile_start_to_bready_s": round(
core_bready["t_s"] - compile_start["t_s"], 6)
if core_bready and compile_start else None,
"startup_events": {key: value for key, value in core_events.items() if value},
"snapshot_serialize_ms": core_events["core_snapshot_serialization"].get("duration_ms")
if core_events["core_snapshot_serialization"] else None,
"snapshot_from_json_ms": core_events["core_snapshot_from_json"].get("duration_ms")
if core_events["core_snapshot_from_json"] else None,
"trace": str(trace.relative_to(ROOT)), "abslog": str(abslog.relative_to(ROOT)),
"stdout": str(stdout.relative_to(ROOT)),
}
stdout_text = stdout.read_text(encoding="utf-8", errors="replace")
failure = re.search(r"\[VoxelForgeCoreWorldTest\] failed: ([^\r\n]+)", stdout_text)
if failure:
row["world_test_failure"] = failure.group(1)
apply_events = [e for e in events if e.get("type") == "startup_apply_budget"]
row["apply_budget_events"] = apply_events
with (OUT / "runs.jsonl").open("a", encoding="utf-8") as stream:
stream.write(json.dumps(row, sort_keys=True) + "\n")
print("[L94UnrealArrival] " + json.dumps(row, sort_keys=True), flush=True)
if result.returncode != 0:
raise SystemExit(f"Unreal commandlet failed: {stdout}; exit={result.returncode}")
if not core_bready:
raise SystemExit(f"Unreal startup trace has no bReady event: {trace}")
if not ready or len(arrival_samples) < 8:
raise SystemExit(f"Unreal arrival trace incomplete: {stdout}; exit={result.returncode}")
return row
def main() -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--stratum", choices=("FI", "SW"), required=True)
parser.add_argument("--mode", choices=("on", "off"), default="on")
parser.add_argument("--repeat", type=int, default=1)
parser.add_argument("--phase", choices=("before", "after", "after-settled", "after-hold20",
"after-direct-json"),
default="after")
args = parser.parse_args()
if not EDITOR.is_file():
raise SystemExit(f"missing Unreal commandlet executable: {EDITOR}")
row = run(args.stratum, args.mode, args.repeat, args.phase)
(OUT / f"{row['label']}.summary.json").write_text(
json.dumps(row, indent=2) + "\n", encoding="utf-8")
return 0
if __name__ == "__main__":
raise SystemExit(main())
@@ -53,8 +53,7 @@ namespace
bool Linux77Profile=false; bool Linux77Profile=false;
bool ExactMidpointDensityMemo=false; bool ExactMidpointDensityMemo=false;
bool ActiveLaneBatching=false; bool ActiveLaneBatching=false;
bool ParallelSignEdgeRepair=false; bool ParallelSignEdgeRepair=true;
bool HasSignEdgeRepairOverride=false;
int ProofBlockCells=8; int ProofBlockCells=8;
int ShapeHelperLimit=8; int ShapeHelperLimit=8;
bool AuditBasePageEquivalence=false; bool AuditBasePageEquivalence=false;
@@ -1523,9 +1522,9 @@ namespace
else if(arg=="--exact-midpoint-density-memo")options.ExactMidpointDensityMemo=true; else if(arg=="--exact-midpoint-density-memo")options.ExactMidpointDensityMemo=true;
else if(arg=="--active-lane-batching")options.ActiveLaneBatching=true; else if(arg=="--active-lane-batching")options.ActiveLaneBatching=true;
else if(arg=="--parallel-sign-edge-repair") else if(arg=="--parallel-sign-edge-repair")
{options.ParallelSignEdgeRepair=true;options.HasSignEdgeRepairOverride=true;} {options.ParallelSignEdgeRepair=true;}
else if(arg=="--serial-sign-edge-repair") else if(arg=="--serial-sign-edge-repair")
{options.ParallelSignEdgeRepair=false;options.HasSignEdgeRepairOverride=true;} {options.ParallelSignEdgeRepair=false;}
else if(arg.starts_with("--proof-block-cells=")) else if(arg.starts_with("--proof-block-cells="))
{ {
if(!readInt("--proof-block-cells=",options.ProofBlockCells) if(!readInt("--proof-block-cells=",options.ProofBlockCells)
@@ -2275,8 +2274,7 @@ int main(int argc,char** argv)
options.AuditOreVeinYield,options.AuditNativeCaves,options.InstrumentTileDrain, options.AuditOreVeinYield,options.AuditNativeCaves,options.InstrumentTileDrain,
options.AuditMotifIntervals, options.AuditMotifIntervals,
options.ExactMidpointDensityMemo,options.ActiveLaneBatching, options.ExactMidpointDensityMemo,options.ActiveLaneBatching,
options.ProofBlockCells,options.HasSignEdgeRepairOverride options.ProofBlockCells,options.ParallelSignEdgeRepair,
?options.ParallelSignEdgeRepair:options.FloatingIslandsRecipe,
options.AuditNativeLattice,options.LatticeOrphanControl, options.AuditNativeLattice,options.LatticeOrphanControl,
options.CaptureSkipWalkability,options.ProfilePassageComposer, options.CaptureSkipWalkability,options.ProfilePassageComposer,
options.StreamHashAllowUniformSkips,options.Linux77Profile, options.StreamHashAllowUniformSkips,options.Linux77Profile,