wip(assembler): round L23 -- inter-strate passages planned from the resolved layout and carved
After L22 the FI -> SW passage no longer connected the strates (legacy owner-voxel coordinates, lower end 23 m above SW), and Core never carved passages through the bands. Now the director plans passages from the resolved layout (PlanResolvedLayoutPassagesV1; deterministic hash of seed/strates/connection; placement disk from PassageConfig, 8-24 m around (0,0)); shared composition applies generator field -> bands -> bounded passage carve and support shelf, opening the bands only along the tunnel. Mouths bind to the strate routes. Capsule audit: 0 blocked / 0 unsupported (325,962 samples FI, 284,319 TunnelNetwork), negative controls detected; all 8 generator kinds exercised. SW away from the passage is bit-identical. Layout V3, evaluator 9. Open: look not yet natural (stepped tube in FI void, terraced SW arrival); SW-as-upper route planning fails; Unreal adapter uncompiled. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
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@@ -67,6 +67,7 @@ namespace
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std::filesystem::path ResolvedLayoutOutputPath;
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bool ResolvedLayoutOnly=false;
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bool AuditResolvedLayoutBoundaries=false;
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bool AuditResolvedLayoutPassages=false;
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bool AuditSurfaceClearance=false;
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};
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@@ -125,6 +126,7 @@ namespace
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" --resolved-layout-output=FILE (canonical plan-time layout snapshot)\n"
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" --resolved-layout-only (exit after plan and snapshot validation)\n"
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" --audit-resolved-layout-boundaries (query Core at each recorded endpoint)\n"
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" --audit-resolved-layout-passages (capsule, support, route-binding and blocked-control audit)\n"
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" --audit-surface-clearance (sample biome terrain/caps against the resolved ceiling)\n"
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" --auto-surface-camera (place the 27-tile cube on this seed's surface)\n"
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" --mesh-coverage (report non-empty tiles and indexed triangles)\n"
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@@ -145,6 +147,7 @@ namespace
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if(arg=="--world-assembler-prototype")options.WorldAssemblerPrototype=true;
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else if(arg=="--resolved-layout-only")options.ResolvedLayoutOnly=true;
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else if(arg=="--audit-resolved-layout-boundaries")options.AuditResolvedLayoutBoundaries=true;
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else if(arg=="--audit-resolved-layout-passages")options.AuditResolvedLayoutPassages=true;
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else if(arg=="--audit-surface-clearance")options.AuditSurfaceClearance=true;
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else if(arg=="--stream-benchmark")options.StreamBenchmark=true;
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else if(arg=="--stream-pipeline")options.StreamPipeline=true;
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@@ -332,14 +335,14 @@ int main(int argc,char** argv)
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&&!StandaloneWorldAssemblyPrototype::AttachFloatingIslandWorldAssembly(
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*ownerWorld,ownerJsonRoot,worldAssembly,error))
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{std::fprintf(stderr,"Floating-island assembly setup failed: %s\n",error.c_str());return 2;}
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VoxelForgeCore::ResolvedLayoutSnapshotV2 resolvedLayout;
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VoxelForgeCore::ResolvedLayoutSnapshotV3 resolvedLayout;
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{
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const std::string_view variant=options.FloatingIslandsRecipe?"floating-islands":"surface-world";
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if(!StandaloneWorldAssemblyPrototype::BuildResolvedLayoutSnapshot(
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*ownerWorld,worldAssembly,variant,resolvedLayout,error))
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{std::fprintf(stderr,"Resolved-layout snapshot failed: %s\n",error.c_str());return 2;}
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const std::string layoutJson=resolvedLayout.ToJson();
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const auto roundTrip=VoxelForgeCore::ResolvedLayoutSnapshotV2::FromJson(layoutJson,error);
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const auto roundTrip=VoxelForgeCore::ResolvedLayoutSnapshotV3::FromJson(layoutJson,error);
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if(!roundTrip||roundTrip->ToJson()!=layoutJson||roundTrip->stableIdentity!=resolvedLayout.stableIdentity)
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{if(error.empty())error="resolved-layout canonical serialization did not round-trip";
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std::fprintf(stderr,"Resolved-layout round trip failed: %s\n",error.c_str());return 2;}
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@@ -352,16 +355,16 @@ int main(int argc,char** argv)
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output.write(layoutJson.data(),static_cast<std::streamsize>(layoutJson.size()));
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if(!output){std::fprintf(stderr,"Resolved-layout snapshot write failed: %s\n",options.ResolvedLayoutOutputPath.c_str());return 2;}
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}
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const auto controls=VoxelForgeCore::AuditResolvedLayoutValidatorV2();
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const auto controls=VoxelForgeCore::AuditResolvedLayoutValidatorV3();
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std::vector<VoxelForgeCore::ResolvedLayoutIssueV2> compatibilityIssues;
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std::string compatibilityError;
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const bool compatibilityAccepted=resolvedLayout.validate(
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VoxelForgeCore::ResolvedLayoutValidationModeV2::compatibility,
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VoxelForgeCore::ResolvedLayoutValidationModeV3::compatibility,
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compatibilityIssues,compatibilityError);
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std::vector<VoxelForgeCore::ResolvedLayoutIssueV2> strictIssues;
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std::string strictError;
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const bool strictAccepted=resolvedLayout.validate(
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VoxelForgeCore::ResolvedLayoutValidationModeV2::strict,strictIssues,strictError);
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VoxelForgeCore::ResolvedLayoutValidationModeV3::strict,strictIssues,strictError);
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std::printf("[ResolvedLayoutSnapshot] schema=%u stable_identity=%s strata=%zu bytes=%zu round_trip=PASS\n",
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resolvedLayout.schemaVersion,resolvedLayout.stableIdentity.c_str(),resolvedLayout.strates.size(),layoutJson.size());
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std::printf("[ResolvedLayoutCompatibility] accepted=%s issues=%zu error=%s\n",
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@@ -548,5 +551,6 @@ int main(int argc,char** argv)
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options.RegionCrossing,options.AuditTileShapeReadiness,
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options.DiagnosticSlowShapeCompileMs,options.AuditBasePageEquivalence,
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options.AuditRouteParity,options.AuditResolvedLayoutBoundaries,
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options.AuditResolvedLayoutPassages,
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&resolvedLayout);
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}
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