wip(unreal): round 3 -- owner's in-game defects classified; opening room fixed; Core biome query
Luna, integration round 3, from the owner's four in-game screenshots: - Capsule rings at the opening and the shaft continuing through the cave room were Core world defects: the synthetic bore is removed and the opening gets a finite origin room and floor (solid below). New world version, W1/W8/W16 identical: density a8bcb72d41092503, mesh 90f29ba15e24579f, payload 82c6b489e7bb7fd7, topology 7b99448a1f844f2c. - B-side landing and surface: headless coverage found no missing tiles or LOD-transition gaps (960 / 640 fine tiles compiled after travel); best explained by Core's missing SurfaceWorld representation. Null-RHI cannot rule out a presentation-only issue. - Core mode GetBiomeAtWorldLocation now answers (e.g. Biome_Surface_Plain); biome terrain itself is not generated yet (proposal: native Core SurfaceWorld evaluator). Owner checked the Step29 viewer himself: the surface strate type is absent there too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -12463,16 +12463,12 @@ int32 AVoxelWorld::GetStrateAtPosition(FVector WorldPosition) const
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FVoxelBiomeQuery AVoxelWorld::GetBiomeAtWorldLocation(FVector WorldLocation) const
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{
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FVoxelBiomeQuery Out;
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if (bUseVoxelForgeCore)
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{
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// Core ne publie pas encore le query biome historique.
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// Core does not expose the legacy biome query API yet.
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return Out;
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}
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if (!Generator) return Out;
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// Bring the world point into actor-LOCAL voxel space — the SAME transform the decoration scatter
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// applies (UpdateDecorations), so the probe agrees with where props actually land.
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// Convert using the legacy generator's authored voxel size; Core still queries this biome field.
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// Convertir avec l'échelle historique du générateur; Core interroge toujours ce champ de biomes.
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const FVector Local = GetActorTransform().InverseTransformPosition(WorldLocation);
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const float VX = Local.X / VOXEL_SIZE;
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const float VY = Local.Y / VOXEL_SIZE;
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