experiment: LivingPlane - GPU wave-equation height field reacting to a moving sphere (L162)
Standalone EGL/OpenGL 4.3 compute runner (runtime GLSL, no shader compiler needed), ping-pong height/velocity field, damped wave + foundation spring + Gaussian sphere push + optional breathing, vertex-displaced render to PNG. Independent of generation. Intel ADL GT2: ~0.08 ms/step at 512^2, ~0.29 ms/step at 1024^2 (wall-time difference). .gitignore now allows Experiments/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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