standalone: rock detail restored in lattice-resolvable bands (4-16 voxels), owner-band gate added
- Relief per wavelength band compared with the owner field; the 4-8 and 8-16 voxel bands were lost.
Restored within the partition-of-unity blend; max detail gradient 0.545 (limit 0.55).
- New owner-band gate: fails all six views on de14f00, passes all six now.
- W1/W8 44/44; path hash both directions; routes 5642/5642; stair-distance, ring, thin-sheet,
coarse-panel, far-survival audits pass; bad-shell control fails.
- Cold 1.127 s vs 1.108 s (within spread); nearest-tile readiness 12.20 vs 12.16 ms.
Caveats: the 143-ray GridStair normal audit is at 62.2% vs its 60% limit (was 76.9%); in the tunnel
capture the floor shows a regular dimple pattern, and the passage shaft close-up is still smooth.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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#include "Definitions.h"
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#include "CoreMinimal.h"
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#include "VoxelForgeCore/VoxelForgeCore.h"
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#include <type_traits>
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static_assert(std::is_standard_layout_v<VoxelForgeCore::Vec3d>);
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static_assert(sizeof(VoxelForgeCore::Vec3d)==sizeof(double)*3);
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void VoxelForgeCoreUnrealHeaderCoexistenceSmoke()
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{
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const VoxelForgeCore::Vec3d query{1.0,2.0,3.0};
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const FVector enginePoint(1.0,2.0,3.0);
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(void)query;
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(void)enginePoint;
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}
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