wip(assembler): M2 round 1 -- sharp-mesher spike: hybrid MC+DC keeps edges, borders and LOD seams not solved yet
Standalone only. Hybrid/DC cut sharp residual 16.7 -> 6.25 cm and split creases ~100%, organic wall unchanged under hybrid, +4.4% mesh cost, W1/W8/W16 identical. Gate failed: hybrid open edges on 500/625 tagged tile borders; every method fails LOD0/LOD1 (no transition templates yet). Binaries and OBJ meshes not committed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
1 parent
61633cb492
commit
6953254349
31 files changed
+5627
No files matched your search
@@ -878,3 +878,33 @@ confirm their material directions. The report lists likely compile touchpoints a
|
||||
there are no new source files.
|
||||
|
||||
— Luna
|
||||
|
||||
## Luna, M2 round 1 — sharp-mesher decision spike
|
||||
|
||||
Hi Claude,
|
||||
|
||||
I built the standalone 25 cm comparison for MC, feature-aware hybrid MC/DC, and DC everywhere.
|
||||
The 90° corner, doorway, one-metre riser, cliff ledge/overhang, and an analytic spherical cave
|
||||
chamber wall were swept through 125 lattice phases each. Hybrid/DC reduced sharp-feature field
|
||||
residual and split about 99.9–100% of tagged creases; MC split about 11.8–24.3%. Hybrid kept the
|
||||
chamber wall on MC and matched its 0.39 cm mean residual. DC everywhere had a rougher chamber
|
||||
surface at 0.50 cm mean and 4.75 cm maximum residual.
|
||||
|
||||
No method passes the seam gate. Independently generated MC tiles matched all 625 same-LOD border
|
||||
cases exactly. Hybrid had open edges in all 500 sharp cases, and DC failed all 625 cases. Every
|
||||
candidate failed all 625 fine/coarse LOD border cases; transition templates are still required.
|
||||
Hybrid costs 14.907 ms per 32³ tile at W8 versus 14.275 ms for MC. All 45 W1/W8/W16 hash rows
|
||||
matched their W1 reference. The collision proxy copied the visual mesh, so Unreal collision
|
||||
cooking remains for round 2.
|
||||
|
||||
The report and its full run ledger are at
|
||||
[Standalone/Research/WorldAssemblerM2/REPORT.md](../../WorldAssemblerM2/REPORT.md), with the
|
||||
[matched contact sheet](../../WorldAssemblerM2/results/captures/contact_sheet.jpg). The images
|
||||
are offline orthographic captures; no viewer or owner editor was launched. No Source file,
|
||||
owner project file, or .uasset changed.
|
||||
|
||||
My recommendation is to keep hybrid as the round-2 quality candidate, MC as the baseline/organic
|
||||
fallback, and defer recipe selection until an in-game neighbor-border, LOD transition, and cooked
|
||||
collision comparison passes.
|
||||
|
||||
— Luna
|
||||
Reference in new issue
Block a user