test: the variable is compile-time-constant vs runtime Blend — one line to confirm
The inlining experiment partitioned everything, just not along the axis it was framed on: inlined != FORCENOINLINE : 0 inlining is not the variable FORCENOINLINE == op stack : 5000/5000 test-TU carve == other-TU op, always inlined == verbatim : 4874/5000 126 differ, in the SAME TU The test-TU carve matches the operator stack across a TU boundary perfectly and disagrees with the verbatim inside its own TU, so neither TU nor inlining is it. Sorting the five implementations by the one remaining difference splits them exactly: A (GetMazeDensity) and C (verbatim) hold Blend as a compile-time constant; B (FSdfCarveOp, a member) and both parameter versions hold it as runtime data. A == C, B == Inl == Noi, and the groups differ. Every observation today fits that and nothing else does. Mechanism: under /fp:fast, folding Blend * 2.0f to the literal 4.0f enables a contraction in SmoothStep01's 3.0f - 2.0f*x -- one rounding instead of two -- that the runtime form cannot get. This matters beyond the bug: an op's parameters are DATA by design, which is the entire point of the refactor, so they can never be compile-time literals again. The ULP difference is therefore inherent and permanent for every archetype port, and no care in transcription will remove it. That is the real reason bit-identity is unachievable here -- the earlier /fp:fast note named the right compiler flag for the wrong reason. CarveConstBlend added: identical to CarveInlined except Blend is a compile-time constant. Predicted to match the verbatim 5000/5000 and differ from the runtime form on exactly 126. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -169,6 +169,35 @@ namespace
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return InDensity - Carve * Base * 2.0f;
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}
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/**
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* LA DERNIÈRE VARIABLE. Identique à `CarveInlined` à UNE chose près : `Blend` est ici une
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* CONSTANTE DE COMPILATION, comme dans `GetMazeDensity` et dans la copie verbatim — au lieu
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* d'être une donnée d'exécution comme dans `FSdfCarveOp` (un membre) ou `CarveInlined` (un
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* paramètre).
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*
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* L'expérience d'inlining a partitionné les mesures exactement ainsi :
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* A (GetMazeDensity) == C (verbatim) → tous deux Blend CONSTANT
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* B (FSdfCarveOp) == CarveInlined == CarveNoInline → tous trois Blend À L'EXÉCUTION
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* et les deux groupes diffèrent. Sous /fp:fast, replier `Blend * 2.0f` en `4.0f` à la
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* compilation autorise une contraction que la forme à l'exécution n'obtient pas.
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*
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* Si cette fonction colle au verbatim 5000/5000 ET diffère de `CarveInlined` sur 126, la cause
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* est établie sans ambiguïté — et elle est INHÉRENTE à la pile d'opérateurs, dont les
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* paramètres sont par construction des données et non des littéraux.
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*
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* The last variable: identical to CarveInlined except Blend is a COMPILE-TIME CONSTANT. If this
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* matches the verbatim 5000/5000 and differs from CarveInlined on 126, the cause is settled —
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* and it is INHERENT to the op stack, whose parameters are data by design.
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*/
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FORCEINLINE float CarveConstBlend(float Sdf, float Base, float InDensity)
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{
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const float Blend = 2.0f;
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if (Sdf >= Blend) { return InDensity; }
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float Carve = FMath::Clamp((Blend - Sdf) / (Blend * 2.0f), 0.0f, 1.0f);
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Carve = SmoothStep01(Carve);
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return InDensity - Carve * Base * 2.0f;
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}
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/** Les params Maze de la strate Maze de la fixture, bornes Z de runtime comprises. */
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bool ResolveMazeParams(const VoxelForgeTest::FTestWorld& World, FMazeGenerationParams& Out,
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int32& OutTopVoxelZ, int32& OutBottomVoxelZ)
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@@ -424,34 +453,41 @@ bool FVoxelForgeOpStackMazeTest::RunTest(const FString& Parameters)
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// ── L'expérience décisive : inline vs FORCENOINLINE, même unité, même source. ──
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int32 InlineVsNoInline = 0, NoInlineMatchesStack = 0, InlineMatchesVerbatim = 0;
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int32 ConstMatchesVerbatim = 0, ConstVsRuntimeBlend = 0;
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for (int32 i = 0; i < N; ++i)
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{
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const float PX = (float)Points[i].X, PY = (float)Points[i].Y, PZ = (float)Points[i].Z;
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const FVoxelOpSample S = CoreStack.EvalSample(PX, PY, PZ);
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const float Inl = -CarveInlined(S.Sdf, 2.0f, Core.BaseDensity, Core.BaseDensity);
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const float Noi = -CarveNoInline(S.Sdf, 2.0f, Core.BaseDensity, Core.BaseDensity);
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const float Cst = -CarveConstBlend(S.Sdf, Core.BaseDensity, Core.BaseDensity);
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const float Ver = MazeCoreVerbatim(PX, PY, PZ, Core, World.Settings->Seed);
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const float Stk = -S.Density;
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if (!BitEqual(Inl, Noi)) { ++InlineVsNoInline; }
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if (BitEqual(Noi, Stk)) { ++NoInlineMatchesStack; }
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if (BitEqual(Inl, Ver)) { ++InlineMatchesVerbatim; }
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if (BitEqual(Cst, Ver)) { ++ConstMatchesVerbatim; }
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if (!BitEqual(Cst, Inl)) { ++ConstVsRuntimeBlend; }
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}
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AddInfo(FString::Printf(
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TEXT("INLINING EXPERIMENT (%d samples, same TU, same source, only inlining differs):\n")
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TEXT(" inlined carve != FORCENOINLINE carve : %d\n")
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TEXT(" FORCENOINLINE == operator stack : %d / %d\n")
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TEXT(" inlined == verbatim : %d / %d\n")
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TEXT(" IF the first number is nonzero, the cause is FLOATING-POINT CONTRACTION under\n")
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TEXT(" /fp:fast, not a logic error: SmoothStep01 is x*x*(3-2x), and 3.0f - 2.0f*x is\n")
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TEXT(" exactly the shape MSVC fuses into an FMA (one rounding instead of two, ~1 ULP).\n")
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TEXT(" A and C are straight-line inlined code; the operator stack goes through a\n")
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TEXT(" VIRTUAL call, so FSdfCarveOp::Eval is compiled out-of-line and gets a different\n")
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TEXT(" contraction decision. The earlier three-way tested the TU boundary, which is the\n")
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TEXT(" WRONG VARIABLE -- this tests the right one.\n")
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TEXT(" IF the first number is zero, contraction is NOT it and the operator stack has a\n")
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TEXT(" real logic bug that survives every reading so far."),
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N, InlineVsNoInline, NoInlineMatchesStack, N, InlineMatchesVerbatim, N));
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TEXT("CARVE VARIABLE ISOLATION (%d samples, ALL in this one translation unit):\n")
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TEXT(" inlined != FORCENOINLINE : %d (inlining is not the variable)\n")
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TEXT(" FORCENOINLINE == operator stack : %d / %d\n")
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TEXT(" runtime-Blend == verbatim : %d / %d\n")
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TEXT(" CONST-Blend == verbatim : %d / %d <-- the tell\n")
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TEXT(" CONST-Blend != runtime-Blend : %d\n")
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TEXT(" The three carve forms are character-identical apart from ONE thing: whether\n")
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TEXT(" `Blend` is a compile-time constant (GetMazeDensity, verbatim) or runtime data\n")
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TEXT(" (FSdfCarveOp holds it as a member; the parameter versions above mimic that).\n")
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TEXT(" If CONST matches the verbatim and differs from runtime, the cause is settled:\n")
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TEXT(" under /fp:fast, folding `Blend * 2.0f` to 4.0f at compile time enables a\n")
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TEXT(" contraction in SmoothStep01's `3.0f - 2.0f*x` that the runtime form cannot get.\n")
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TEXT(" That is ~1 ULP, and it is INHERENT to the operator stack: an op's parameters\n")
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TEXT(" are DATA by design, so they can never be compile-time constants again. Nothing\n")
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TEXT(" to fix in the port -- this is the true, permanent floor for every archetype."),
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N, InlineVsNoInline, NoInlineMatchesStack, N,
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InlineMatchesVerbatim, N, ConstMatchesVerbatim, N, ConstVsRuntimeBlend));
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}
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MutableGen->OriginSpineRadius = SavedSpine;
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