wip(assembler): round S8 -- region rebuilds no longer stall admission; result backlog capped

voxel.CoreRegionConcurrentAdmission (default on): tiles independent of the
entering region keep submitting while a region page compiles; pages are
immutable shared_ptr owners so running readers survive eviction. 6 m/s: 11
whole-pass skips -> 0, walkable ring ready at every centre change.
voxel.StreamingResultBacklogCap=256 bounds finished results (slow-apply worst
case 125 -> 76 MB). Spawn unchanged at ~7.7 s: LOD8 is 46% of worker time.
At 60 m/s + teleport the collision ring is outrun (102/113 centres).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-19 09:43:03 +02:00
1 parent 5eb9ee76ff
commit 8440adc742
10 files changed
+1011 -78

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@@ -17487,6 +17487,9 @@ bool RunCoreWorldActorIntegrationTest(const FExploreArguments& Arguments, FStrin
const double ActorBeginSeconds = FPlatformTime::Seconds();
constexpr double WalkStartSeconds = 30.0;
constexpr double RunDurationSeconds = 45.0;
float WalkSpeedCmPerSecond = 600.0f;
FParse::Value(FCommandLine::Get(), TEXT("voxel.TestMoveSpeedCmPerSecond="),
WalkSpeedCmPerSecond);
TArray<double> SpawnTickMilliseconds;
TArray<double> WalkTickMilliseconds;
TArray<TPair<double, double>> TickSamples;
@@ -17566,11 +17569,11 @@ bool RunCoreWorldActorIntegrationTest(const FExploreArguments& Arguments, FStrin
return false;
}
UE_LOG(LogTemp, Display,
TEXT("[VoxelForgeCoreWorldStreamTrace] pass complete=1 recipe=%s voxel_cm=%.3f walk_speed_cm_s=600 walk_direction=+Y"),
TEXT("[VoxelForgeCoreWorldStreamTrace] pass complete=1 recipe=%s voxel_cm=%.3f walk_speed_cm_s=%.0f walk_direction=+Y"),
Arguments.CoreHybridMesherVersion == 2 ? TEXT("WorldAssemblerHybridV2")
: (Arguments.CoreHybridMesherVersion == 1 ? TEXT("WorldAssemblerHybridV1")
: TEXT("MarchingCubesV1")),
Arguments.CoreVoxelSizeCm);
Arguments.CoreVoxelSizeCm, WalkSpeedCmPerSecond);
return true;
}