standalone: speed round closed -- full-payload whole view 2.16 s @8 workers; UV/colour/groups cost 0.62 s
Takeover after the PC reset. Verified at 1 and 8 workers: density, geometry, full payload and topology hashes equal for all nine outputs; routes 5642/5642; crater transaction 17 ms; player neighbourhood mesh-ready 23 ms after streaming starts. - The plugin's materials consume UV, the packed biome/slope/blend colours and the ceiling/ground sections, so the viewer-only skips stay off by default (diagnostic only: 1.53 s without them). - UVs staged as FVector2f (matches the game stream; -20 MB, no speed change). Far-bin reserve 24x. - LOD6 is the long pole: 32.7 M density samples, 1.83 M vertices, ~1.1 s. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1856,7 +1856,7 @@ private:
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ActiveSpatialBinSize=BinResolution;
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// Primitive bounds overlap multiple cells. Reserve from the measured bins-per-primitive
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// density for each grid instead of repeatedly rehashing from a 2x primitive guess.
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const size_t BinsPerPrimitive=bBuildAxisBins?96u:24u;
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const size_t BinsPerPrimitive=bBuildAxisBins?96u:24u;
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SpatialBins.reserve(std::max<size_t>(Primitives.size()*BinsPerPrimitive,1u));
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if(!bBuildAxisBins)
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{
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