measure(step2a): candidate bins alone are slower -- the per-sample GetDensityAt call must go

Editor-only ablation (explore commandlet, -regioneval, default off): 8^3 bins for rooms,
room-floor joins and tunnel chains, but every point still goes through GetDensityAt.
259^3 ring, seed 1337, six workers:
  live  : 6.776 s wall, 29.16 s worker CPU, 1.679 us/sample, 21.2 candidate visits/sample
  binned: 19.54 s wall, 50.02 s worker CPU, 2.879 us/sample, 16.4 candidate visits/sample
Correctness: zero Q16 (x16, ties away from zero) disagreements on the full ring and ~284k probes
on 4 more seeds (composer recipes, warped rooms, passages, landings, strate edges, edits);
shrinking room reach to 0.5 -> 18,107 Q16 / 735 sign differences (the check bites).
Not the planned region program: the step-2 question is still open. Baseline for the next attempt:
1.68 us CPU per sample on the live path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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Fr0zkaandClaude Opus 5.5 committed 2026-09-30 01:19:11 +02:00
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#include "VoxelForgeRegionEvalExperiment.h"
#include "Async/ParallelFor.h"
#include "HAL/PlatformTime.h"
#include "VoxelCaveMorphology.h"
#include "VoxelDensityProfile.h"
#include "VoxelGenerator.h"
#include "HAL/PlatformTLS.h"
#if PLATFORM_WINDOWS
#include "Windows/AllowWindowsPlatformTypes.h"
THIRD_PARTY_INCLUDES_START
#include <Windows.h>
THIRD_PARTY_INCLUDES_END
#include "Windows/HideWindowsPlatformTypes.h"
#endif
namespace VoxelForgeRegionEval
{
namespace
{
constexpr double WindowsFileTimeSeconds = 1.0e-7;
uint64 Fnv1aByte(uint64 Hash, uint8 Byte)
{
Hash ^= Byte;
return Hash * 1099511628211ull;
}
uint64 HashRawFloats(const TArray<float>& Densities)
{
uint64 Hash = 14695981039346656037ull;
for (const float Density : Densities)
{
uint32 Bits = 0;
FMemory::Memcpy(&Bits, &Density, sizeof(Bits));
Hash = Fnv1aByte(Hash, static_cast<uint8>(Bits & 0xFFu));
Hash = Fnv1aByte(Hash, static_cast<uint8>((Bits >> 8) & 0xFFu));
Hash = Fnv1aByte(Hash, static_cast<uint8>((Bits >> 16) & 0xFFu));
Hash = Fnv1aByte(Hash, static_cast<uint8>((Bits >> 24) & 0xFFu));
}
return Hash;
}
bool GetCurrentThreadCpuSeconds(double& OutSeconds)
{
#if PLATFORM_WINDOWS
FILETIME CreationTime = {};
FILETIME ExitTime = {};
FILETIME KernelTime = {};
FILETIME UserTime = {};
if (GetThreadTimes(
GetCurrentThread(), &CreationTime, &ExitTime, &KernelTime, &UserTime) == 0)
{
return false;
}
ULARGE_INTEGER KernelTicks = {};
ULARGE_INTEGER UserTicks = {};
KernelTicks.LowPart = KernelTime.dwLowDateTime;
KernelTicks.HighPart = KernelTime.dwHighDateTime;
UserTicks.LowPart = UserTime.dwLowDateTime;
UserTicks.HighPart = UserTime.dwHighDateTime;
OutSeconds = static_cast<double>(KernelTicks.QuadPart + UserTicks.QuadPart)
* WindowsFileTimeSeconds;
return true;
#else
(void)OutSeconds;
return false;
#endif
}
int64 LatticeCount(int32 Dimension)
{
return static_cast<int64>(Dimension) * Dimension * Dimension;
}
}
int64 LinearIndex(int32 X, int32 Y, int32 Z, int32 Dimension)
{
return (static_cast<int64>(Z) * Dimension + Y) * Dimension + X;
}
int16 QuantizeDensity(float Density, bool& bOutSaturated, bool& bOutFinite)
{
bOutFinite = FMath::IsFinite(Density);
bOutSaturated = false;
if (!bOutFinite)
{
return 0;
}
const double Scaled = static_cast<double>(Density) * QuantizationScale;
const double Rounded = Scaled >= 0.0
? FMath::FloorToDouble(Scaled + 0.5)
: FMath::CeilToDouble(Scaled - 0.5);
if (Rounded > static_cast<double>(MAX_int16))
{
bOutSaturated = true;
return MAX_int16;
}
if (Rounded < static_cast<double>(MIN_int16))
{
bOutSaturated = true;
return MIN_int16;
}
return static_cast<int16>(Rounded);
}
uint64 HashQuantized(const TArray<float>& Densities)
{
uint64 Hash = 14695981039346656037ull;
for (const float Density : Densities)
{
bool bSaturated = false;
bool bFinite = false;
const uint16 Q = static_cast<uint16>(QuantizeDensity(Density, bSaturated, bFinite));
Hash = Fnv1aByte(Hash, static_cast<uint8>(Q & 0xFFu));
Hash = Fnv1aByte(Hash, static_cast<uint8>(Q >> 8));
}
return Hash;
}
bool Evaluate(
const UVoxelGenerator& Generator,
FIntVector OriginVoxels,
int32 Dimension,
const TArray<int64>* SampleIndices,
bool bFullRing,
bool bPrepared,
float ReachScale,
TArray<float>* OutDensities,
FTiming& OutTiming)
{
OutTiming = FTiming();
if (Dimension <= 0 || Dimension > 4096
|| (bFullRing && SampleIndices != nullptr)
|| (!bFullRing && SampleIndices == nullptr))
{
return false;
}
const int64 TotalLatticeSamples = LatticeCount(Dimension);
const int64 SampleCount = bFullRing
? TotalLatticeSamples : static_cast<int64>(SampleIndices->Num());
if (SampleCount <= 0 || SampleCount > TotalLatticeSamples)
{
return false;
}
const double StartSeconds = FPlatformTime::Seconds();
if (OutDensities != nullptr)
{
if (SampleCount > MAX_int32)
{
return false;
}
OutDensities->SetNumUninitialized(static_cast<int32>(SampleCount));
}
const int32 OriginX = OriginVoxels.X;
const int32 OriginY = OriginVoxels.Y;
const int32 OriginZ = OriginVoxels.Z;
double WorkerSeconds[WorkerCount] = {};
double WorkerCpuSeconds[WorkerCount] = {};
bool WorkerCpuFromOsThreadTimes[WorkerCount] = {};
bool bAllWorkerCpuFromOsThreadTimes = true;
uint32 WorkerThreadIds[WorkerCount] = {};
uint64 WorkerNonFinite[WorkerCount] = {};
ParallelFor(WorkerCount, [&](int32 WorkerIndex)
{
VoxelCaveMorphology::SetResearchBrickBinningEnabled(bPrepared);
VoxelCaveMorphology::SetResearchBrickRoomReachScale(ReachScale);
WorkerThreadIds[WorkerIndex] = FPlatformTLS::GetCurrentThreadId();
const int64 Begin = (SampleCount * WorkerIndex) / WorkerCount;
const int64 End = (SampleCount * (WorkerIndex + 1)) / WorkerCount;
const double WorkerStart = FPlatformTime::Seconds();
double WorkerCpuStart = 0.0;
const bool bHaveWorkerCpuStart = GetCurrentThreadCpuSeconds(WorkerCpuStart);
for (int64 OutputIndex = Begin; OutputIndex < End; ++OutputIndex)
{
const int64 LatticeIndex = bFullRing
? OutputIndex : (*SampleIndices)[static_cast<int32>(OutputIndex)];
if (LatticeIndex < 0 || LatticeIndex >= TotalLatticeSamples)
{
++WorkerNonFinite[WorkerIndex];
continue;
}
const int32 X = static_cast<int32>(LatticeIndex % Dimension);
const int32 Y = static_cast<int32>((LatticeIndex / Dimension) % Dimension);
const int32 Z = static_cast<int32>(LatticeIndex
/ (static_cast<int64>(Dimension) * Dimension));
const float Density = Generator.GetDensityAt(
static_cast<float>(OriginX + X),
static_cast<float>(OriginY + Y),
static_cast<float>(OriginZ + Z));
if (OutDensities != nullptr)
{
(*OutDensities)[static_cast<int32>(OutputIndex)] = Density;
}
}
WorkerSeconds[WorkerIndex] = FPlatformTime::Seconds() - WorkerStart;
double WorkerCpuEnd = 0.0;
if (bHaveWorkerCpuStart && GetCurrentThreadCpuSeconds(WorkerCpuEnd))
{
WorkerCpuSeconds[WorkerIndex] = FMath::Max(0.0, WorkerCpuEnd - WorkerCpuStart);
WorkerCpuFromOsThreadTimes[WorkerIndex] = true;
}
else
{
WorkerCpuSeconds[WorkerIndex] = WorkerSeconds[WorkerIndex];
}
VoxelCaveMorphology::SetResearchBrickBinningEnabled(false);
VoxelCaveMorphology::SetResearchBrickRoomReachScale(1.0f);
}, EParallelForFlags::None);
OutTiming.WallSeconds = FPlatformTime::Seconds() - StartSeconds;
OutTiming.SampleCount = SampleCount;
for (int32 WorkerIndex = 0; WorkerIndex < WorkerCount; ++WorkerIndex)
{
OutTiming.WorkerCpuSeconds += WorkerCpuSeconds[WorkerIndex];
bAllWorkerCpuFromOsThreadTimes &= WorkerCpuFromOsThreadTimes[WorkerIndex];
OutTiming.NonFiniteSamples += WorkerNonFinite[WorkerIndex];
bool bAlreadyCounted = false;
for (int32 PriorWorker = 0; PriorWorker < WorkerIndex; ++PriorWorker)
{
bAlreadyCounted |= WorkerThreadIds[PriorWorker] == WorkerThreadIds[WorkerIndex];
}
OutTiming.ObservedWorkerThreads += bAlreadyCounted ? 0 : 1;
}
OutTiming.bWorkerCpuFromOsThreadTimes = bAllWorkerCpuFromOsThreadTimes;
OutTiming.NanosecondsPerSample = OutTiming.SampleCount > 0
? OutTiming.WorkerCpuSeconds * 1.0e9 / static_cast<double>(OutTiming.SampleCount)
: 0.0;
if (OutDensities != nullptr)
{
for (const float Density : *OutDensities)
{
bool bSaturated = false;
bool bFinite = false;
QuantizeDensity(Density, bSaturated, bFinite);
OutTiming.SaturatedSamples += bSaturated ? 1u : 0u;
OutTiming.NonFiniteSamples += bFinite ? 0u : 1u;
}
OutTiming.QuantizedHash = HashQuantized(*OutDensities);
OutTiming.RawFloatHash = HashRawFloats(*OutDensities);
}
return OutTiming.NonFiniteSamples == 0;
}
FCandidateVisits CountCandidates(
const UVoxelGenerator& Generator,
FIntVector OriginVoxels,
int32 Dimension,
const TArray<int64>& SampleIndices,
bool bPrepared,
float ReachScale)
{
FCandidateVisits Result;
Result.SampleCount = SampleIndices.Num();
VoxelDensityProfile::Reset();
VoxelDensityProfile::SetMode(
VoxelDensityProfile::EMode::Attribution,
VoxelDensityProfile::DefaultSampleInterval);
FTiming IgnoredTiming;
const bool bEvaluated = Evaluate(
Generator, OriginVoxels, Dimension, &SampleIndices, false,
bPrepared, ReachScale, nullptr, IgnoredTiming);
const VoxelDensityProfile::FSnapshot Snapshot = VoxelDensityProfile::Snapshot();
VoxelDensityProfile::SetMode(
VoxelDensityProfile::EMode::Disabled,
VoxelDensityProfile::DefaultSampleInterval);
VoxelDensityProfile::Reset();
if (!bEvaluated)
{
return Result;
}
using VoxelDensityProfile::ECounter;
Result.Room = Snapshot.Counters[static_cast<int32>(ECounter::CaveRoomCandidates)];
Result.Tunnel = Snapshot.Counters[static_cast<int32>(ECounter::CaveTunnelCandidates)];
Result.TunnelCore = Snapshot.Counters[static_cast<int32>(ECounter::TunnelCoreCandidates)];
Result.Passage = Snapshot.Counters[static_cast<int32>(ECounter::PassageCandidates)];
Result.TunnelCacheLookups = Snapshot.Counters[static_cast<int32>(ECounter::TunnelCacheLookup)];
Result.TunnelCacheHits = Snapshot.Counters[static_cast<int32>(ECounter::TunnelCacheHit)];
Result.TunnelCacheMisses = Snapshot.Counters[static_cast<int32>(ECounter::TunnelCacheMiss)];
Result.SdfCacheBuilds = Snapshot.Counters[static_cast<int32>(ECounter::SdfCacheBuild)];
Result.Total = Result.Room + Result.Tunnel + Result.TunnelCore + Result.Passage;
Result.PerSample = Result.SampleCount > 0
? static_cast<double>(Result.Total) / Result.SampleCount : 0.0;
Result.AttributionSampleInterval = Snapshot.SampleInterval;
const auto AttributedNanosecondsPerSample = [&](VoxelDensityProfile::EBucket Bucket)
{
return Result.SampleCount > 0
? FPlatformTime::ToSeconds64(Snapshot.Cycles[static_cast<int32>(Bucket)])
* 1.0e9 / static_cast<double>(Result.SampleCount)
: 0.0;
};
Result.GetDensityAtAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::GetDensityAt);
Result.DensityPrologueAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityPrologue);
Result.DensityCoreAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityCore);
Result.DensityDisturbancesAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityDisturbances);
Result.DensityStructuralPostsAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityStructuralPosts);
Result.DensityBoundarySealAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityBoundarySeal);
Result.DensityDiffLayerAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityDiffLayer);
Result.DensityTailAttributedNsPerSample = AttributedNanosecondsPerSample(
VoxelDensityProfile::EBucket::DensityTail);
return Result;
}
}