diff --git a/fable-idea.md b/fable-idea.md index e27fa0f..5af8e01 100644 --- a/fable-idea.md +++ b/fable-idea.md @@ -136,9 +136,8 @@ Original note: Noise terrain everywhere = beautiful nowhere. Deterministic desti **F18 — Far-field per-surface SHEETS. ⛔ REMOVED (owner decision, 2026-09 cleanup).** Built 2026-07-06 as a render-distance ring of heightfield "sheet" tiles past `MaxClipLevel` (meshed by `GenerateSheetMesh`); the -runtime path is deleted. `UVoxelSettings::bFarSheetRing` / `FarSheetSpanLevels` remain only so saved assets -load, and the runtime passes `bFarSheetRing = false`; the render-distance ring is plain level-`MaxClipLevel` -MC tiles (ARCHITECTURE §8.10). +runtime path, its settings and the selector's sheet branch are deleted; the render-distance ring is plain +level-`MaxClipLevel` MC tiles (ARCHITECTURE §8.10). **F19 — AI navigation & agents (function-based). PARKED (no NPCs yet); FOUNDATION BUILT 2026-07-07.** Mobs need two things the world didn't give them: (1) to *exist* away from the local player, (2) to *route*.