perf(core): FloatingIslands whole view 16.7 s -> 7.4 s (L51); research R20

Measured first: 45% of FI tiles are all-air, yet FloatingIslandFieldV1 returned unknown for any box near
an island AABB (25,536 unknown boxes, 0 tile skips). Conservative ranges for island bodies, root lobes,
buttresses, connectors, surface detail and smooth-min budgets now let the shared box classifier prove FI
air/solid (216 tile skips; 28.6 M audited samples, 0 violations). The X8 path reuses its FI preflight
samples. LOD7-8 far-shell and column work is skipped outside per-tile island/connector influence bounds
(farHorizonVersion 4 -> 5). FI 16.74 -> 7.36 s (-56%), FI moving entering-tile p50 halved; SW unchanged.
Peer determinism (Clang/GCC W1/W8/W12, random cameras) PASS; fast/medium/full PASS.
Research R20: world-type catalogue and dreamcore/liminal concepts (revised after a deepening pass).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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Fr0zkaandClaude Opus 5.5 committed 2026-10-24 20:36:54 +02:00
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+293 -13
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@@ -695,6 +695,38 @@ namespace floating_island_detail
return (std::sqrt(std::max(q, 0.0)) - 1.0) * Parameters.MinimumRadius;
}
inline FRootLobeParameters RootLobeParametersForBounds(
const FloatingIslandRecipeV1& recipe,const FloatingIslandAnchorV1& island,
std::int32_t rootIndex)
{
constexpr std::array<std::array<double,2>,4> pattern{{
{{-0.92,-0.12}},{{0.28,0.98}},{{0.83,-0.42}},{{-0.16,-0.94}}}};
const std::uint64_t salt=0x524f4f540000ull+static_cast<std::uint64_t>(rootIndex);
const std::uint64_t roll=Roll(recipe.seed,island.stableId,salt);
const double radius=static_cast<double>(island.radiusSubvoxels);
const double rootDepth=radius*Q16ToDouble(recipe.rootDepthRatioQ16);
const double crustBottom=static_cast<double>(IslandCrustBottom(recipe,island));
const bool centralButtress=rootIndex==4;
const double orbit=centralButtress?0.0:radius*(0.17+0.07*UnitHash(roll));
const double rootX=static_cast<double>(island.centerSubvoxels[0])
+(centralButtress?0.0:pattern[static_cast<std::size_t>(rootIndex)][0]*orbit);
const double rootY=static_cast<double>(island.centerSubvoxels[1])
+(centralButtress?0.0:pattern[static_cast<std::size_t>(rootIndex)][1]*orbit);
const double shortRootVariation=UnitHash(Roll(recipe.seed,island.stableId,salt^0x4c454eull));
const double lengthRatio=centralButtress?1.0:(rootIndex==0?1.0
:Q16ToDouble(island.taperEndQ16)*(0.82+0.18*shortRootVariation));
const double lowerDepth=rootDepth*lengthRatio;
const double embedDepth=rootDepth*(centralButtress?0.22:(rootIndex==0?0.30:0.22));
const double verticalRadius=0.5*(lowerDepth+embedDepth);
const double centerZ=crustBottom+0.5*(embedDepth-lowerDepth);
const double rx=radius*(centralButtress?0.25
:0.15+0.055*UnitHash(Roll(recipe.seed,island.stableId,salt^0x5258ull)));
const double ry=radius*(centralButtress?0.25
:0.15+0.065*UnitHash(Roll(recipe.seed,island.stableId,salt^0x5259ull)));
return {rootX,rootY,centerZ,rx*rx,ry*ry,verticalRadius*verticalRadius,
std::min({rx,ry,verticalRadius})};
}
inline double ApplySurfaceDetail(const FloatingIslandRecipeV1& recipe,
std::uint64_t featureId, double structural,
double x, double y, double z, double detailScale = 1.0)
@@ -845,6 +877,227 @@ namespace floating_island_detail
return std::max({horizontal, upper, lower});
}
struct FScalarRange
{
double minimum=0.0,maximum=0.0;
};
struct FDensityRange
{
double minimum=0.0,maximum=0.0;
};
inline double DistanceToRange(double minimum,double maximum,double value)
{
if(value<minimum)return minimum-value;
if(value>maximum)return value-maximum;
return 0.0;
}
inline double MaximumDistanceToRange(double minimum,double maximum,double value)
{
return std::max(std::abs(minimum-value),std::abs(maximum-value));
}
inline FScalarRange AffineRange(double xMinimum,double xMaximum,double xOffset,
double xScale,double yMinimum,double yMaximum,double yOffset,double yScale)
{
const double xa=(xMinimum-xOffset)*xScale,xb=(xMaximum-xOffset)*xScale;
const double ya=(yMinimum-yOffset)*yScale,yb=(yMaximum-yOffset)*yScale;
return {std::min(xa,xb)+std::min(ya,yb),
std::max(xa,xb)+std::max(ya,yb)};
}
inline FScalarRange AbsoluteRange(double minimum,double maximum)
{
const double minimumAbsolute=minimum<=0.0&&maximum>=0.0
?0.0:std::min(std::abs(minimum),std::abs(maximum));
return {minimumAbsolute,std::max(std::abs(minimum),std::abs(maximum))};
}
inline double RectangleSdf(double x,double y)
{
return std::hypot(std::max(x,0.0),std::max(y,0.0))
+std::min(std::max(x,y),0.0);
}
inline double RoundedBoxSdf(double x,double y,double z)
{
return std::sqrt(std::max(x,0.0)*std::max(x,0.0)
+std::max(y,0.0)*std::max(y,0.0)
+std::max(z,0.0)*std::max(z,0.0))
+std::min(std::max(x,std::max(y,z)),0.0);
}
inline FDensityRange RootLobeRange(const FloatingIslandRecipeV1& recipe,
const FloatingIslandAnchorV1& island,std::int32_t rootIndex,
const std::array<double,3>& minimum,const std::array<double,3>& maximum)
{
const FRootLobeParameters root=RootLobeParametersForBounds(recipe,island,rootIndex);
const double dxMinimum=DistanceToRange(minimum[0],maximum[0],root.RootX);
const double dyMinimum=DistanceToRange(minimum[1],maximum[1],root.RootY);
const double dzMinimum=DistanceToRange(minimum[2],maximum[2],root.CenterZ);
const double dxMaximum=MaximumDistanceToRange(minimum[0],maximum[0],root.RootX);
const double dyMaximum=MaximumDistanceToRange(minimum[1],maximum[1],root.RootY);
const double dzMaximum=MaximumDistanceToRange(minimum[2],maximum[2],root.CenterZ);
const double qMinimum=dxMinimum*dxMinimum/root.RadiusXSquared
+dyMinimum*dyMinimum/root.RadiusYSquared
+dzMinimum*dzMinimum/root.VerticalRadiusSquared;
const double qMaximum=dxMaximum*dxMaximum/root.RadiusXSquared
+dyMaximum*dyMaximum/root.RadiusYSquared
+dzMaximum*dzMaximum/root.VerticalRadiusSquared;
return {(std::sqrt(std::max(qMinimum,0.0))-1.0)*root.MinimumRadius,
(std::sqrt(std::max(qMaximum,0.0))-1.0)*root.MinimumRadius};
}
inline FDensityRange IslandDensityRange(const FloatingIslandRecipeV1& recipe,
const FloatingIslandAnchorV1& island,const std::array<double,3>& minimum,
const std::array<double,3>& maximum)
{
const double radius=static_cast<double>(island.radiusSubvoxels);
const double contour=static_cast<double>(recipe.contourWarpSubvoxels);
const double radialMinimum=std::hypot(
DistanceToRange(minimum[0],maximum[0],
static_cast<double>(island.centerSubvoxels[0])),
DistanceToRange(minimum[1],maximum[1],
static_cast<double>(island.centerSubvoxels[1])));
const double radialMaximum=std::max({
std::hypot(minimum[0]-island.centerSubvoxels[0],minimum[1]-island.centerSubvoxels[1]),
std::hypot(minimum[0]-island.centerSubvoxels[0],maximum[1]-island.centerSubvoxels[1]),
std::hypot(maximum[0]-island.centerSubvoxels[0],minimum[1]-island.centerSubvoxels[1]),
std::hypot(maximum[0]-island.centerSubvoxels[0],maximum[1]-island.centerSubvoxels[1])});
const double top=static_cast<double>(island.topZSubvoxels);
const double topDrop=std::max(0.0,(1.0-Q16ToDouble(recipe.topFlattenQ16))
*static_cast<double>(island.topHalfSubvoxels)*2.0);
const double topDistanceMinimum=minimum[2]-top;
const double topDistanceMaximum=maximum[2]-(top-topDrop);
const double sideDistanceMinimum=radialMinimum-std::max(0.0,radius+contour);
const double sideDistanceMaximum=recipe.geometryVersion<2
?radialMaximum:radialMaximum-std::max(0.0,radius-contour);
double lowerMinimum=0.0,lowerMaximum=0.0;
if(recipe.geometryVersion<2)
{
const double bottom=static_cast<double>(island.bottomZSubvoxels);
lowerMinimum=bottom-maximum[2];
lowerMaximum=bottom-minimum[2];
}
else
{
const double crust=static_cast<double>(IslandCrustBottom(recipe,island));
lowerMinimum=crust-maximum[2];
lowerMaximum=crust+radius*0.16-minimum[2];
}
double structuralMinimum=std::max({topDistanceMinimum,
sideDistanceMinimum,lowerMinimum});
double structuralMaximum=std::max({topDistanceMaximum,
sideDistanceMaximum,lowerMaximum});
if(recipe.geometryVersion>=2)
{
const double rootBlend=std::clamp(radius*0.12,2.0*Q,5.0*Q);
for(std::int32_t root=0;root<RootCount(recipe,island);++root)
{
const FDensityRange rootRange=RootLobeRange(recipe,island,root,minimum,maximum);
structuralMinimum=std::min(structuralMinimum,rootRange.minimum)-rootBlend*0.25;
structuralMaximum=std::min(structuralMaximum,rootRange.maximum);
}
if(recipe.geometryVersion>=5&&recipe.geometryVersion<8
&&island.ordinal==recipe.anchorIslandOrdinal
&&recipe.anchorRootBottomZSubvoxels<island.bottomZSubvoxels)
{
const double rootTop=static_cast<double>(IslandCrustBottom(recipe,island));
const double rootBottom=static_cast<double>(recipe.anchorRootBottomZSubvoxels);
const double rootRadius=static_cast<double>(recipe.anchorRootRadiusSubvoxels);
const double anchorMinimum=std::max({radialMinimum-rootRadius,
rootBottom-maximum[2],minimum[2]-rootTop});
const double anchorMaximum=std::max({radialMaximum-0.92*rootRadius,
rootBottom-minimum[2],maximum[2]-rootTop});
const double anchorDetail=0.75*static_cast<double>(recipe.roughnessSubvoxels);
const double anchorBlend=std::clamp(rootRadius*0.12,3.0*Q,6.0*Q);
structuralMinimum=std::min(structuralMinimum,anchorMinimum-anchorDetail)
-anchorBlend*0.25;
structuralMaximum=std::min(structuralMaximum,anchorMaximum+anchorDetail);
}
}
const double finalDetail=static_cast<double>(recipe.roughnessSubvoxels);
return {structuralMinimum-finalDetail,structuralMaximum+finalDetail};
}
inline FDensityRange ConnectorDensityRange(const FloatingIslandRecipeV1& recipe,
const FloatingIslandConnectorV1& edge,const std::array<double,3>& minimum,
const std::array<double,3>& maximum)
{
const double ax=static_cast<double>(edge.startSubvoxels[0]);
const double ay=static_cast<double>(edge.startSubvoxels[1]);
const double az=static_cast<double>(edge.startSubvoxels[2]);
const double dx=static_cast<double>(edge.endSubvoxels[0])-ax;
const double dy=static_cast<double>(edge.endSubvoxels[1])-ay;
const double dz=static_cast<double>(edge.endSubvoxels[2])-az;
const double length=std::hypot(dx,dy);
if(!(length>0.0))return {static_cast<double>(MaxDensity),static_cast<double>(MaxDensity)};
const double ux=dx/length,uy=dy/length;
const FScalarRange along=AffineRange(minimum[0],maximum[0],ax,ux,
minimum[1],maximum[1],ay,uy);
const FScalarRange signedSide=AffineRange(minimum[0],maximum[0],ax,-uy,
minimum[1],maximum[1],ay,ux);
const FScalarRange side=AbsoluteRange(signedSide.minimum,signedSide.maximum);
const double qxMinimum=side.minimum-static_cast<double>(edge.halfWidthSubvoxels);
const double qxMaximum=side.maximum-static_cast<double>(edge.halfWidthSubvoxels);
const FScalarRange alongCenter=AbsoluteRange(along.minimum-0.5*length,
along.maximum-0.5*length);
const double qyMinimum=alongCenter.minimum-0.5*length;
const double qyMaximum=alongCenter.maximum-0.5*length;
const double horizontalMinimum=RectangleSdf(qxMinimum,qyMinimum);
const double horizontalMaximum=RectangleSdf(qxMaximum,qyMaximum);
const double tMinimum=std::clamp(along.minimum/length,0.0,1.0);
const double tMaximum=std::clamp(along.maximum/length,0.0,1.0);
const double deckAtMinimum=az+dz*tMinimum;
const double deckAtMaximum=az+dz*tMaximum;
const double deckMinimum=std::min(deckAtMinimum,deckAtMaximum);
const double deckMaximum=std::max(deckAtMinimum,deckAtMaximum);
const std::uint64_t westernEdgeId=StableId(recipe.seed,0x200000000ull,
0x425249444745ull);
const bool westernSupportConnector=edge.stableId==westernEdgeId;
if(recipe.geometryVersion>=2&&WorldAssemblyEvaluatorVersion>=183
&&westernSupportConnector)
{
const double minimumHalfWidth=static_cast<double>(recipe.routeConstraints.capsuleRadiusSubvoxels+Q);
const double baseHalfWidth=static_cast<double>(edge.halfWidthSubvoxels);
const double halfWidthMinimum=std::max(minimumHalfWidth,baseHalfWidth-0.48*Q);
const double halfWidthMaximum=std::max(minimumHalfWidth,baseHalfWidth+0.48*Q);
const double roundingMinimum=std::min({1.5*Q,halfWidthMinimum*0.6,
static_cast<double>(edge.thicknessSubvoxels)*0.45});
const double roundingMaximum=std::min({1.5*Q,halfWidthMaximum*0.6,
static_cast<double>(edge.thicknessSubvoxels)*0.45});
const double roundedXMinimum=side.minimum-halfWidthMaximum+roundingMinimum;
const double roundedXMaximum=side.maximum-halfWidthMinimum+roundingMaximum;
const double roundedYMinimum=alongCenter.minimum-0.5*length+roundingMinimum;
const double roundedYMaximum=alongCenter.maximum-0.5*length+roundingMaximum;
const double halfThickness=0.5*static_cast<double>(edge.thicknessSubvoxels);
const double centerMinimum=deckMinimum-halfThickness;
const double centerMaximum=deckMaximum-halfThickness;
const double differenceMinimum=minimum[2]-centerMaximum;
const double differenceMaximum=maximum[2]-centerMinimum;
const FScalarRange absoluteDifference=AbsoluteRange(differenceMinimum,differenceMaximum);
const double roundedZMinimum=absoluteDifference.minimum-halfThickness+roundingMinimum;
const double roundedZMaximum=absoluteDifference.maximum-halfThickness+roundingMaximum;
return {RoundedBoxSdf(roundedXMinimum,roundedYMinimum,roundedZMinimum),
RoundedBoxSdf(roundedXMaximum,roundedYMaximum,roundedZMaximum)};
}
const double thickness=static_cast<double>(edge.thicknessSubvoxels);
const double maximumArch=recipe.geometryVersion>=2&&WorldAssemblyEvaluatorVersion<172
?2.0*thickness:0.0;
const double upperMinimum=minimum[2]-deckMaximum;
const double upperMaximum=maximum[2]-deckMinimum;
const double lowerMinimum=deckMinimum-thickness-maximumArch-maximum[2];
const double lowerMaximum=deckMaximum-thickness-minimum[2];
return {std::max({horizontalMinimum,upperMinimum,lowerMinimum}),
std::max({horizontalMaximum,upperMaximum,lowerMaximum})};
}
inline std::int64_t FieldDensity(const FloatingIslandRecipeV1& recipe,
const FloatingIslandPlanV1& plan,
std::int64_t x, std::int64_t y, std::int64_t z)
@@ -2104,19 +2357,46 @@ FieldInterval FloatingIslandFieldV1::interval(std::int64_t minX, std::int64_t mi
|| !floating_island_detail::ValidScalar(minX) || !floating_island_detail::ValidScalar(minY)
|| !floating_island_detail::ValidScalar(minZ) || !floating_island_detail::ValidScalar(maxX)
|| !floating_island_detail::ValidScalar(maxY) || !floating_island_detail::ValidScalar(maxZ)) return result;
const std::array<std::int64_t, 3> minimum{minX, minY, minZ};
const std::array<std::int64_t, 3> maximum{maxX, maxY, maxZ};
for (const auto& island : plan_->islands)
if (floating_island_detail::Intersects(minimum, maximum,
island.influenceMinimumSubvoxels, island.influenceMaximumSubvoxels)) return result;
for (const auto& edge : plan_->clusterEdges)
if (floating_island_detail::Intersects(minimum, maximum,
edge.influenceMinimumSubvoxels, edge.influenceMaximumSubvoxels)) return result;
// Root is void. A box outside every lobe/taper/blend/connector influence bound proves air.
// La racine est le vide : une boite hors des influences bornees prouve l'air.
result.known = true;
result.minimumDensitySubvoxels = 0;
result.maximumDensitySubvoxels = floating_island_detail::MaxDensity;
using namespace floating_island_detail;
if (plan_->islands.empty())
return {true,MaxDensity,MaxDensity};
const std::array<double,3> minimum{static_cast<double>(minX),
static_cast<double>(minY),static_cast<double>(minZ)};
const std::array<double,3> maximum{static_cast<double>(maxX),
static_cast<double>(maxY),static_cast<double>(maxZ)};
double fieldMinimum=static_cast<double>(MaxDensity);
double fieldMaximum=static_cast<double>(MaxDensity);
for(const auto& island:plan_->islands)
{
FDensityRange group=IslandDensityRange(*recipe_,island,minimum,maximum);
for(const auto& edge:plan_->clusterEdges)
{
if(edge.fromIslandId!=island.stableId)continue;
const FDensityRange connector=ConnectorDensityRange(*recipe_,edge,minimum,maximum);
const double detail=recipe_->geometryVersion>=2
?static_cast<double>(recipe_->roughnessSubvoxels):0.0;
group.minimum=std::min(group.minimum,connector.minimum-detail)
-static_cast<double>(recipe_->blendRadiusSubvoxels)*0.25;
group.maximum=std::min(group.maximum,connector.maximum+detail);
}
fieldMinimum=std::min(fieldMinimum,group.minimum);
fieldMaximum=std::min(fieldMaximum,group.maximum);
}
if(!std::isfinite(fieldMinimum)||!std::isfinite(fieldMaximum))return result;
// These interval operations are shared by native and future generator classifiers: SDF
// intersections take max, unions take min, and smooth unions subtract at most k/4.
// Keep two subvoxels of slack for floating bounds followed by the field's integer rounding.
// Ces bornes servent les generateurs actuels et futurs : intersections=max, unions=min.
const double minimumRounded=std::clamp(std::floor(fieldMinimum)-2.0,
-static_cast<double>(MaxDensity),static_cast<double>(MaxDensity));
const double maximumRounded=std::clamp(std::ceil(fieldMaximum)+2.0,
-static_cast<double>(MaxDensity),static_cast<double>(MaxDensity));
if(minimumRounded>maximumRounded)return result;
result.known=true;
result.minimumDensitySubvoxels=static_cast<std::int64_t>(minimumRounded);
result.maximumDensitySubvoxels=static_cast<std::int64_t>(maximumRounded);
return result;
}
+21 -6
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@@ -3121,20 +3121,36 @@ public:
}
bool bHasLegacySurfaceSample=false;
bool bHasNativeIslandSample=false;
std::array<float,8> NativeIslandDensity{};
std::array<bool,8> HasNativeIslandSample{};
for(int32 Lane=0;Lane<Count;++Lane)
{
const float SampleX=static_cast<float>(XStart+Lane*XStep);
const float SampleY=static_cast<float>(Y);
const float SampleZ=static_cast<float>(Z);
bHasLegacySurfaceSample|=UsesLegacySurfaceField(SampleX,SampleY,SampleZ);
float IslandDensity=0.0f;
bHasNativeIslandSample|=NativeFloatingIslandDensityAt(
SampleX,SampleY,SampleZ,IslandDensity);
HasNativeIslandSample[static_cast<std::size_t>(Lane)]=NativeFloatingIslandDensityAt(
SampleX,SampleY,SampleZ,NativeIslandDensity[static_cast<std::size_t>(Lane)]);
bHasNativeIslandSample|=HasNativeIslandSample[static_cast<std::size_t>(Lane)];
}
if(bHasLegacySurfaceSample||bHasNativeIslandSample)
{
for(int32 Lane=0;Lane<Count;++Lane)
OutDensity[Lane]=DensityAtLattice(XStart+Lane*XStep,Y,Z);
{
const std::size_t Index=static_cast<std::size_t>(Lane);
if(HasNativeIslandSample[Index])
{
++ThreadClassificationStats().NativeFloatFieldCalls;
const float SampleX=static_cast<float>(XStart+Lane*XStep);
const float SampleY=static_cast<float>(Y);
const float SampleZ=static_cast<float>(Z);
OutDensity[Lane]=ApplyEditBrushes(ApplyResolvedStrateComposition(
NativeIslandDensity[Index],SampleX,SampleY,SampleZ),
SampleX,SampleY,SampleZ);
}
else
OutDensity[Lane]=DensityAtLattice(XStart+Lane*XStep,Y,Z);
}
return;
}
if(bAnalyticOnly)
@@ -5044,8 +5060,7 @@ public:
// A box crossing recipes cannot use one field interval; unknown composition stays Mixed.
// Une boite qui traverse plusieurs recettes reste Mixed, car l'intervalle d'un seul champ ne suffit pas.
if(bBadPlan||(bSurfaceOverlap&&(bIslandOverlap||bOtherStrateOverlap))
||(bIslandOverlap&&(bIslandOtherStrateOverlap
||(!bSurfaceOverlap&&bOtherStrateOverlap))))
||(bIslandOverlap&&bIslandOtherStrateOverlap))
return Finish(EVoxelTileClass::Mixed,true);
// The native interval path below is the exact field selected first by DensityAtLattice
// for SurfaceWorld and FloatingIslands. Legacy analytic primitives/layer bounds cannot
+30 -1
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@@ -2151,14 +2151,43 @@ namespace VoxelForgeCore
bHasNativeSurfaceHorizonPlan=bHasNativeSurfaceHorizonPlan
||(TileMinimumZ<=PlanMaximumZ&&TileMaximumZ>=PlanMinimumZ);
}
constexpr int64 IslandQueryPad=2*WorldAssemblySubvoxelsPerVoxel;
const std::array<int64,3> TileMinimum={
(static_cast<int64>(origin.X)*WorldAssemblySubvoxelsPerVoxel)-IslandQueryPad,
(static_cast<int64>(origin.Y)*WorldAssemblySubvoxelsPerVoxel)-IslandQueryPad,
(static_cast<int64>(origin.Z)*WorldAssemblySubvoxelsPerVoxel)-IslandQueryPad};
const std::array<int64,3> TileMaximum={
((static_cast<int64>(origin.X)+extent)*WorldAssemblySubvoxelsPerVoxel)+IslandQueryPad,
((static_cast<int64>(origin.Y)+extent)*WorldAssemblySubvoxelsPerVoxel)+IslandQueryPad,
((static_cast<int64>(origin.Z)+extent)*WorldAssemblySubvoxelsPerVoxel)+IslandQueryPad};
for(const auto& Entry:impl_->worldAssembly->floatingIslands)
{
const int64 PlanMinimumZ=static_cast<int64>(std::min(Entry.bottomChunkZ,Entry.topChunkZ))
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
const int64 PlanMaximumZ=(static_cast<int64>(std::max(Entry.bottomChunkZ,Entry.topChunkZ)+1))
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
if(TileMinimumZ>PlanMaximumZ||TileMaximumZ<PlanMinimumZ)continue;
const auto IntersectsTile=[&](const auto& Feature)
{
for(std::size_t Axis=0;Axis<3;++Axis)
if(Feature.influenceMinimumSubvoxels[Axis]>TileMaximum[Axis]
||Feature.influenceMaximumSubvoxels[Axis]<TileMinimum[Axis])return false;
return true;
};
bool bIslandFeatureOverlap=std::any_of(Entry.manifest.plan.islands.begin(),
Entry.manifest.plan.islands.end(),IntersectsTile)
||std::any_of(Entry.manifest.plan.clusterEdges.begin(),
Entry.manifest.plan.clusterEdges.end(),IntersectsTile);
const auto& Recipe=Entry.manifest.recipe;
const int64 Bottom=Recipe.layoutMinimumZSubvoxels;
const int64 Top=Recipe.layoutMaximumZSubvoxels;
const int64 Seal=Recipe.boundarySealSubvoxels;
const bool bBoundarySealOverlap=(TileMinimum[2]<=Top&&TileMaximum[2]>=Top-Seal)
||(Recipe.geometryVersion<3&&TileMinimum[2]<Bottom+Seal
&&TileMaximum[2]>=Bottom);
bHasIslandPlanInTile=bHasIslandPlanInTile
||(TileMinimumZ<=PlanMaximumZ&&TileMaximumZ>=PlanMinimumZ);
||bIslandFeatureOverlap||bBoundarySealOverlap;
}
}
const bool bUseNativeSurfaceHorizon=key.lod>=5&&!bOverlapsPlayerEdit