unreal: deeper ready queue keeps the 8 tile workers fed (L95); SW near set 2.37 -> 1.31 s
Unreal per-tile timeline: per-tile Core work is not slower than headless (FI 11.2 vs 16.2 ms per shared key); the gap was tick-paced admission with a small queue (FI ~5.2 of 8 slots busy). voxel.StreamingReadyQueueDepth default 16 -> 64 (effective 32 with 8 slots, total cap 40); result backlog cap 256 unchanged. First admission -> LOD0-2 settled: FI 2.72 -> 2.10 s, SW 2.37 -> 1.31 s (3 of 4 runs; one 6.9 s outlier re-admitting 3 LOD0 keys, cause open). apply_ms max 4.2 ms (14 ms budget). Frame-interval max 118-145 ms both before and after (open). World unchanged. Fast tier PASS; Linux UE host builds. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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#!/usr/bin/env python3
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"""Run one pinned null-RHI SW/FI arrival for Linux 95."""
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from __future__ import annotations
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import argparse
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import json
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import re
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import subprocess
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import time
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[4]
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HOST = Path("/home/jahni/VFHost")
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HOST_PLUGIN_SAVED = HOST / "Plugins/VoxelForge/Saved/Linux/l95"
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HOST_SAVED = HOST / "Saved/Linux/l95"
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EDITOR = Path("/home/jahni/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Cmd")
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OUT = ROOT / "Saved/Linux/l95/unreal-arrival"
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SPAWNS_M = {
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"FI": (25.8369140625, 3.19921875, -737.0),
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"SW": (25.8369140625, 3.19921875, -200.0),
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}
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MOVE_START_S = 20.0
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MOVE_DURATION_S = 12.0
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EXIT_S = MOVE_START_S + MOVE_DURATION_S + 5.0
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def read_events(path: Path) -> list[dict]:
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events = []
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if path.is_file():
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for line in path.read_text(encoding="utf-8", errors="replace").splitlines():
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if line.startswith("{"):
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try:
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events.append(json.loads(line))
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except json.JSONDecodeError:
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pass
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return events
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def run(stratum: str, repeat: int, phase: str, ready_depth: int,
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background_cap: int, startup_boost: int,
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snapshot_file: Path | None) -> dict:
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label = (f"{phase}-{stratum.lower()}-rd{ready_depth}-bg{background_cap}"
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f"-boost{startup_boost}-{repeat}")
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trace = OUT / f"{label}.trace.jsonl"
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abslog = OUT / f"{label}.log"
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stdout = OUT / f"{label}.stdout.log"
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output = HOST_PLUGIN_SAVED / "output" / label
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userdir = HOST_SAVED / "user" / label
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zendata = HOST_SAVED / "zen" / label
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ddc = HOST_SAVED / "DDC"
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for directory in (OUT, output, userdir, zendata, ddc):
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directory.mkdir(parents=True, exist_ok=True)
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trace.unlink(missing_ok=True)
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spawn_cm = ",".join(f"{value * 100.0:.3f}" for value in SPAWNS_M[stratum])
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command = [
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str(EDITOR), str(HOST / "VFHost.uproject"), "-nullrhi", "-unattended",
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"-nop4", "-nosplash", "-NoSound", "-corelimit=12", "-NoZenAutoLaunch",
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"-notraceserver", "-nocrashreports", "-DisablePlugins=AndroidFileServer",
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"-ddc=NoZenLocalFallback", f"-userdir={userdir}", f"-ZenDataPath={zendata}",
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f"-LocalDataCachePath={ddc}", "-run=VoxelForgeExplore", "-seed=0",
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"-archetype=TunnelNetwork", f"-slot={1 if stratum == 'FI' else 0}",
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"-modes=export", "-gameconfig=1", "-coreworldtest=1",
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"-ownerfourstrateplan=1", "-corevoxelsizecm=25", "-coreislandtest=0",
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"-corefallbacktest=0", "-coreofftest=0", "-coreplantest=0",
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"-settingsref=/Game/VoxelForge/DA_Settings.DA_Settings", "-corehybridmesher=0",
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f"-out={output}", "-voxel.StreamingCoarseFirst=1",
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"-voxel.StreamingDynamicNearReserve=1",
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"-voxel.StreamingLegacyPendingResultCap=0",
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"-voxel.CoreRegionConcurrentAdmission=1",
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"-voxel.StreamingResultBacklogCap=256",
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f"-voxel.StreamingReadyQueueDepth={ready_depth}",
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f"-voxel.StreamingBackgroundWorkerCap={background_cap}",
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"-voxel.CoreColumnCacheDirectMapped=0", "-voxel.CoreMCGradientMemoization=1",
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"-voxel.StreamingCollisionLookahead=1",
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f"-voxel.StreamingStartupApplyBoost={startup_boost}",
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"-voxel.TestMove=1", "-voxel.TestMoveSpeedCmPerSecond=140.0",
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f"-voxel.TestMoveStartSeconds={MOVE_START_S:.1f}",
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f"-voxel.TestMoveDurationSeconds={MOVE_DURATION_S:.1f}",
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f"-voxel.TestExitSeconds={EXIT_S:.1f}", "-voxel.TestMoveDirection=1,0,0",
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"-voxel.StreamingSchedulerPolicy=3", "-voxel.TestExitOnSteady=0",
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"-coreworldstreamtrace=1", f"-voxel.StartupTraceSpawnCm={spawn_cm}",
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"-voxel.StartupTraceUntilEndPlay=1", "-voxel.StartupTraceThroughCrossing=1",
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"-voxel.StartupTraceMaxTiles=16384", f"-voxel.StartupTraceFile={trace}",
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f"-abslog={abslog}",
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]
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if snapshot_file is not None:
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snapshot_file.parent.mkdir(parents=True, exist_ok=True)
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command.append(f"-voxel.StartupTraceCoreSnapshotFile={snapshot_file}")
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wrapped = ["taskset", "-c", "0-11", "timeout", "1740s", *command]
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started = time.monotonic()
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with stdout.open("w", encoding="utf-8") as stream:
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result = subprocess.run(wrapped, cwd=ROOT, stdout=stream,
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stderr=subprocess.STDOUT, check=False, timeout=1740)
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events = read_events(trace)
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samples = [e for e in events if e.get("type") == "streaming_sample"]
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arrival = [e for e in samples if float(e.get("t_s", 0.0)) < MOVE_START_S]
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full = next((e for e in arrival
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if sum(e.get("desired_by_lod", [0] * 9)[:3]) > 0
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and sum(e.get("settled_by_lod", [0] * 9)[:3])
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>= sum(e.get("desired_by_lod", [0] * 9)[:3])), None)
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first_admission = next((e for e in events if e.get("type") == "scheduler_admission"
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and e.get("desired_rebuilt") == 1), None)
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request_events = [e for e in events if e.get("type") == "request" and e.get("epoch") == 0]
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tile_by_ordinal = {e.get("request_ordinal"): e for e in events
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if e.get("type") == "tile"}
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collision_count = sum(1 for e in events if e.get("type") == "collision_ready"
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and e.get("level", 9) <= 2
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and full and e.get("t_s", 1e30) <= full["t_s"])
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initial_tiles = [tile_by_ordinal[r.get("request_ordinal")] for r in request_events
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if full and r.get("t_s", 1e30) <= full["t_s"]
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and r.get("request_ordinal") in tile_by_ordinal
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and tile_by_ordinal[r["request_ordinal"]].get("level", 9) <= 2]
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near_frames = [e for e in events if e.get("type") == "apply_frame" and first_admission
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and full and first_admission["t_s"] <= e.get("t_s", -1) <= full["t_s"]]
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near_sched = [e for e in events if e.get("type") == "scheduler_admission" and first_admission
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and full and first_admission["t_s"] <= e.get("t_s", -1) <= full["t_s"]]
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near_requests = [r for r in request_events if full and r.get("t_s", 1e30) <= full["t_s"]
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and r.get("level", 9) <= 2]
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max_req = max((e["t_s"] for e in near_requests), default=None)
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row = {
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"label": label, "stratum": stratum, "repeat": repeat, "phase": phase,
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"ready_queue_depth": ready_depth, "background_worker_cap": background_cap,
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"startup_apply_boost": startup_boost, "exit_code": result.returncode,
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"wall_s": round(time.monotonic() - started, 3),
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"desired_t_s": next((e.get("t_s") for e in events if e.get("type") == "desired_set"), None),
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"first_admission_t_s": first_admission.get("t_s") if first_admission else None,
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"lod02_full_settled_t_s": full.get("t_s") if full else None,
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"desired_by_lod": full.get("desired_by_lod", [])[:3] if full else None,
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"settled_by_lod": full.get("settled_by_lod", [])[:3] if full else None,
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"near_admitted_tiles": len(near_requests),
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"last_admission_t_s": max_req,
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"near_tile_events": len(initial_tiles),
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"near_worker_seconds": round(sum(e.get("worker_task_s", 0.0) for e in initial_tiles), 4),
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"near_core_seconds": round(sum(e.get("core_generate_s", 0.0) for e in initial_tiles), 4),
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"collision_ready_by_settle": collision_count,
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"burst_frame_count": len(near_frames),
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"burst_frame_ms_p95": round(sorted(e.get("frame_ms", 0.0) for e in near_frames)[
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min(len(near_frames) - 1, int(.95 * (len(near_frames) - 1)))], 3)
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if near_frames else None,
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"burst_frame_ms_max": round(max((e.get("frame_ms", 0.0) for e in near_frames), default=0.0), 3),
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"burst_max_meshes_per_frame": max((e.get("meshes_applied", 0) for e in near_frames), default=0),
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"burst_max_apply_ms": round(max((e.get("apply_ms", 0.0) for e in near_frames), default=0.0), 3),
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"burst_max_apply_budget_ms": max((e.get("apply_budget_ms", 0.0) for e in near_frames), default=0.0),
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"burst_max_admit_per_frame": max((sum(e.get("submitted_by_lod", [0] * 9)[:3])
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for e in near_sched), default=0),
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"trace": str(trace.relative_to(ROOT)), "abslog": str(abslog.relative_to(ROOT)),
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"stdout": str(stdout.relative_to(ROOT)),
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}
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stdout_text = stdout.read_text(encoding="utf-8", errors="replace")
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failure = re.search(r"\[VoxelForgeCoreWorldTest\] failed: ([^\r\n]+)", stdout_text)
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if failure:
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row["world_test_failure"] = failure.group(1)
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with (OUT / "runs.jsonl").open("a", encoding="utf-8") as stream:
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stream.write(json.dumps(row, sort_keys=True) + "\n")
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(OUT / f"{label}.summary.json").write_text(json.dumps(row, indent=2) + "\n",
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encoding="utf-8")
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print("[L95UnrealArrival] " + json.dumps(row, sort_keys=True), flush=True)
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if result.returncode:
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raise SystemExit(f"Unreal commandlet failed: {stdout}; exit={result.returncode}")
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if not full or len(arrival) < 8:
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raise SystemExit(f"Unreal arrival trace incomplete: {stdout}; exit={result.returncode}")
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return row
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def main() -> int:
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parser = argparse.ArgumentParser()
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parser.add_argument("--stratum", choices=("FI", "SW"), required=True)
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parser.add_argument("--repeat", type=int, default=1)
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parser.add_argument("--phase", choices=("probe", "before", "after", "snapshot"), default="probe")
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parser.add_argument("--ready-depth", type=int, default=64)
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parser.add_argument("--background-cap", type=int, choices=(0, 1), default=1)
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parser.add_argument("--startup-boost", type=int, choices=(0, 1), default=1)
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parser.add_argument("--snapshot-file", type=Path)
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args = parser.parse_args()
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if not EDITOR.is_file():
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raise SystemExit(f"missing Unreal commandlet executable: {EDITOR}")
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run(args.stratum, args.repeat, args.phase, args.ready_depth,
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args.background_cap, args.startup_boost,
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args.snapshot_file.resolve() if args.snapshot_file else None)
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return 0
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if __name__ == "__main__":
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raise SystemExit(main())
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