captures: readable player-view captures with a coverage gate (L69); R36 native-generator survey
- Capture exports now cover a 90-degree player frustum (radius 3, LOD 0-8, overlap patches); a 17x9 ray coverage probe aborts before rendering if tiles are missing (truncated-mesh control: 480 uncovered samples, rejected). Clear colour is sky blue, so un-meshed space can't pass as dark rock. 16 views of the owner's four-strate plan. - Explore commandlet: finite XYZ spawn override for traces (Source/, Linux-compiled). - In-engine four-strate trace NOT obtained: the engine-generated plan fails passage validation at a solid centerline voxel (~(-43,-34.5,-448.5) m) while the headless owner_world.json plan passes. Engine and headless plans diverge. - R36 (read-only): order TN -> VS -> FI for native migration; native FI is reachable from the adapter but not selected in the owner run, cause unknown. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -1872,7 +1872,7 @@ namespace StandaloneStreamBenchmark
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bool bExactMidpointDensityMemo=false,
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bool bActiveLaneBatching=false,int32 ProofBlockCells=8,
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bool bParallelSignEdgeRepair=false,bool bAuditNativeLattice=false,
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bool bLatticeOrphanControl=false)
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bool bLatticeOrphanControl=false,bool bCaptureSkipWalkability=false)
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{
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using Clock=std::chrono::steady_clock;
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FStandaloneOwnerWorld& World=*OwnerWorld;
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@@ -2029,6 +2029,9 @@ namespace StandaloneStreamBenchmark
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ShapeRequest.detail=DetailVariant;ShapeRequest.includeFarWorld=bIncludeFarWorld;
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ShapeRequest.roundTunnels=bRoundTunnels;
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ShapeRequest.enhancedTunnelWalls=bEnhancedTunnelWalls;
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ShapeRequest.validatePassageRoutes=!bCaptureSkipWalkability;
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if(bCaptureSkipWalkability)
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std::printf("[CaptureWalkabilityGate] validation=deferred geometry_input=unchanged mode=mesh-export\n");
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FStandaloneStreamingGenerator Streamer(World,WorkerCount,bHashDensity,nullptr,MaxLevel,
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bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors,&Shape,bProfileColumnOverlap,
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FarHorizonLOD8InteriorStepVoxels,bUseSharedColumnCache);
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