build: VoxelForge compiles in Unreal 5.7 on Linux (L65); Linux-only Unreal trace timing fields
Linux UE builds failed on the Core wrapper module: the Linux-only PerModuleInline.gen.cpp saw Standalone/Compat
shadow headers instead of the engine's, and WITH_EDITOR was redefined under -Werror. Compat headers now forward
to the engine headers with include_next for generated Linux module TUs (canonical Core TUs opt into the Compat
definitions via CoreNamespacePreamble.h); CoreMinimal.h undefines WITH_EDITOR first. VoxelForgeCore.Build.cs
enables that forwarding and AVX2 on Linux only; VoxelForge.Build.cs disables Unity on Linux only. Portability:
std::int64_t consistently in VoxelContentManager.cpp; grouped &&/|| in VoxelRedefinedDensityField.cpp. Linux-only
trace fields split Core generateTile / mesh copy / RMC stream build. Standalone Clang and GCC whole-view hashes
are unchanged vs 3202193. The Unreal spawn trace is blocked by the owner's new assets (SW route sweep fails).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -1,5 +1,10 @@
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#pragma once
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#if defined(VFCORE_COMPAT_FORWARD_HEADERS) && !defined(VFCORE_USE_COMPAT) \
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&& (defined(__clang__) || defined(__GNUC__))
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#include_next <CoreMinimal.h>
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#else
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// Deliberately small UE-style surface used by the copied VoxelForge CPU sources.
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// This is a value/container compatibility layer; it does not start or link Unreal.
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#include <algorithm>
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@@ -45,6 +50,9 @@
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#define GENERATED_UCLASS_BODY()
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#define VOXELFORGE_API
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#define FORCEINLINE inline
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#ifdef WITH_EDITOR
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#undef WITH_EDITOR
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#endif
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#define WITH_EDITOR 0
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#define TRACE_CPUPROFILER_EVENT_SCOPE(...)
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#define PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS
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@@ -705,3 +713,4 @@ struct FParse
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struct FCrc { static uint32 MemCrc32(const void*Data,int32 Length,uint32 Crc=0){const auto*P=static_cast<const uint8*>(Data);uint32 V=~Crc;for(int32 I=0;I<Length;++I){V^=P[I];for(int J=0;J<8;++J)V=(V>>1)^(0xEDB88320u&static_cast<uint32>(-static_cast<int32>(V&1)));}return ~V;} static uint32 StrCrc32(const char*S,uint32 Crc=0){return MemCrc32(S,static_cast<int32>(std::strlen(S)),Crc);} };
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template<class T> using TAtomic = std::atomic<T>;
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class FThreadSafeCounter { public:int32 Increment(){return ++Value;}int32 Decrement(){return --Value;}int32 GetValue()const{return Value.load();}void Reset(){Value.store(0);}private:std::atomic<int32>Value{0};};
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#endif
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