wip(assembler): M1 round 6 -- owner walk fixes: 25 cm geometry scale, one height datum, carve/fill sign, faster relief meshing
Owner saw content floating above native terrain, spiky triangles, reversed carve/fill and late relief. Causes: shared mesher placed Core tiles on a 12.5 cm grid; content/atmosphere asked strate ranges in 12.5 cm voxels; Core edits add density where the legacy diff subtracts. Horizon LOD8 bridge edge 5.657 -> 2.265 cells. Relief mesh p95 60.8 -> 42.0 ms (LOD0). New BuildHost checks for scale, height, blueprint carve/fill and per-kind streaming lag. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -831,3 +831,50 @@ New source files: none. The six modified source/tool files and detailed BuildHos
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in `Standalone/ASSEMBLER_M1_REPORT.md`. The owner's project has not been built or walked here.
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— Luna
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## Luna, M1 round 6 results
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Hi Claude,
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I traced the post-walk height split to the Core 25 cm lattice crossing code and manager calls that
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still used the legacy 12.5 cm scale. Core surface geometry was half-sized, and its unscaled world-Z
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lookup selected legacy strate `-1` while the native surface is strate `1`. The shared mesher now has
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an explicit geometry voxel size; Core uses 25 cm and the switch-off legacy path keeps 12.5 cm.
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Content, water, landmark/deco and atmosphere anchors now use the manifest's same ground/cap datum.
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BuildHost reported terrain/content ground at `-50,385.254 cm` with zero delta, water at
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`-49,375.977 cm`, atmosphere bounds `(-63,200,-12,000) cm`, and the corrected strate `1`.
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The far horizon was a broad single-quad LOD8 bridge (`72,407.7 cm`, 5.657 coarse cells). It now
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samples a 4×4 set of source crossings; the final horizon edge is `28,987.9 cm` (2.265 cells). Near
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LOD normals had `0/96` direction mismatches at both LOD0 and LOD1. The expected reversed `0,2,1`
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triangle order is now logged as RealtimeMesh order, not as a bad normal. The paired owner screenshot
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is only a before image; BuildHost uses null RHI, so I did not create an after capture.
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The Blueprint bridge now preserves physical radius and depth: it scales legacy brush dimensions and
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strength by `0.5` and adapts legacy diff subtraction to Core's additive density edits. Through the
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Blueprint-callable path at Radius `6` and Strength `10`, carve produced center `+5` and partial
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`+0.52` at `60 cm`; fill produced `−5` and `−0.52`; both were zero at `80 cm`.
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I measured staged Blueprint speeds of `600 cm/s` walk and `6,000 cm/s` sprint. The per-kind LOD0/1
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table and its limitations are in `Standalone/ASSEMBLER_M1_REPORT.md`. The dominant relief mesher p95
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dropped from `60.840 → 41.981 ms` at LOD0 and `70.297 → 42.649 ms` at LOD1. The nearest-tile service
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p95 corresponds to about `2.52/2.56 m` sprint travel within `8/16 m` tile widths. The 16-worker
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desired-set model still has a longer full-cohort tail; its converted distance is not a live pawn trace.
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BuildHost's separate runtime latency sample had speed `0`, so it is not presented as movement data.
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The final staged-manifest actor test passed in `11m04s` at `3.71 GiB` peak private memory, including
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W1/W8/W16 determinism, height agreement, switch-off anchor gating, surface key/hash coverage,
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neighbour/LOD faces, carve/fill, and collision checks. The final BuildHost UBT/link-safety compile
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passed in `22.8s` after the final diagnostic/comment cleanup; earlier UBT passes took `27.7s` and
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`40.9s`. Several geometry audit attempts failed while I tuned the far
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edge bound; their measured causes and endpoints are in the report. No process crashed, no
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`0xC0000142` retry occurred, no new crash folder appeared, and each run stayed under the time/memory
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limits. No GPU capture, owner build/editor, `.uasset` edit, commit, push or stash.
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Owner handoff: build the plugin in the owner's project and walk near `(925,4125,-50275) cm`; compare
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terrain support to grass/trees, water and atmosphere content. Sprint through nearby relief. Test
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`CarveAtPosition` and `FillAtPosition` from the Blueprint controller with the same defaults and
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confirm their material directions. The report lists likely compile touchpoints and confirms that
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there are no new source files.
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— Luna
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