captures: readable player-view captures with a coverage gate (L69); R36 native-generator survey
- Capture exports now cover a 90-degree player frustum (radius 3, LOD 0-8, overlap patches); a 17x9 ray coverage probe aborts before rendering if tiles are missing (truncated-mesh control: 480 uncovered samples, rejected). Clear colour is sky blue, so un-meshed space can't pass as dark rock. 16 views of the owner's four-strate plan. - Explore commandlet: finite XYZ spawn override for traces (Source/, Linux-compiled). - In-engine four-strate trace NOT obtained: the engine-generated plan fails passage validation at a solid centerline voxel (~(-43,-34.5,-448.5) m) while the headless owner_world.json plan passes. Engine and headless plans diverge. - R36 (read-only): order TN -> VS -> FI for native migration; native FI is reachable from the adapter but not selected in the owner run, cause unknown. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -17982,6 +17982,25 @@ bool RunCoreWorldActorIntegrationTest(const FExploreArguments& Arguments, FStrin
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OutError = TEXT("Could not create the BuildHost stream-trace pawn.");
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return false;
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}
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FVector StartupTraceSpawnCm = FVector::ZeroVector;
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FString StartupTraceSpawnText;
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if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StartupTraceSpawnCm="),
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StartupTraceSpawnText, false))
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{
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TArray<FString> Components;
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StartupTraceSpawnText.ParseIntoArray(Components, TEXT(","), true);
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if (Components.Num() != 3
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|| !LexTryParseString(StartupTraceSpawnCm.X, *Components[0])
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|| !LexTryParseString(StartupTraceSpawnCm.Y, *Components[1])
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|| !LexTryParseString(StartupTraceSpawnCm.Z, *Components[2])
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|| !FMath::IsFinite(StartupTraceSpawnCm.X)
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|| !FMath::IsFinite(StartupTraceSpawnCm.Y)
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|| !FMath::IsFinite(StartupTraceSpawnCm.Z))
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{
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OutError = TEXT("voxel.StartupTraceSpawnCm must be finite X,Y,Z centimetres.");
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return false;
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}
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}
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USceneComponent* PawnRoot = NewObject<USceneComponent>(PlayerPawn, NAME_None, RF_Transient);
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if (PawnRoot == nullptr)
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{
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@@ -17990,7 +18009,7 @@ bool RunCoreWorldActorIntegrationTest(const FExploreArguments& Arguments, FStrin
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}
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PlayerPawn->SetRootComponent(PawnRoot);
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PawnRoot->RegisterComponent();
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PlayerPawn->SetActorLocation(FVector::ZeroVector, false, nullptr, ETeleportType::TeleportPhysics);
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PlayerPawn->SetActorLocation(StartupTraceSpawnCm, false, nullptr, ETeleportType::TeleportPhysics);
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PlayerController->Possess(PlayerPawn);
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if (TestWorld->GetFirstPlayerController() != PlayerController
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|| PlayerController->GetPawn() != PlayerPawn)
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@@ -18029,6 +18048,11 @@ bool RunCoreWorldActorIntegrationTest(const FExploreArguments& Arguments, FStrin
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return false;
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}
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Actor->SetActorTickEnabled(true);
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VoxelForgeStartupTrace::RecordEvent(TEXT("trace_spawn_location"), FString::Printf(
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TEXT("\"location_cm\":[%s,%s,%s]"),
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*FString::SanitizeFloat(StartupTraceSpawnCm.X),
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*FString::SanitizeFloat(StartupTraceSpawnCm.Y),
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*FString::SanitizeFloat(StartupTraceSpawnCm.Z)));
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auto DesiredTilesLoaded = [](const AVoxelWorld* World)
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{
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