unreal: parallel sign-edge repair + cheap SW route prefilter (L94); SW startup 2.75 -> 0.43 s
- Unreal requests Core's deterministic parallel sign-edge repair (UE ParallelFor, capped at 10 workers); headless defaults to parallel (--serial-sign-edge-repair for A/B). SW sign_edge_distances 1,942 -> 37 ms, ShapeStage 2,156 -> 198 ms. - SW fallback route planner checks the exact mouth-radius endpoint constraints before sampling terrain (58,480 of 78,408 candidates skip heightfield work); same 35 eligible, same chosen route. SerializeResolvedWorld 468 -> 115 ms; BeginPlay block 0.58 -> 0.22 s. - Unreal SW: first admission 2.75 -> 0.43 s, LOD0-2 settled 5.20 -> 2.81 s; FI 3.40 -> 3.12 s. - World identical: assembly/recipe/plan hashes unchanged; serial vs parallel per-tile hashes equal. Fast tier PASS; Linux UE host builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -470,12 +470,61 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
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Candidate.CenterY = CenterY;
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Candidate.Direction = DirectionIndex;
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Candidate.HalfLength = HalfLength;
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const auto EndpointCoordinates = [&](std::int32_t Index)
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{
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const std::int64_t Along = (Index - 16) * HalfLength / 16;
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return std::array<std::int64_t, 2>{
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CenterX + WorldAssemblyRoundRatio(
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Along * Directions[DirectionIndex].X, 65536),
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CenterY + WorldAssemblyRoundRatio(
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Along * Directions[DirectionIndex].Y, 65536)};
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};
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const auto ArrivalEndpoint = EndpointCoordinates(0);
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const auto DepartureEndpoint = EndpointCoordinates(32);
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const std::int64_t ArrivalXQ = WorldAssemblyFixed(
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static_cast<double>(ArrivalEndpoint[0]));
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const std::int64_t ArrivalYQ = WorldAssemblyFixed(
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static_cast<double>(ArrivalEndpoint[1]));
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const std::int64_t DepartureXQ = WorldAssemblyFixed(
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static_cast<double>(DepartureEndpoint[0]));
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const std::int64_t DepartureYQ = WorldAssemblyFixed(
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static_cast<double>(DepartureEndpoint[1]));
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const auto InRadius = [](std::int64_t XValue, std::int64_t YValue,
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std::int64_t Radius)
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{
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return Radius <= 0 || XValue * XValue + YValue * YValue <= Radius * Radius;
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};
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if ((ArrivalRadiusQ > 0
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&& !InRadius(ArrivalXQ, ArrivalYQ, ArrivalRadiusQ))
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|| (DepartureRadiusQ > 0
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&& !InRadius(DepartureXQ, DepartureYQ, DepartureRadiusQ)))
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{
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// Mouth placement is independent of terrain, so reject it before
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// allocating points or sampling the heightfield for grade.
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++FallbackPlacementRejected;
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continue;
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}
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Candidate.Points.reserve(33);
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if (ArrivalRadiusQ > 0)
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{
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Candidate.EndpointProximityCost += static_cast<std::uint64_t>(
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ArrivalXQ * ArrivalXQ + ArrivalYQ * ArrivalYQ) * 16ull;
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}
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if (DepartureRadiusQ > 0)
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{
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Candidate.EndpointProximityCost += static_cast<std::uint64_t>(
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DepartureXQ * DepartureXQ + DepartureYQ * DepartureYQ);
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// Approach the surface portal from the world-facing side. The
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// resolved passage leaves the mouth along its outward tangent;
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// a route that approaches from beyond the mouth overlaps that
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// bore and turns its centerline into solid ground.
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Candidate.OutwardProjection = DepartureXQ * Directions[DirectionIndex].X
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+ DepartureYQ * Directions[DirectionIndex].Y;
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}
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std::int64_t PreviousGround = 0;
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std::int64_t PreviousX = 0;
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std::int64_t PreviousY = 0;
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bool bGradePass = true;
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bool bPlacementPass = true;
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for (std::int32_t Index = 0; Index <= 32; ++Index)
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{
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const std::int64_t Along = (Index - 16) * HalfLength / 16;
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@@ -485,33 +534,6 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
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Along * Directions[DirectionIndex].Y, 65536);
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const std::int64_t XQ = WorldAssemblyFixed(static_cast<double>(X));
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const std::int64_t YQ = WorldAssemblyFixed(static_cast<double>(Y));
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const auto InRadius = [](std::int64_t XValue, std::int64_t YValue,
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std::int64_t Radius)
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{
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return Radius <= 0 || XValue * XValue + YValue * YValue <= Radius * Radius;
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};
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if ((Index == 0 && ArrivalRadiusQ > 0
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&& !InRadius(XQ, YQ, ArrivalRadiusQ))
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|| (Index == 32 && DepartureRadiusQ > 0
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&& !InRadius(XQ, YQ, DepartureRadiusQ)))
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{
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bPlacementPass = false;
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}
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if (Index == 0 && ArrivalRadiusQ > 0)
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{
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Candidate.EndpointProximityCost += static_cast<std::uint64_t>(XQ * XQ + YQ * YQ) * 16ull;
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}
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if (Index == 32 && DepartureRadiusQ > 0)
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{
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Candidate.EndpointProximityCost += static_cast<std::uint64_t>(XQ * XQ + YQ * YQ);
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// Approach the surface portal from the world-facing side. The
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// resolved passage leaves the mouth along its outward tangent;
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// a route that approaches from beyond the mouth overlaps that
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// bore and turns its centerline into solid ground.
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const std::int64_t OutwardProjection = XQ * Directions[DirectionIndex].X
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+ YQ * Directions[DirectionIndex].Y;
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Candidate.OutwardProjection = OutwardProjection;
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}
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const auto Column = BaseField.point(WorldAssemblyFixed(static_cast<double>(X)),
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WorldAssemblyFixed(static_cast<double>(Y)), 0);
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const std::int64_t DeltaX = X - PreviousX;
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@@ -557,11 +579,10 @@ bool BuildFiniteSurfaceRoute(VoxelForgeCore::WorldAssemblyRecipeV1& Recipe,
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BestGradeCandidate.HalfLength = HalfLength;
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}
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}
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if (bGradePass && bPlacementPass) Candidates.push_back(std::move(Candidate));
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if (bGradePass) Candidates.push_back(std::move(Candidate));
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else
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{
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if (!bGradePass) ++FallbackGradeRejected;
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if (!bPlacementPass) ++FallbackPlacementRejected;
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++FallbackGradeRejected;
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}
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}
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UE_LOG(LogTemp, Display,
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@@ -7812,6 +7812,7 @@ bool AVoxelWorld::InitializeVoxelForgeCoreWorld(FString& OutFailureReason)
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Request.workerLimit = static_cast<std::uint32_t>(FMath::Clamp(GetMaxConcurrentTasks(), 1, 16));
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Request.detail = VoxelForgeCore::DetailVariant::coherent;
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Request.includeFarWorld = false;
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Request.parallelSignEdgeRepair = true;
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VoxelForgeCoreState = State;
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State->bSnapshotReady.store(true, std::memory_order_release);
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@@ -0,0 +1,45 @@
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# Linux 94 — Unreal startup
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## Before and after
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Medians are from L92's final serial-repair `after-direct-json` traces and L94's parallel-repair traces. Times start at `BeginPlay`, except export duration and `core_compile_start` → `bReady`. LOD0–2 means every currently desired key was settled before the scripted movement at 20 s.
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| Arrival | Measure | Before | After | Runs |
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|---|---|---:|---:|---:|
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| SW | `SerializeResolvedWorld` | 468.0 ms | 115.2 ms | 3 / 4 |
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| SW | Core compile → `bReady` | 2.157 s | 0.198 s | 3 / 4 |
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| SW | `bReady` | 2.738 s | 0.421 s | 3 / 4 |
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| SW | First admission | 2.747 s | 0.434 s | 3 / 4 |
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| SW | LOD0–2 settled | 5.198 s | 2.813 s | 3 / 3 of 4 |
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| SW | `BeginPlay` game-thread block | 0.582 s | 0.224 s | 3 / 4 |
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| FI | `SerializeResolvedWorld` | 465.6 ms | 115.4 ms | 3 / 3 |
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| FI | Core compile → `bReady` | 0.184 s | 0.180 s | 3 / 3 |
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| FI | `bReady` | 0.750 s | 0.408 s | 3 / 3 |
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| FI | First admission | 0.762 s | 0.422 s | 3 / 3 |
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| FI | LOD0–2 settled | 3.396 s | 3.119 s | 3 / 3 |
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| FI | `BeginPlay` game-thread block | 0.570 s | 0.229 s | 3 / 3 |
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Export, compile, `bReady`, admission and residency values are direct trace measurements. The SW route candidate log window fell from a 451 ms median to 96 ms (timestamps rounded to 1 ms); the enclosing export timer fell by 353 ms. The route window is a boundary measurement, not an internal function timer.
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## Changes and hashes
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- Unreal now requests parallel sign-edge repair through its existing Unreal `ParallelFor` scheduler. The request remains capped at 10 workers on this 12-logical-core host; it creates no separate worker pool. Traces show compile launch queue delays of 0.04–0.18 ms. The first two seconds' sampled frame maximum was 28.7 ms in SW; FI had one 45.9 ms sample and two samples below 27.2 ms. The direct synchronous `BeginPlay` block is measured above.
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- The SW fallback route planner checks its exact mouth-radius endpoint constraints before allocating route points or sampling terrain. It still visits 78,408 candidates, but skips heightfield work for the 58,480 placement rejects. Eligible candidates remain 35; the selected route remains center `(32,80)`, direction 6, half-length 16, lift 128, with three sweep attempts.
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- Headless sign-edge repair now defaults to parallel, with `--serial-sign-edge-repair` retained for A/B runs. The passage composer was not changed.
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- Unreal `world_assembly_hash=1ecc162755ab83ac`, `recipe_hash=52b010081ad4b550`, and `plan_hash=a06d76fd11d7a08e` match L92 in every FI/SW run.
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- Unreal SW `sign_edge_distances` fell from 1,942.2 ms to 36.5 ms median; `ShapeStage` fell from 2,156.3 ms to 198.1 ms. FI stayed effectively level: 8.8 → 9.5 ms and 183.5 → 179.8 ms.
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- A serial/parallel Core hash A/B at the SW and FI spawn coordinates produced identical per-key tile hashes, full-detail hashes, whole-view hashes and per-LOD hashes. SW matched for 1,408 tiles (whole-view density/mesh/payload/topology: `ba04e6da1010c52f / 93555a2b969b16a5 / 339eba0fad4f79a5 / c2edafbec2fa9305`); FI matched for 1,216 tiles (`3175bceb00bfc76c / d1dabfba70a95d8a / b23900f97cfbb2cf / 3967a02b7c1ae1c8`). This focused headless A/B used the current owner-export manifest `bcc0d0d33ea39435`; the separate Unreal transient manifest is the `1ecc…` hash above.
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- In that headless A/B, SW `sign_edge_distances` was 1,753.9 ms serial and 86.4 ms parallel. The FI input had zero endpoint corrections in both modes.
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## Verification and failed runs
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- Fast tier: **PASS**, 274 checks (269 PASS, 5 diagnostics), 297.1 s; source stamp `03a8fce1a9067edb8a83461a836292686d74abd8ea84b8014d8006296da8428d`. Headless build and tier were pinned to CPUs 0–11 and capped at 6 GiB. Unreal Linux build succeeded with `-NoUBA -MaxParallelActions=4`, pinned to CPUs 0–11, without `--as`; it was not run during timing. The build emitted three existing RealtimeMesh deprecation warnings.
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- SW repeat 3 exited Unreal successfully but missed three desired LOD0–2 tiles at the 20 s stationary boundary. They settled after movement began, at 25.36 s, so this run is excluded from the LOD median; repeat 4 completed the three-run residency sample.
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- An auxiliary full `CoreWorldTest` without trace-only mode stopped before hashing: the host project's staged first-person Blueprint failed its `MaxWalkSpeed` pin preflight. The trace-only startup runs and the separate headless hash A/B completed.
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- Logs and traces are under `Saved/Linux/l94/`; baseline traces are under `Saved/Linux/l92/unreal-arrival/`. `RunL94UnrealArrival.py` reproduces an individual Unreal trace run. No run exceeded 30 minutes. No commit, push or stash was made.
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## Source files
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- `Source/VoxelForge/Private/VoxelWorld.cpp`
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- `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp`
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- `Standalone/Source/StreamBenchmarkHeadless.cpp`
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@@ -0,0 +1,171 @@
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#!/usr/bin/env python3
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"""Matched null-RHI FI/SW startup traces for Linux 94."""
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from __future__ import annotations
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import argparse
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import json
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import re
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import subprocess
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import time
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[4]
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HOST = Path("/home/jahni/VFHost")
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HOST_PLUGIN_SAVED = HOST / "Plugins/VoxelForge/Saved/Linux/l94"
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HOST_SAVED = HOST / "Saved/Linux/l94"
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EDITOR = Path("/home/jahni/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Cmd")
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OUT = ROOT / "Saved/Linux/l94/unreal-arrival"
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SPAWNS_M = {
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"FI": (25.8369140625, 3.19921875, -737.0),
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"SW": (25.8369140625, 3.19921875, -200.0),
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}
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MOVE_START_S = 20.0
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MOVE_DURATION_S = 12.0
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DWELL_S = 5.0
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EXIT_S = MOVE_START_S + MOVE_DURATION_S + DWELL_S
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def read_events(path: Path) -> list[dict]:
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events: list[dict] = []
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if path.is_file():
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for line in path.read_text(encoding="utf-8", errors="replace").splitlines():
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if line.startswith("{"):
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try:
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events.append(json.loads(line))
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except json.JSONDecodeError:
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pass
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return events
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def run(stratum: str, mode: str, repeat: int, phase: str) -> dict:
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slot = 1 if stratum == "FI" else 0
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boost = 0 if mode == "off" else 1
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label = f"{phase}-{stratum.lower()}-{mode}-{repeat}"
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trace = OUT / f"{label}.trace.jsonl"
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abslog = OUT / f"{label}.log"
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stdout = OUT / f"{label}.stdout.log"
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output = HOST_PLUGIN_SAVED / "output" / label
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userdir = HOST_SAVED / "user" / label
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zendata = HOST_SAVED / "zen" / label
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ddc = HOST_SAVED / "DDC"
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for directory in (OUT, output, userdir, zendata, ddc):
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directory.mkdir(parents=True, exist_ok=True)
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trace.unlink(missing_ok=True)
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spawn_cm = ",".join(f"{value * 100.0:.3f}" for value in SPAWNS_M[stratum])
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command = [
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str(EDITOR), str(HOST / "VFHost.uproject"), "-nullrhi", "-unattended",
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"-nop4", "-nosplash", "-NoSound", "-corelimit=12", "-NoZenAutoLaunch",
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"-notraceserver", "-nocrashreports", "-DisablePlugins=AndroidFileServer",
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"-ddc=NoZenLocalFallback", f"-userdir={userdir}", f"-ZenDataPath={zendata}",
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f"-LocalDataCachePath={ddc}", "-run=VoxelForgeExplore", "-seed=0",
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"-archetype=TunnelNetwork", f"-slot={slot}", "-modes=export", "-gameconfig=1",
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"-coreworldtest=1", "-ownerfourstrateplan=1", "-corevoxelsizecm=25",
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"-coreislandtest=0", "-corefallbacktest=0", "-coreofftest=0", "-coreplantest=0",
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"-settingsref=/Game/VoxelForge/DA_Settings.DA_Settings", "-corehybridmesher=0",
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f"-out={output}", "-voxel.StreamingCoarseFirst=1",
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"-voxel.StreamingDynamicNearReserve=1", "-voxel.StreamingLegacyPendingResultCap=0",
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"-voxel.CoreRegionConcurrentAdmission=1", "-voxel.StreamingResultBacklogCap=256",
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"-voxel.StreamingReadyQueueDepth=8", "-voxel.StreamingBackgroundWorkerCap=1",
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"-voxel.CoreColumnCacheDirectMapped=0", "-voxel.CoreMCGradientMemoization=1",
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"-voxel.StreamingCollisionLookahead=1", f"-voxel.StreamingStartupApplyBoost={boost}",
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"-voxel.TestMove=1", "-voxel.TestMoveSpeedCmPerSecond=140.0",
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f"-voxel.TestMoveStartSeconds={MOVE_START_S:.1f}",
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f"-voxel.TestMoveDurationSeconds={MOVE_DURATION_S:.1f}",
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f"-voxel.TestExitSeconds={EXIT_S:.1f}", "-voxel.TestMoveDirection=1,0,0",
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"-voxel.StreamingSchedulerPolicy=3", "-voxel.TestExitOnSteady=0",
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"-coreworldstreamtrace=1", f"-voxel.StartupTraceSpawnCm={spawn_cm}",
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"-voxel.StartupTraceUntilEndPlay=1", "-voxel.StartupTraceThroughCrossing=1",
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"-voxel.StartupTraceMaxTiles=16384", f"-voxel.StartupTraceFile={trace}",
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f"-abslog={abslog}",
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]
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wrapped = ["taskset", "-c", "0-11", "timeout", "1740s", *command]
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started = time.monotonic()
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with stdout.open("w", encoding="utf-8") as stream:
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result = subprocess.run(wrapped, cwd=ROOT, stdout=stream,
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stderr=subprocess.STDOUT, check=False, timeout=1740)
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events = read_events(trace)
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samples = [e for e in events if e.get("type") == "streaming_sample"]
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arrival_samples = [e for e in samples if float(e.get("t_s", 0.0)) < MOVE_START_S]
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ready = None
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for event in arrival_samples:
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desired = sum(event.get("desired_by_lod", [0] * 9)[:3])
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settled = sum(event.get("settled_by_lod",
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event.get("resident_by_lod", [0] * 9))[:3])
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if desired and settled >= desired:
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ready = event
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break
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first_admission = next((e for e in events if e.get("type") == "scheduler_admission"
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and e.get("desired_rebuilt") == 1), None)
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stage_ends = {e.get("name"): e for e in events if e.get("type") == "stage_end"}
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core_events = {name: next((e for e in events if e.get("type") == name), None)
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for name in ("core_snapshot_serialization", "core_snapshot_from_json",
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"core_compile_launch", "core_compile_start", "core_bready")}
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begin_play = stage_ends.get("BeginPlay", {})
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compile_start = core_events["core_compile_start"]
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core_bready = core_events["core_bready"]
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row = {
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"label": label, "stratum": stratum, "slot": slot, "mode": mode,
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"boost_cvar": boost, "repeat": repeat, "exit_code": result.returncode,
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"wall_s": round(time.monotonic() - started, 3),
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"sample_count": len(samples), "arrival_sample_count": len(arrival_samples),
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"first_lod02_full_ready_s": ready.get("t_s") if ready else None,
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"first_lod02_full_desired": sum(ready.get("desired_by_lod", [0] * 9)[:3])
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if ready else None,
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"first_lod02_full_resident": sum(ready.get("resident_by_lod", [0] * 9)[:3])
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if ready else None,
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"first_lod02_full_settled": sum(ready.get("settled_by_lod",
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ready.get("resident_by_lod", [0] * 9))[:3])
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if ready else None,
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"first_admission_t_s": first_admission.get("t_s") if first_admission else None,
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"begin_play_end_t_s": begin_play.get("t_s"),
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"begin_play_duration_s": begin_play.get("duration_s"),
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"core_bready_t_s": core_bready.get("t_s") if core_bready else None,
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"compile_start_to_bready_s": round(
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core_bready["t_s"] - compile_start["t_s"], 6)
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if core_bready and compile_start else None,
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"startup_events": {key: value for key, value in core_events.items() if value},
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"snapshot_serialize_ms": core_events["core_snapshot_serialization"].get("duration_ms")
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if core_events["core_snapshot_serialization"] else None,
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"snapshot_from_json_ms": core_events["core_snapshot_from_json"].get("duration_ms")
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if core_events["core_snapshot_from_json"] else None,
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"trace": str(trace.relative_to(ROOT)), "abslog": str(abslog.relative_to(ROOT)),
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"stdout": str(stdout.relative_to(ROOT)),
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}
|
||||
stdout_text = stdout.read_text(encoding="utf-8", errors="replace")
|
||||
failure = re.search(r"\[VoxelForgeCoreWorldTest\] failed: ([^\r\n]+)", stdout_text)
|
||||
if failure:
|
||||
row["world_test_failure"] = failure.group(1)
|
||||
apply_events = [e for e in events if e.get("type") == "startup_apply_budget"]
|
||||
row["apply_budget_events"] = apply_events
|
||||
with (OUT / "runs.jsonl").open("a", encoding="utf-8") as stream:
|
||||
stream.write(json.dumps(row, sort_keys=True) + "\n")
|
||||
print("[L94UnrealArrival] " + json.dumps(row, sort_keys=True), flush=True)
|
||||
if result.returncode != 0:
|
||||
raise SystemExit(f"Unreal commandlet failed: {stdout}; exit={result.returncode}")
|
||||
if not core_bready:
|
||||
raise SystemExit(f"Unreal startup trace has no bReady event: {trace}")
|
||||
if not ready or len(arrival_samples) < 8:
|
||||
raise SystemExit(f"Unreal arrival trace incomplete: {stdout}; exit={result.returncode}")
|
||||
return row
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--stratum", choices=("FI", "SW"), required=True)
|
||||
parser.add_argument("--mode", choices=("on", "off"), default="on")
|
||||
parser.add_argument("--repeat", type=int, default=1)
|
||||
parser.add_argument("--phase", choices=("before", "after", "after-settled", "after-hold20",
|
||||
"after-direct-json"),
|
||||
default="after")
|
||||
args = parser.parse_args()
|
||||
if not EDITOR.is_file():
|
||||
raise SystemExit(f"missing Unreal commandlet executable: {EDITOR}")
|
||||
row = run(args.stratum, args.mode, args.repeat, args.phase)
|
||||
(OUT / f"{row['label']}.summary.json").write_text(
|
||||
json.dumps(row, indent=2) + "\n", encoding="utf-8")
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
@@ -53,8 +53,7 @@ namespace
|
||||
bool Linux77Profile=false;
|
||||
bool ExactMidpointDensityMemo=false;
|
||||
bool ActiveLaneBatching=false;
|
||||
bool ParallelSignEdgeRepair=false;
|
||||
bool HasSignEdgeRepairOverride=false;
|
||||
bool ParallelSignEdgeRepair=true;
|
||||
int ProofBlockCells=8;
|
||||
int ShapeHelperLimit=8;
|
||||
bool AuditBasePageEquivalence=false;
|
||||
@@ -1523,9 +1522,9 @@ namespace
|
||||
else if(arg=="--exact-midpoint-density-memo")options.ExactMidpointDensityMemo=true;
|
||||
else if(arg=="--active-lane-batching")options.ActiveLaneBatching=true;
|
||||
else if(arg=="--parallel-sign-edge-repair")
|
||||
{options.ParallelSignEdgeRepair=true;options.HasSignEdgeRepairOverride=true;}
|
||||
{options.ParallelSignEdgeRepair=true;}
|
||||
else if(arg=="--serial-sign-edge-repair")
|
||||
{options.ParallelSignEdgeRepair=false;options.HasSignEdgeRepairOverride=true;}
|
||||
{options.ParallelSignEdgeRepair=false;}
|
||||
else if(arg.starts_with("--proof-block-cells="))
|
||||
{
|
||||
if(!readInt("--proof-block-cells=",options.ProofBlockCells)
|
||||
@@ -2275,8 +2274,7 @@ int main(int argc,char** argv)
|
||||
options.AuditOreVeinYield,options.AuditNativeCaves,options.InstrumentTileDrain,
|
||||
options.AuditMotifIntervals,
|
||||
options.ExactMidpointDensityMemo,options.ActiveLaneBatching,
|
||||
options.ProofBlockCells,options.HasSignEdgeRepairOverride
|
||||
?options.ParallelSignEdgeRepair:options.FloatingIslandsRecipe,
|
||||
options.ProofBlockCells,options.ParallelSignEdgeRepair,
|
||||
options.AuditNativeLattice,options.LatticeOrphanControl,
|
||||
options.CaptureSkipWalkability,options.ProfilePassageComposer,
|
||||
options.StreamHashAllowUniformSkips,options.Linux77Profile,
|
||||
|
||||
Reference in new issue
Block a user