wip(standalone): paused by the owner -- hashed maps + inline allocator (no speedup yet), streaming in progress

Hashed TMap/TSet and real TInlineAllocator storage did not move level 0 (72.1 -> 74.1 s, within
noise): the slowness is elsewhere. StreamingWorld.h started (first build hit an int64/uint64
mismatch), library plan drafted (SHARED_CPP_LIBRARY_PLAN.md), before-normal captures saved.
Uncompiled/unmeasured parts: streaming. Resume by forking session 01a0fd2e-3c3b-7050-b4e9-628fdcc4d553.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-02 18:01:49 +02:00
1 parent 05f62cff36
commit 3f300b912a
8 files changed
+997 -100

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+396 -78
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@@ -1,5 +1,5 @@
#include "OwnerWorldLoader.h"
#include "WorldMesher.h"
#include "StreamingWorld.h"
#include "StandaloneResearchTunnels.h"
#ifdef TEXT
@@ -25,6 +25,8 @@
#include <limits>
#include <map>
#include <sstream>
#include <unordered_map>
#include <unordered_set>
#pragma comment(lib,"d3d11.lib")
#pragma comment(lib,"dxgi.lib")
@@ -70,19 +72,49 @@ namespace
};
constexpr int32 MaxLevels=8;
struct FLevelGpu
struct FStandaloneBatchKey
{
int32 Level=0,X=0,Y=0,Z=0;
bool operator==(const FStandaloneBatchKey& O)const
{return Level==O.Level&&X==O.X&&Y==O.Y&&Z==O.Z;}
};
struct FStandaloneBatchKeyHash
{
size_t operator()(const FStandaloneBatchKey& K)const noexcept
{
uint64 H=static_cast<uint32>(K.Level);
H=(H*0x9e3779b185ebca87ull)^static_cast<uint32>(K.X);
H=(H*0x9e3779b185ebca87ull)^static_cast<uint32>(K.Y);
H=(H*0x9e3779b185ebca87ull)^static_cast<uint32>(K.Z);
return static_cast<size_t>(H^(H>>32));
}
};
struct FResidentTileMesh
{
std::vector<FStandaloneCpuVertex> Vertices;
std::vector<uint32> Indices;
uint64 Samples=0;
double WorkerSeconds=0.0;
};
struct FStreamingGpuBatch
{
ID3D11Buffer* VertexBuffer=nullptr;
ID3D11Buffer* IndexBuffer=nullptr;
UINT IndexCount=0;
uint64 VertexCount=0;
double Seconds=0.0;
};
struct FCrossingWork
{
uint64 Tiles=0;
uint64 Samples=0;
bool Ready=false;
double WorkerSeconds=0.0;
};
struct FReadyLevel { int32 Level=0; FStandaloneCpuLevel Mesh; };
FStandaloneBatchKey BatchForTile(const FVoxelTileKey& Tile)
{
return {Tile.Level,VoxelClipmapDesiredTiles::FloorDiv(Tile.Coord.X,8),
VoxelClipmapDesiredTiles::FloorDiv(Tile.Coord.Y,8),Tile.Coord.Z};
}
struct FApp
{
@@ -98,22 +130,32 @@ namespace
ID3D11Buffer* Constants=nullptr;
ID3D11RasterizerState* SolidRasterizer=nullptr;
ID3D11RasterizerState* WireRasterizer=nullptr;
FLevelGpu Levels[MaxLevels+1];
std::unique_ptr<FStandaloneOwnerWorld> World;
std::unique_ptr<FStandaloneStreamingGenerator> Streamer;
std::string DataPath;
std::mutex ReadyMutex;
std::vector<FReadyLevel> ReadyLevels;
std::thread GenerationThread;
std::atomic<bool> GenerationDone{false};
std::atomic<bool> CancelGeneration{false};
FStandaloneCpuClipmap LastClipmap;
std::unordered_map<FVoxelTileKey,FResidentTileMesh,FStandaloneTileKeyHash> ResidentTiles;
std::unordered_map<FStandaloneBatchKey,std::vector<FVoxelTileKey>,FStandaloneBatchKeyHash> BatchMembers;
std::unordered_map<FStandaloneBatchKey,FStreamingGpuBatch,FStandaloneBatchKeyHash> StreamingBatches;
std::unordered_set<FStandaloneBatchKey,FStandaloneBatchKeyHash> DirtyBatchSet;
std::unordered_map<uint64,FCrossingWork> CrossingWork;
std::vector<FVoxelTileKey> DesiredTiles;
int32 DesiredByLevel[MaxLevels+1]{};
uint64 GeneratedByLevel[MaxLevels+1]{};
uint64 SamplesByLevel[MaxLevels+1]{};
double WorkerSecondsByLevel[MaxLevels+1]{};
std::vector<double> TileSecondsByLevel[MaxLevels+1];
uint64 CrossingIndex=0;
bool bGenerationRunning=false;
bool bRebuildPending=false;
bool bParityChecked=false;
bool bRoundTunnels=false;
bool bWireframe=false;
bool bCaptured=false;
bool bAutoCaptureWritten=false;
bool bFullDetailReported=false;
bool bInitialClipmapReported=false;
std::string CapturePath;
std::chrono::steady_clock::time_point GenerationStart{};
bool bShowLevel[MaxLevels+1]={true,true,true,true,true,true,true,true,true};
bool Keys[256]{};
int32 Seed=0;
@@ -126,6 +168,8 @@ namespace
uint64 TotalVertices=0;
uint64 TotalIndices=0;
FIntVector BuildTargetChunk=FIntVector::ZeroValue;
int32 MaxBatchUploadsPerFrame=4;
double BatchUploadBudgetMilliseconds=2.0;
~FApp(){
StopGeneration(true);ReleaseMeshes();
@@ -138,14 +182,23 @@ namespace
void ReleaseMeshes()
{
for(FLevelGpu& L:Levels){if(L.VertexBuffer)L.VertexBuffer->Release();if(L.IndexBuffer)L.IndexBuffer->Release();L={};}
for(auto& Pair:StreamingBatches)
{
if(Pair.second.VertexBuffer)Pair.second.VertexBuffer->Release();
if(Pair.second.IndexBuffer)Pair.second.IndexBuffer->Release();
}
StreamingBatches.clear();BatchMembers.clear();ResidentTiles.clear();
DirtyBatchSet.clear();DesiredTiles.clear();CrossingWork.clear();
for(int32 I=0;I<=MaxLevels;++I)
{DesiredByLevel[I]=0;GeneratedByLevel[I]=0;SamplesByLevel[I]=0;WorkerSecondsByLevel[I]=0.0;TileSecondsByLevel[I].clear();}
TotalVertices=0;TotalIndices=0;
}
void StopGeneration(bool bCancel=false)
{
if(bCancel)CancelGeneration.store(true,std::memory_order_relaxed);
if(GenerationThread.joinable())GenerationThread.join();
(void)bCancel;
if(Streamer)Streamer->Stop();
Streamer.reset();
bGenerationRunning=false;
}
@@ -157,11 +210,7 @@ namespace
bool NeedsRecenter(const FIntVector& Center) const
{
const FIntVector Current=CameraChunk();
const int32 Threshold=FMath::Max(1,(World?World->ClipRadius:6)/2);
return FMath::Abs(Current.X-Center.X)>=Threshold
||FMath::Abs(Current.Y-Center.Y)>=Threshold
||FMath::Abs(Current.Z-Center.Z)>=Threshold;
return CameraChunk()!=Center;
}
bool MakeBuffer(ID3D11Buffer** Out,const void* Data,size_t Bytes,UINT Bind)
@@ -173,6 +222,83 @@ namespace
return SUCCEEDED(Device->CreateBuffer(&Desc,&Initial,Out));
}
static void AppendPngU32(std::vector<uint8>& Out,uint32 Value)
{
Out.push_back(static_cast<uint8>(Value >> 24));
Out.push_back(static_cast<uint8>(Value >> 16));
Out.push_back(static_cast<uint8>(Value >> 8));
Out.push_back(static_cast<uint8>(Value));
}
static uint32 PngCrc32(const uint8* Data,size_t Count)
{
uint32 Crc=0xffffffffu;
for(size_t I=0;I<Count;++I)
{
Crc^=Data[I];
for(int32 Bit=0;Bit<8;++Bit)Crc=(Crc>>1)^((Crc&1)?0xedb88320u:0u);
}
return Crc^0xffffffffu;
}
static void AppendPngChunk(std::vector<uint8>& Png,const char Type[4],const std::vector<uint8>& Data)
{
AppendPngU32(Png,static_cast<uint32>(Data.size()));
const size_t CrcStart=Png.size();
Png.insert(Png.end(),Type,Type+4);
Png.insert(Png.end(),Data.begin(),Data.end());
AppendPngU32(Png,PngCrc32(Png.data()+CrcStart,Png.size()-CrcStart));
}
bool SaveBackBufferPng(const std::string& Path)
{
ID3D11Texture2D* BackBuffer=nullptr;
if(FAILED(SwapChain->GetBuffer(0,IID_PPV_ARGS(&BackBuffer))))return false;
D3D11_TEXTURE2D_DESC Desc{};BackBuffer->GetDesc(&Desc);
Desc.Usage=D3D11_USAGE_STAGING;Desc.BindFlags=0;Desc.CPUAccessFlags=D3D11_CPU_ACCESS_READ;Desc.MiscFlags=0;
ID3D11Texture2D* Staging=nullptr;
const HRESULT CreateResult=Device->CreateTexture2D(&Desc,nullptr,&Staging);
if(FAILED(CreateResult)){BackBuffer->Release();return false;}
Context->CopyResource(Staging,BackBuffer);BackBuffer->Release();
D3D11_MAPPED_SUBRESOURCE Mapped{};
if(FAILED(Context->Map(Staging,0,D3D11_MAP_READ,0,&Mapped))){Staging->Release();return false;}
const size_t RowBytes=static_cast<size_t>(Desc.Width)*4;
std::vector<uint8> Raw((RowBytes+1)*Desc.Height);
for(UINT Y=0;Y<Desc.Height;++Y)
{
uint8* Row=Raw.data()+static_cast<size_t>(Y)*(RowBytes+1);
Row[0]=0;
std::memcpy(Row+1,static_cast<const uint8*>(Mapped.pData)+static_cast<size_t>(Y)*Mapped.RowPitch,RowBytes);
}
Context->Unmap(Staging,0);Staging->Release();
std::vector<uint8> Zlib{0x78,0x01};
uint32 AdlerA=1,AdlerB=0;
for(const uint8 Byte:Raw){AdlerA=(AdlerA+Byte)%65521u;AdlerB=(AdlerB+AdlerA)%65521u;}
for(size_t Offset=0;Offset<Raw.size();)
{
const uint16 Block=static_cast<uint16>(std::min<size_t>(65535,Raw.size()-Offset));
const bool bFinal=Offset+Block==Raw.size();
Zlib.push_back(bFinal?1:0);
Zlib.push_back(static_cast<uint8>(Block));Zlib.push_back(static_cast<uint8>(Block>>8));
const uint16 NotBlock=static_cast<uint16>(~Block);
Zlib.push_back(static_cast<uint8>(NotBlock));Zlib.push_back(static_cast<uint8>(NotBlock>>8));
Zlib.insert(Zlib.end(),Raw.begin()+Offset,Raw.begin()+Offset+Block);
Offset+=Block;
}
AppendPngU32(Zlib,(AdlerB<<16)|AdlerA);
std::vector<uint8> Png{137,80,78,71,13,10,26,10};
std::vector<uint8> Ihdr;AppendPngU32(Ihdr,Desc.Width);AppendPngU32(Ihdr,Desc.Height);
Ihdr.insert(Ihdr.end(),{8,6,0,0,0});AppendPngChunk(Png,"IHDR",Ihdr);
AppendPngChunk(Png,"IDAT",Zlib);AppendPngChunk(Png,"IEND",{});
std::ofstream File(Path,std::ios::binary);
if(!File)return false;
File.write(reinterpret_cast<const char*>(Png.data()),static_cast<std::streamsize>(Png.size()));
return File.good();
}
bool Resize(UINT NewWidth,UINT NewHeight)
{
if(!Device||NewWidth==0||NewHeight==0)return false;
@@ -300,69 +426,256 @@ float4 PS(O i):SV_TARGET{
{std::fprintf(stderr,"World load failed: %s\n",Error.c_str());MessageBoxA(Window,Error.c_str(),"VoxelForge viewer",MB_ICONERROR);return;}
const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0);
BuildTargetChunk=StandaloneWorldMesher::CameraChunk(CameraVoxels);
ReadyLevels.clear();CancelGeneration.store(false,std::memory_order_relaxed);
GenerationDone.store(false,std::memory_order_relaxed);bGenerationRunning=true;bRebuildPending=false;
std::printf("Building seed %d%s full clipmap (six workers)...\n",Seed,bRoundTunnels?" with research round/winding tunnels":"");
GenerationThread=std::thread([this,CameraVoxels]()
{
LastClipmap=StandaloneWorldMesher::Build(*World,CameraVoxels,6,
[this](int32 Level,FStandaloneCpuLevel&& Mesh)
{
std::lock_guard<std::mutex> Lock(ReadyMutex);
ReadyLevels.push_back({Level,std::move(Mesh)});
},false,&CancelGeneration);
GenerationDone.store(true,std::memory_order_release);
});
GenerationStart=std::chrono::steady_clock::now();
bFullDetailReported=false;bInitialClipmapReported=false;bAutoCaptureWritten=false;
const FStandaloneDesiredTileSet Desired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraVoxels);
DesiredTiles=Desired.Tiles;
for(int32 I=0;I<=MaxLevels;++I)DesiredByLevel[I]=0;
for(const FVoxelTileKey& Tile:DesiredTiles)++DesiredByLevel[Tile.Level];
Streamer=std::make_unique<FStandaloneStreamingGenerator>(*World,6);
const FStandaloneStreamingUpdate Update=Streamer->Start(CameraVoxels,{},CrossingIndex);
bGenerationRunning=true;bRebuildPending=false;
std::printf("Streaming seed %d%s: %d desired tiles, %d full-detail tiles, %d workers; upload budget %d batches / %.1f ms per frame.\n",
Seed,bRoundTunnels?" with research round/winding tunnels":"",Update.DesiredTiles,
Update.FullResTiles,Streamer->GetWorkerCount(),MaxBatchUploadsPerFrame,BatchUploadBudgetMilliseconds);
std::fflush(stdout);
}
void RequestSeed(int32 Delta)
{
const uint32 Next=static_cast<uint32>(Seed)+static_cast<uint32>(Delta);
Seed=static_cast<int32>(Next);bRebuildPending=true;
CancelGeneration.store(true,std::memory_order_relaxed);
std::printf("Seed changed to %d; rebuilding after the active clipmap finishes.\n",Seed);
std::printf("Seed changed to %d; replacing the current streaming world.\n",Seed);
}
bool UploadLevel(int32 Index,FStandaloneCpuLevel&& Mesh)
void MarkBatchDirty(const FStandaloneBatchKey& Key)
{DirtyBatchSet.insert(Key);}
static bool TileKeyLess(const FVoxelTileKey& A,const FVoxelTileKey& B)
{
FLevelGpu& L=Levels[Index];
if(L.VertexBuffer)L.VertexBuffer->Release();if(L.IndexBuffer)L.IndexBuffer->Release();L={};
L.Seconds=Mesh.Seconds;L.Tiles=Mesh.TileCount;L.Samples=Mesh.DensitySamples;
L.VertexCount=Mesh.VertexCount;L.IndexCount=static_cast<uint64>(Mesh.Indices.size());
if(Mesh.Vertices.empty()||Mesh.Indices.empty()){L.Ready=true;return true;}
if(Mesh.Indices.size()>std::numeric_limits<UINT>::max())
{std::fprintf(stderr,"LOD %d has too many indices for one D3D11 draw.\n",Index);return false;}
const bool bVertex=MakeBuffer(&L.VertexBuffer,Mesh.Vertices.data(),Mesh.Vertices.size()*sizeof(FStandaloneCpuVertex),D3D11_BIND_VERTEX_BUFFER);
const bool bIndex=bVertex&&MakeBuffer(&L.IndexBuffer,Mesh.Indices.data(),Mesh.Indices.size()*sizeof(uint32),D3D11_BIND_INDEX_BUFFER);
if(!bIndex){if(L.VertexBuffer){L.VertexBuffer->Release();L.VertexBuffer=nullptr;}std::fprintf(stderr,"D3D11 buffer upload failed for LOD %d.\n",Index);return false;}
L.IndexCount=static_cast<UINT>(Mesh.Indices.size());L.Ready=true;
TotalVertices+=L.VertexCount;TotalIndices+=L.IndexCount;
std::printf("LOD %d uploaded: %llu vertices, %.3f s, %llu tiles.\n",Index,
static_cast<unsigned long long>(L.VertexCount),L.Seconds,static_cast<unsigned long long>(L.Tiles));
if(A.Level!=B.Level)return A.Level<B.Level;
if(A.Coord.Z!=B.Coord.Z)return A.Coord.Z<B.Coord.Z;
if(A.Coord.Y!=B.Coord.Y)return A.Coord.Y<B.Coord.Y;
return A.Coord.X<B.Coord.X;
}
void RemoveResidentTile(const FVoxelTileKey& Key)
{
auto Resident=ResidentTiles.find(Key);
if(Resident==ResidentTiles.end())return;
const FStandaloneBatchKey Batch=BatchForTile(Key);
auto Members=BatchMembers.find(Batch);
if(Members!=BatchMembers.end())
{
auto& Items=Members->second;
Items.erase(std::remove(Items.begin(),Items.end(),Key),Items.end());
if(Items.empty())BatchMembers.erase(Members);
}
MarkBatchDirty(Batch);
ResidentTiles.erase(Resident);
}
void RecenterStreaming()
{
if(!World||!Streamer)return;
const FVector CameraVoxels(Position.X*4.0,Position.Y*4.0,Position.Z*4.0);
FStandaloneDesiredTileSet NewDesired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraVoxels);
if(NewDesired.CenterChunk==BuildTargetChunk)return;
const FIntVector Previous=BuildTargetChunk;
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> NewSet;
NewSet.reserve(NewDesired.Tiles.size()*2+1);
for(const FVoxelTileKey& Key:NewDesired.Tiles)NewSet.insert(Key);
std::vector<FVoxelTileKey> Leavers;
for(const auto& Pair:ResidentTiles)if(!NewSet.contains(Pair.first))Leavers.push_back(Pair.first);
for(const FVoxelTileKey& Key:Leavers)RemoveResidentTile(Key);
DesiredTiles=std::move(NewDesired.Tiles);
for(int32 I=0;I<=MaxLevels;++I)DesiredByLevel[I]=0;
for(const FVoxelTileKey& Tile:DesiredTiles)++DesiredByLevel[Tile.Level];
std::vector<FVoxelTileKey> ResidentKeys;ResidentKeys.reserve(ResidentTiles.size());
for(const auto& Pair:ResidentTiles)ResidentKeys.push_back(Pair.first);
++CrossingIndex;
const FStandaloneStreamingUpdate Update=Streamer->UpdateDesired(CameraVoxels,ResidentKeys,CrossingIndex);
BuildTargetChunk=Update.CenterChunk;bGenerationRunning=true;
std::printf("[ChunkCrossing] id=%llu center=(%d,%d,%d) delta=(%d,%d,%d) desired=%d retained=%d new_jobs=%d dropped_resident=%zu cancelled_queued=%d full_detail=%d\n",
static_cast<unsigned long long>(CrossingIndex),Update.CenterChunk.X,Update.CenterChunk.Y,Update.CenterChunk.Z,
Update.CenterChunk.X-Previous.X,Update.CenterChunk.Y-Previous.Y,Update.CenterChunk.Z-Previous.Z,
Update.DesiredTiles,Update.RetainedResidentTiles,Update.NewJobs,Leavers.size(),
Update.CancelledQueuedJobs,Update.FullResTiles);
std::fflush(stdout);
}
bool RebuildBatch(const FStandaloneBatchKey& Key)
{
auto MembersIt=BatchMembers.find(Key);
auto Existing=StreamingBatches.find(Key);
if(MembersIt==BatchMembers.end()||MembersIt->second.empty())
{
if(Existing!=StreamingBatches.end())
{
TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount;
if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release();
if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release();
StreamingBatches.erase(Existing);
}
return true;
}
std::vector<FVoxelTileKey> Members=MembersIt->second;
std::sort(Members.begin(),Members.end(),TileKeyLess);
size_t VertexCount=0,IndexCount=0;
for(const FVoxelTileKey& Tile:Members)
{
const auto It=ResidentTiles.find(Tile);if(It==ResidentTiles.end())continue;
VertexCount+=It->second.Vertices.size();IndexCount+=It->second.Indices.size();
}
if(VertexCount==0||IndexCount==0)
{
if(Existing!=StreamingBatches.end())
{
TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount;
if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release();
if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release();
StreamingBatches.erase(Existing);
}
return true;
}
if(VertexCount>std::numeric_limits<uint32>::max()||IndexCount>std::numeric_limits<UINT>::max())
{std::fprintf(stderr,"LOD %d batch exceeded D3D11 limits.\n",Key.Level);return false;}
std::vector<FGpuVertex> Vertices;Vertices.reserve(VertexCount);
std::vector<uint32> Indices;Indices.reserve(IndexCount);
for(const FVoxelTileKey& Tile:Members)
{
const auto It=ResidentTiles.find(Tile);if(It==ResidentTiles.end())continue;
const uint32 Base=static_cast<uint32>(Vertices.size());
for(const FStandaloneCpuVertex& V:It->second.Vertices)
Vertices.push_back({{V.Position[0],V.Position[1],V.Position[2]},{V.Normal[0],V.Normal[1],V.Normal[2]}});
for(const uint32 Index:It->second.Indices)Indices.push_back(Base+Index);
}
FStreamingGpuBatch NewBatch;
const bool bVertex=MakeBuffer(&NewBatch.VertexBuffer,Vertices.data(),Vertices.size()*sizeof(FGpuVertex),D3D11_BIND_VERTEX_BUFFER);
const bool bIndex=bVertex&&MakeBuffer(&NewBatch.IndexBuffer,Indices.data(),Indices.size()*sizeof(uint32),D3D11_BIND_INDEX_BUFFER);
if(!bIndex)
{
if(NewBatch.VertexBuffer)NewBatch.VertexBuffer->Release();
std::fprintf(stderr,"D3D11 upload failed for LOD %d batch (%d,%d,%d).\n",Key.Level,Key.X,Key.Y,Key.Z);
return false;
}
NewBatch.IndexCount=static_cast<UINT>(Indices.size());NewBatch.VertexCount=Vertices.size();
if(Existing!=StreamingBatches.end())
{
TotalVertices-=Existing->second.VertexCount;TotalIndices-=Existing->second.IndexCount;
if(Existing->second.VertexBuffer)Existing->second.VertexBuffer->Release();
if(Existing->second.IndexBuffer)Existing->second.IndexBuffer->Release();
Existing->second=NewBatch;
}
else StreamingBatches.emplace(Key,NewBatch);
TotalVertices+=NewBatch.VertexCount;TotalIndices+=NewBatch.IndexCount;
return true;
}
void UploadDirtyBatches()
{
if(DirtyBatchSet.empty())return;
std::vector<FStandaloneBatchKey> Dirty(DirtyBatchSet.begin(),DirtyBatchSet.end());
const FIntVector Center=Streamer?Streamer->CenterChunk():BuildTargetChunk;
auto Distance=[&](const FStandaloneBatchKey& K)
{
const double Scale=static_cast<double>(1<<K.Level);
const double DX=(K.X*8.0+4.0)*Scale-Center.X;
const double DY=(K.Y*8.0+4.0)*Scale-Center.Y;
const double DZ=(K.Z+0.5)*Scale-Center.Z;
return DX*DX+DY*DY+DZ*DZ;
};
std::sort(Dirty.begin(),Dirty.end(),[&](const auto& A,const auto& B)
{const double DA=Distance(A),DB=Distance(B);return DA==DB?A.Level<B.Level:DA<DB;});
const auto Start=std::chrono::steady_clock::now();int32 Uploaded=0;
for(const FStandaloneBatchKey& Key:Dirty)
{
if(Uploaded>=MaxBatchUploadsPerFrame)break;
if(Uploaded>0&&BatchUploadBudgetMilliseconds>0.0
&&std::chrono::duration<double,std::milli>(std::chrono::steady_clock::now()-Start).count()>=BatchUploadBudgetMilliseconds)break;
if(!DirtyBatchSet.contains(Key))continue;
if(RebuildBatch(Key)){DirtyBatchSet.erase(Key);++Uploaded;}
}
}
bool IsFullDetailUploaded()const
{
if(!Streamer||World->FullResClipLevels<=0)return false;
int32 ResidentFullRes=0;
for(const auto& Pair:ResidentTiles)if(Pair.first.Level<World->FullResClipLevels)++ResidentFullRes;
if(ResidentFullRes!=Streamer->FullResDesiredCount())return false;
for(const FStandaloneBatchKey& Key:DirtyBatchSet)if(Key.Level<World->FullResClipLevels)return false;
return true;
}
void ReportTileTimings()
{
for(int32 L=0;L<=World->MaxClipLevel;++L)
{
if(GeneratedByLevel[L]<static_cast<uint64>(DesiredByLevel[L])||DesiredByLevel[L]==0)continue;
std::vector<double>& Times=TileSecondsByLevel[L];if(Times.empty())continue;
std::sort(Times.begin(),Times.end());
const double Average=WorkerSecondsByLevel[L]/static_cast<double>(GeneratedByLevel[L]);
const double P50=Times[(Times.size()-1)*50/100];
const double P95=Times[(Times.size()-1)*95/100];
std::printf("[TileTiming] LOD=%d generated=%llu target=%d samples=%.2fM worker_sum=%.3fs avg=%.3fms p50=%.3fms p95=%.3fms\n",
L,static_cast<unsigned long long>(GeneratedByLevel[L]),DesiredByLevel[L],
static_cast<double>(SamplesByLevel[L])/1.0e6,WorkerSecondsByLevel[L],Average*1000.0,P50*1000.0,P95*1000.0);
Times.clear();
}
}
void PumpGeneration()
{
std::vector<FReadyLevel> Ready;
{std::lock_guard<std::mutex> Lock(ReadyMutex);Ready.swap(ReadyLevels);}
for(FReadyLevel& R:Ready)UploadLevel(R.Level,std::move(R.Mesh));
if(bGenerationRunning&&GenerationDone.load(std::memory_order_acquire))
if(bRebuildPending){StartGeneration();return;}
if(!Streamer)return;
std::vector<FStandaloneCpuTile> Ready=Streamer->TakeReady();
for(FStandaloneCpuTile& Tile:Ready)
{
StopGeneration();
if(!LastClipmap.bCancelled)
std::printf("Full clipmap ready: %.3f s on %d workers; %llu vertices, %llu indices.\n",
LastClipmap.TotalSeconds,LastClipmap.WorkerCount,
static_cast<unsigned long long>(TotalVertices),static_cast<unsigned long long>(TotalIndices));
for(int32 L=0;L<=World->MaxClipLevel;++L)
std::printf(" LOD %d: %.3f s, %llu tiles, %llu vertices, %.2f M density samples\n",L,
LastClipmap.Levels[L].Seconds,static_cast<unsigned long long>(LastClipmap.Levels[L].TileCount),
static_cast<unsigned long long>(LastClipmap.Levels[L].VertexCount),
static_cast<double>(LastClipmap.Levels[L].DensitySamples)/1.0e6);
std::fflush(stdout);
if(bRebuildPending)StartGeneration();
if(!Streamer->IsDesired(Tile.Key)||ResidentTiles.contains(Tile.Key))continue;
const int32 Level=Tile.Key.Level;
FCrossingWork& Crossing=CrossingWork[Tile.RequestedCrossing];
++Crossing.Tiles;Crossing.Samples+=Tile.DensitySamples;Crossing.WorkerSeconds+=Tile.WorkerSeconds;
++GeneratedByLevel[Level];SamplesByLevel[Level]+=Tile.DensitySamples;WorkerSecondsByLevel[Level]+=Tile.WorkerSeconds;
TileSecondsByLevel[Level].push_back(Tile.WorkerSeconds);
FResidentTileMesh Resident;Resident.Vertices=std::move(Tile.Vertices);Resident.Indices=std::move(Tile.Indices);
Resident.Samples=Tile.DensitySamples;Resident.WorkerSeconds=Tile.WorkerSeconds;
ResidentTiles.emplace(Tile.Key,std::move(Resident));
const FStandaloneBatchKey Batch=BatchForTile(Tile.Key);
BatchMembers[Batch].push_back(Tile.Key);MarkBatchDirty(Batch);
}
else if(!bGenerationRunning&&bRebuildPending)StartGeneration();
UploadDirtyBatches();
if(!bFullDetailReported&&IsFullDetailUploaded())
{
bFullDetailReported=true;
const double Elapsed=std::chrono::duration<double>(std::chrono::steady_clock::now()-GenerationStart).count();
std::printf("[FullDetailReady] %.3f s after spawn; resident=%zu/%d tiles through LOD%d.\n",
Elapsed,ResidentTiles.size(),Streamer->FullResDesiredCount(),World->FullResClipLevels-1);
ReportTileTimings();std::fflush(stdout);
}
if(!bInitialClipmapReported&&ResidentTiles.size()==DesiredTiles.size()&&DirtyBatchSet.empty())
{
bInitialClipmapReported=true;
const double Elapsed=std::chrono::duration<double>(std::chrono::steady_clock::now()-GenerationStart).count();
std::printf("[InitialClipmapReady] %.3f s after spawn; %zu tiles, %llu vertices, %llu indices, %zu GPU batches.\n",
Elapsed,ResidentTiles.size(),static_cast<unsigned long long>(TotalVertices),
static_cast<unsigned long long>(TotalIndices),StreamingBatches.size());
ReportTileTimings();std::fflush(stdout);
}
bGenerationRunning=ResidentTiles.size()!=DesiredTiles.size()||!DirtyBatchSet.empty();
}
void CaptureRenderedFrame()
{
if(CapturePath.empty()||bAutoCaptureWritten||!IsFullDetailUploaded())return;
bAutoCaptureWritten=SaveBackBufferPng(CapturePath);
if(bAutoCaptureWritten)
{
const double Elapsed=std::chrono::duration<double>(std::chrono::steady_clock::now()-GenerationStart).count();
std::printf("Back-buffer capture saved: %s (%.3f s after generation start; full detail uploaded).\n",CapturePath.c_str(),Elapsed);
std::fflush(stdout);PostMessageA(Window,WM_CLOSE,0,0);
}
else std::fprintf(stderr,"Back-buffer capture failed: %s\n",CapturePath.c_str());
}
void Capture(bool bOn)
@@ -374,7 +687,7 @@ float4 PS(O i):SV_TARGET{
void UpdateTitle()
{
uint64 VisibleIndices=0;for(int32 I=0;I<=MaxLevels;++I)if(bShowLevel[I])VisibleIndices+=Levels[I].IndexCount;
uint64 VisibleIndices=0;for(const auto& Pair:StreamingBatches)if(bShowLevel[Pair.first.Level])VisibleIndices+=Pair.second.IndexCount;
std::ostringstream S;S<<"VoxelForge standalone | seed "<<Seed<<" | "<<(bRoundTunnels?"round/winding research tunnels":"base world")
<<" | "<<VisibleIndices/3<<" tris | "<<FrameMs<<" ms | "<<(bGenerationRunning?"generating":"ready")
<<" | pos "<<std::fixed<<std::setprecision(1)<<Position.X<<", "<<Position.Y<<", "<<Position.Z<<" m";
@@ -392,10 +705,7 @@ float4 PS(O i):SV_TARGET{
if(Keys['W'])Position=Add(Position,Mul(F,Step));if(Keys['S'])Position=Sub(Position,Mul(F,Step));
if(Keys['A'])Position=Sub(Position,Mul(R,Step));if(Keys['D'])Position=Add(Position,Mul(R,Step));
if(Keys[VK_SPACE]||Keys['E'])Position.Z+=Step;if(Keys[VK_CONTROL]||Keys['Q'])Position.Z-=Step;
if(bGenerationRunning&&NeedsRecenter(BuildTargetChunk))
{bRebuildPending=true;CancelGeneration.store(true,std::memory_order_relaxed);}
else if(!bGenerationRunning&&World&&NeedsRecenter(LastClipmap.CenterChunk))
{bRebuildPending=true;}
if(Streamer&&NeedsRecenter(BuildTargetChunk))RecenterStreaming();
const float Clear[4]={0.055f,0.075f,0.105f,1.0f};
Context->OMSetRenderTargets(1,&RenderTarget,DepthView);Context->ClearRenderTargetView(RenderTarget,Clear);
Context->ClearDepthStencilView(DepthView,D3D11_CLEAR_DEPTH,1.0f,0);
@@ -409,12 +719,14 @@ float4 PS(O i):SV_TARGET{
C.FogStart=260.0f;C.FogEnd=2600.0f;C.Ambient=0.36f;
Context->UpdateSubresource(Constants,0,nullptr,&C,0,0);Context->VSSetConstantBuffers(0,1,&Constants);Context->PSSetConstantBuffers(0,1,&Constants);
Context->VSSetShader(VertexShader,nullptr,0);Context->PSSetShader(PixelShader,nullptr,0);
for(int32 I=0;I<=MaxLevels;++I)
for(const auto& Pair:StreamingBatches)
{
const FLevelGpu& L=Levels[I];if(!bShowLevel[I]||!L.VertexBuffer||!L.IndexBuffer||!L.IndexCount)continue;
const FStreamingGpuBatch& L=Pair.second;
if(!bShowLevel[Pair.first.Level]||!L.VertexBuffer||!L.IndexBuffer||!L.IndexCount)continue;
const UINT Stride=sizeof(FGpuVertex),Offset=0;Context->IASetVertexBuffers(0,1,&L.VertexBuffer,&Stride,&Offset);
Context->IASetIndexBuffer(L.IndexBuffer,DXGI_FORMAT_R32_UINT,0);Context->DrawIndexed(L.IndexCount,0,0);
}
CaptureRenderedFrame();
SwapChain->Present(1,0);UpdateTitle();
}
};
@@ -431,7 +743,7 @@ float4 PS(O i):SV_TARGET{
const bool bWasDown=(L&(1ll<<30))!=0;if(W<256)GApp->Keys[W]=true;
if(W==VK_ESCAPE){if(GApp->bCaptured)GApp->Capture(false);else DestroyWindow(H);}
if(!bWasDown&&W=='F')GApp->bWireframe=!GApp->bWireframe;
if(!bWasDown&&W=='T'){GApp->bRoundTunnels=!GApp->bRoundTunnels;GApp->bRebuildPending=true;GApp->CancelGeneration.store(true,std::memory_order_relaxed);}
if(!bWasDown&&W=='T'){GApp->bRoundTunnels=!GApp->bRoundTunnels;GApp->bRebuildPending=true;}
if(!bWasDown&&(W=='N'||W=='P'))GApp->RequestSeed(W=='N'?1:-1);
if(!bWasDown&&W>='1'&&W<='8'){const int32 I=static_cast<int32>(W-'1');GApp->bShowLevel[I]=!GApp->bShowLevel[I];}
if(!bWasDown&&W=='9')GApp->bShowLevel[8]=!GApp->bShowLevel[8];
@@ -444,7 +756,7 @@ float4 PS(O i):SV_TARGET{
case WM_MOUSEMOVE:
if(GApp->bCaptured){POINT C{GApp->Width/2,GApp->Height/2};ClientToScreen(H,&C);POINT P{GET_X_LPARAM(L),GET_Y_LPARAM(L)},Screen=P;ClientToScreen(H,&Screen);const int32 DX=Screen.x-C.x,DY=Screen.y-C.y;if(DX||DY){GApp->Yaw+=DX*0.0035f;GApp->Pitch=std::clamp(GApp->Pitch-DY*0.0035f,-1.55f,1.55f);SetCursorPos(C.x,C.y);}}return 0;
case WM_MOUSEWHEEL:GApp->MoveSpeed=std::clamp(GApp->MoveSpeed*(GET_WHEEL_DELTA_WPARAM(W)>0?1.25f:0.8f),0.25f,1000.0f);return 0;
case WM_DESTROY:GApp->CancelGeneration.store(true,std::memory_order_relaxed);PostQuitMessage(0);return 0;
case WM_DESTROY:if(GApp->Streamer)GApp->Streamer->Stop();PostQuitMessage(0);return 0;
}
return DefWindowProc(H,Message,W,L);
}
@@ -459,7 +771,13 @@ float4 PS(O i):SV_TARGET{
int main(int Argc,char** Argv)
{
FApp App;App.DataPath=Argc>1?Argv[1]:DefaultDataPath().string();
FApp App;App.DataPath=DefaultDataPath().string();
for(int32 I=1;I<Argc;++I)
{
const std::string_view Arg=Argv[I];
if(Arg.starts_with("--capture="))App.CapturePath=std::string(Arg.substr(10));
else if(!Arg.empty()&&Arg.front()!='-')App.DataPath=std::string(Arg);
}
std::string Error;
App.World=std::make_unique<FStandaloneOwnerWorld>();
if(!StandaloneOwnerLoader::Load(App.DataPath,*App.World,Error)){std::fprintf(stderr,"Owner data load failed: %s\n",Error.c_str());return 2;}
+268
View File
@@ -0,0 +1,268 @@
#pragma once
#include "WorldMesher.h"
#include <condition_variable>
#include <unordered_set>
struct FStandaloneTileKeyHash
{
std::size_t operator()(const FVoxelTileKey& Key) const noexcept
{ return static_cast<std::size_t>(GetTypeHash(Key)); }
};
struct FStandaloneDesiredTileSet
{
std::vector<FVoxelTileKey> Tiles;
FIntVector CenterChunk=FIntVector::ZeroValue;
int32 MinimumChunkZ=MIN_int32;
int32 MaximumChunkZ=MAX_int32;
int32 StrateTopChunkZ=0;
int32 StrateBottomChunkZ=0;
bool bHasStrate=false;
};
struct FStandaloneCpuTile
{
FVoxelTileKey Key;
uint64 RequestedCrossing=0;
std::vector<FStandaloneCpuVertex> Vertices;
std::vector<uint32> Indices;
uint64 DensitySamples=0;
double WorkerSeconds=0.0;
};
struct FStandaloneStreamingUpdate
{
FIntVector CenterChunk=FIntVector::ZeroValue;
int32 DesiredTiles=0;
int32 RetainedResidentTiles=0;
int32 NewJobs=0;
int32 CancelledQueuedJobs=0;
int32 FullResTiles=0;
};
struct FStandaloneTileJob
{
FVoxelTileKey Key;
int32 BandZMin=MIN_int32;
int32 BandZMax=MAX_int32;
uint64 RequestedCrossing=0;
};
namespace StandaloneWorldMesher
{
inline double TileDistanceSquaredChunks(const FVoxelTileKey& Tile,const FIntVector& Center)
{
const double Scale=static_cast<double>(1<<Tile.Level);
const double DX=(static_cast<double>(Tile.Coord.X)+0.5)*Scale-Center.X;
const double DY=(static_cast<double>(Tile.Coord.Y)+0.5)*Scale-Center.Y;
const double DZ=(static_cast<double>(Tile.Coord.Z)+0.5)*Scale-Center.Z;
return DX*DX+DY*DY+DZ*DZ;
}
inline FStandaloneDesiredTileSet BuildDesiredSet(
const FStandaloneOwnerWorld& World,const FVector& CameraPositionVoxels)
{
FStandaloneDesiredTileSet Desired;
Desired.CenterChunk=CameraChunk(CameraPositionVoxels);
if(World.Settings->bClampViewToStrate)
Desired.bHasStrate=World.Manager->GetStrateChunkZBounds(
Desired.CenterChunk.Z,Desired.StrateTopChunkZ,Desired.StrateBottomChunkZ);
VoxelClipmapDesiredTiles::ResolveVerticalBounds(
Desired.CenterChunk.Z,World.Settings->ViewDistanceUp,World.Settings->ViewDistanceDown,
World.Settings->StrateViewMarginChunks,World.Settings->bClampViewToStrate,
Desired.bHasStrate,Desired.StrateTopChunkZ,Desired.StrateBottomChunkZ,
Desired.MinimumChunkZ,Desired.MaximumChunkZ);
VoxelClipmapDesiredTiles::FParameters Parameters;
Parameters.ClipRadius=World.ClipRadius;
Parameters.MaxClipLevel=FMath::Clamp(World.MaxClipLevel,0,8);
Parameters.RenderDistanceChunks=World.RenderDistanceChunks;
TArray<FVoxelTileKey> Tiles;
VoxelClipmapDesiredTiles::Build(Desired.CenterChunk,Desired.MinimumChunkZ,
Desired.MaximumChunkZ,Parameters,Tiles);
Desired.Tiles.reserve(static_cast<size_t>(Tiles.Num()));
for(const FVoxelTileKey& Tile:Tiles)Desired.Tiles.push_back(Tile);
std::sort(Desired.Tiles.begin(),Desired.Tiles.end(),[&](const FVoxelTileKey& A,const FVoxelTileKey& B)
{
const double DA=TileDistanceSquaredChunks(A,Desired.CenterChunk);
const double DB=TileDistanceSquaredChunks(B,Desired.CenterChunk);
return DA==DB?A.Level<B.Level:DA<DB;
});
return Desired;
}
}
class FStandaloneStreamingGenerator
{
public:
explicit FStandaloneStreamingGenerator(FStandaloneOwnerWorld& InWorld,int32 InWorkerCount=6)
:World(&InWorld),WorkerCount(FMath::Clamp(InWorkerCount,1,32))
{
UVoxelMarchingCubesMesher::InitializeConsoleSwitches();
}
FStandaloneStreamingGenerator(const FStandaloneStreamingGenerator&)=delete;
FStandaloneStreamingGenerator& operator=(const FStandaloneStreamingGenerator&)=delete;
~FStandaloneStreamingGenerator(){Stop();}
FStandaloneStreamingUpdate Start(const FVector& CameraPositionVoxels,
const std::vector<FVoxelTileKey>& ResidentKeys={},
uint64 CrossingIndex=0)
{
Stop();
{
std::lock_guard<std::mutex> Lock(Mutex);
bStop=false;
}
for(int32 I=0;I<WorkerCount;++I)Workers.emplace_back([this](){WorkerLoop();});
return UpdateDesired(CameraPositionVoxels,ResidentKeys,CrossingIndex);
}
void Stop()
{
{
std::lock_guard<std::mutex> Lock(Mutex);
bStop=true;
Queue.clear();
}
Wake.notify_all();
for(std::thread& Worker:Workers)if(Worker.joinable())Worker.join();
Workers.clear();
std::lock_guard<std::mutex> Lock(Mutex);
Ready.clear();Outstanding.clear();Desired.clear();
}
FStandaloneStreamingUpdate UpdateDesired(
const FVector& CameraPositionVoxels,const std::vector<FVoxelTileKey>& ResidentKeys,
uint64 CrossingIndex=0)
{
FStandaloneDesiredTileSet NewDesired=StandaloneWorldMesher::BuildDesiredSet(*World,CameraPositionVoxels);
FStandaloneStreamingUpdate Stats;
Stats.CenterChunk=NewDesired.CenterChunk;
Stats.DesiredTiles=static_cast<int32>(NewDesired.Tiles.size());
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Resident;
Resident.reserve(ResidentKeys.size()*2+1);
for(const FVoxelTileKey& Key:ResidentKeys)Resident.insert(Key);
for(const FVoxelTileKey& Key:NewDesired.Tiles)
{
if(Key.Level<World->FullResClipLevels)++Stats.FullResTiles;
if(Resident.contains(Key))++Stats.RetainedResidentTiles;
}
std::lock_guard<std::mutex> Lock(Mutex);
Desired.clear();Desired.reserve(NewDesired.Tiles.size()*2+1);
for(const FVoxelTileKey& Key:NewDesired.Tiles)Desired.insert(Key);
FullResTileCount=Stats.FullResTiles;
auto QueueEnd=std::remove_if(Queue.begin(),Queue.end(),[&](const FStandaloneTileJob& Job)
{
if(Desired.contains(Job.Key))return false;
Outstanding.erase(Job.Key);++Stats.CancelledQueuedJobs;return true;
});
Queue.erase(QueueEnd,Queue.end());
const int32 BandMin=World->StrateContentCutMinLevel<9&&NewDesired.bHasStrate
? NewDesired.StrateBottomChunkZ*CHUNK_SIZE:MIN_int32;
const int32 BandMax=World->StrateContentCutMinLevel<9&&NewDesired.bHasStrate
? (NewDesired.StrateTopChunkZ+1)*CHUNK_SIZE:MAX_int32;
for(const FVoxelTileKey& Key:NewDesired.Tiles)
{
if(Resident.contains(Key)||Outstanding.contains(Key))continue;
Queue.push_back({Key,BandMin,BandMax,CrossingIndex});
Outstanding.insert(Key);++Stats.NewJobs;
}
CurrentDesired=std::move(NewDesired);
std::sort(Queue.begin(),Queue.end(),[&](const FStandaloneTileJob& A,const FStandaloneTileJob& B)
{
const double DA=StandaloneWorldMesher::TileDistanceSquaredChunks(A.Key,CurrentDesired.CenterChunk);
const double DB=StandaloneWorldMesher::TileDistanceSquaredChunks(B.Key,CurrentDesired.CenterChunk);
return DA==DB?A.Key.Level<B.Key.Level:DA<DB;
});
Wake.notify_all();
return Stats;
}
std::vector<FStandaloneCpuTile> TakeReady()
{
std::vector<FStandaloneCpuTile> Out;
std::lock_guard<std::mutex> Lock(Mutex);
Out.swap(Ready);
for(const FStandaloneCpuTile& Tile:Out)Outstanding.erase(Tile.Key);
return Out;
}
bool IsDesired(const FVoxelTileKey& Key)const
{std::lock_guard<std::mutex> Lock(Mutex);return Desired.contains(Key);}
int32 DesiredCount()const
{std::lock_guard<std::mutex> Lock(Mutex);return static_cast<int32>(Desired.size());}
int32 FullResDesiredCount()const
{std::lock_guard<std::mutex> Lock(Mutex);return FullResTileCount;}
FIntVector CenterChunk()const
{std::lock_guard<std::mutex> Lock(Mutex);return CurrentDesired.CenterChunk;}
int32 GetWorkerCount()const{return WorkerCount;}
private:
FStandaloneCpuTile Generate(const FStandaloneTileJob& Job)
{
const auto StartTime=FClock::now();
FStandaloneCpuTile Out;Out.Key=Job.Key;Out.RequestedCrossing=Job.RequestedCrossing;
UVoxelMarchingCubesMesher Mesher;
Mesher.SetGenerator(World->Generator.get());
Mesher.bGenerateSkirts=World->bGenerateSkirts;
Mesher.SkirtCells=static_cast<float>(World->SkirtCells);
Mesher.LODOctaveDrop=World->LODOctaveDrop;
const int32 Level=Job.Key.Level;
const int32 Extent=Job.Key.ExtentVoxels();
const int32 Cells=Level<World->FullResClipLevels?CHUNK_SIZE:FMath::Max(1,World->CoarseTileCells);
const int32 Step=FMath::Max(1,Extent/Cells);
int64 SampleCount=0;
FVoxelMeshData Mesh=Mesher.GenerateMesh(Job.Key.OriginVoxels(),Step,Cells,nullptr,
Job.BandZMin,Job.BandZMax,&SampleCount);
Out.DensitySamples=static_cast<uint64>(FMath::Max<int64>(0,SampleCount));
Out.Vertices.reserve(static_cast<size_t>(Mesh.Vertices.Num()));
for(int32 I=0;I<Mesh.Vertices.Num();++I)
{
const FVector& P=Mesh.Vertices[I];const FVector& N=Mesh.Normals[I];
Out.Vertices.push_back({
{static_cast<float>(P.X*0.01),static_cast<float>(P.Y*0.01),static_cast<float>(P.Z*0.01)},
{static_cast<float>(N.X),static_cast<float>(N.Y),static_cast<float>(N.Z)}});
}
Out.Indices.reserve(static_cast<size_t>(Mesh.Triangles.Num()));
for(const int32 Index:Mesh.Triangles)Out.Indices.push_back(static_cast<uint32>(Index));
Out.WorkerSeconds=std::chrono::duration<double>(FClock::now()-StartTime).count();
return Out;
}
void WorkerLoop()
{
for(;;)
{
FStandaloneTileJob Job;
{
std::unique_lock<std::mutex> Lock(Mutex);
Wake.wait(Lock,[&](){return bStop||!Queue.empty();});
if(bStop)return;
Job=Queue.front();Queue.erase(Queue.begin());
}
FStandaloneCpuTile Tile=Generate(Job);
{
std::lock_guard<std::mutex> Lock(Mutex);
if(bStop)return;
Ready.push_back(std::move(Tile));
}
}
}
using FClock=std::chrono::steady_clock;
FStandaloneOwnerWorld* World=nullptr;
int32 WorkerCount=6;
mutable std::mutex Mutex;
std::condition_variable Wake;
bool bStop=true;
std::vector<std::thread> Workers;
std::vector<FStandaloneTileJob> Queue;
std::vector<FStandaloneCpuTile> Ready;
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Desired;
std::unordered_set<FVoxelTileKey,FStandaloneTileKeyHash> Outstanding;
FStandaloneDesiredTileSet CurrentDesired;
int32 FullResTileCount=0;
};