wip(assembler): M3 round 3 -- separated islands + Unreal island route (owner build 18:46)
Islands read as separate (91.89% open sky at mid-height), underside cavity closed, rim teeth were capture shading. Island manifest import + BuildHost proof passed on the pre-cache tree; M1 SurfaceWorld and M2 V1/V2 gates passed. Known open: final XY-column cache compiled in the owner build but is unverified; island LOD0 p95 ~155 ms misses the 133 ms sprint deadline (legacy ~43 ms); the island manifest only fits the BuildHost fixture layout (owner's world: Core init fails, empty world) -> round 4 builds plans inside Unreal. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
1 parent
4afea7c802
commit
48fa028086
37 files changed
+3788
-107
No files matched your search
@@ -373,10 +373,10 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Voxel|Strates")
|
||||
TSoftObjectPtr<UVoxelSeasonAsset> Season;
|
||||
|
||||
// Optional reviewed Core surface plan. The canonical JSON stays in this cooked settings asset;
|
||||
// its Core FNV digest is included in GetCurrentSeasonContentHash when present.
|
||||
// Plan de surface Core facultatif; le JSON canonique est cuit avec les reglages et son hash
|
||||
// Core est inclus dans GetCurrentSeasonContentHash lorsqu'il est present.
|
||||
// Optional reviewed Core SurfaceWorld and FloatingIslands plans. Canonical JSON stays in this
|
||||
// cooked settings asset; its Core FNV digest enters the season hash only while Core is enabled.
|
||||
// Plans Core SurfaceWorld et FloatingIslands facultatifs. Le JSON canonique est cuit ici ;
|
||||
// son hash FNV Core entre dans le hash de saison uniquement lorsque Core est actif.
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Voxel|Strates", meta = (MultiLine = true))
|
||||
FString WorldAssemblyManifestJson;
|
||||
|
||||
|
||||
Reference in new issue
Block a user