wip(assembler): M1 round 1 -- manifest format, block contract, bound audit, native Heightfield2D
Luna, M1 round 1 of 4 (plan in Standalone/ASSEMBLER_M1_REPORT.md): - Versioned fixed-scale world manifest (the shipped plan format) and the Core block contract: point evaluation, interval-or-unknown, influence bound, detail envelope, channels. - Interval audit: 256 boxes / 6,912 samples, 0 missed, 0 unknown; a deliberately false bound is detected (negative control). - Native Heightfield2D with biome input: 4,096-point hash fae2721c052aec5c identical at W1/W8/W16; point queries 2.059 ms vs 62.115 ms legacy -- but NOT a match yet (mean density error 274 voxels, 2,261 sign mismatches vs the legacy surface). 45 mesh-free Core queries match direct evaluation exactly. Existing cave world unchanged (walkability, 64/64 tiles). - Open: collision readiness, a valid full-view timing (viewer captures were occluded/empty; top-down height maps are the only usable pair). Also carries the design doc's owner decisions (fixed water; player edits unrestricted, route law for automatic changes only) and three plugin files + BuildHost scripts that earlier round commits had missed (also fixed on unreal/core-integration as 2574b56). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -0,0 +1,197 @@
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[CmdletBinding()]
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param(
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[ValidateRange(60, 900)][int]$TimeoutSeconds = 900
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)
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# Exercise AVoxelWorld Core streaming, collision, anchor movement, and carving in BuildHost only.
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Set-StrictMode -Version Latest
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$ErrorActionPreference = 'Stop'
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$PluginRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
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$HostRoot = Join-Path $PluginRoot 'Saved\BuildHost\HostProject'
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$StagePlugin = Join-Path $HostRoot 'Plugins\VoxelForge'
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$HostProject = Join-Path $HostRoot 'HostProject.uproject'
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$OutputRoot = Join-Path $StagePlugin 'Saved\CoreWorldValidation'
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$OutputDirectory = Join-Path $OutputRoot 'Output'
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$LogDirectory = Join-Path $OutputRoot 'Logs'
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$LocalAppData = Join-Path $OutputRoot 'LocalAppData'
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$UserDirectory = Join-Path $OutputRoot 'User'
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$DerivedDataCache = Join-Path $PluginRoot 'Saved\BuildHost\VFCoreWorldDDC'
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$ZenData = Join-Path $OutputRoot 'ZenData'
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$EditorCmd = 'E:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64\UnrealEditor-Cmd.exe'
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$MemoryLimitBytes = 8GB
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$CrashRoots = @((Join-Path $HostRoot 'Saved\Crashes'), (Join-Path $StagePlugin 'Saved\Crashes'))
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function Assert-UnderPath([string]$Candidate, [string]$Root) {
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$candidateFull = [IO.Path]::GetFullPath($Candidate).TrimEnd('\', '/')
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$rootFull = [IO.Path]::GetFullPath($Root).TrimEnd('\', '/')
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if (-not ($candidateFull.Equals($rootFull, [StringComparison]::OrdinalIgnoreCase) -or
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$candidateFull.StartsWith($rootFull + '\', [StringComparison]::OrdinalIgnoreCase))) {
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throw "Refusing a BuildHost path outside its root: $candidateFull"
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}
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}
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Assert-UnderPath $HostRoot (Join-Path $PluginRoot 'Saved\BuildHost')
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Assert-UnderPath $OutputRoot (Join-Path $StagePlugin 'Saved')
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foreach ($required in @($HostProject, $EditorCmd)) {
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if (-not (Test-Path -LiteralPath $required -PathType Leaf)) {
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throw "Required BuildHost commandlet input is missing: $required"
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}
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}
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$foreignEditors = @(Get-Process -ErrorAction SilentlyContinue |
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Where-Object { $_.ProcessName -like 'UnrealEditor*' })
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if ($foreignEditors.Count -gt 0) {
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$ids = ($foreignEditors | ForEach-Object { "$($_.ProcessName):$($_.Id)" }) -join ', '
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throw "An UnrealEditor process is already running; leaving it untouched: $ids"
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}
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$ExpectedAssetHashes = @{
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'DA_Settings' = '5D2977F57E75A63B6B73499CD6E0AA7FBBF3718CE7F70318107BF922F0819AB7'
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'DA_Strate1' = 'CDA1F985E589F28CA6E93A068FECC3CA92487E4AD5700F2C301C4B563E40E5F9'
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'DA_Strate2' = '02F56A18CED991BAF93DFB2F69438152275E8353B5E279C1CB7DD6E079E352E2'
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'DA_Strate3' = 'F47437F8D156C608AA06E40C5B76716ED4A19FA0F057688E7FECC04DC976428C'
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'DA_Strate4' = '279570AE3CBA7B3507269C8209A7C931EEB7A15CC3241CE07B50120996B1C656'
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}
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foreach ($assetName in $ExpectedAssetHashes.Keys) {
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$stagedAsset = Join-Path $HostRoot "Content\VoxelForge\$assetName.uasset"
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if (-not (Test-Path -LiteralPath $stagedAsset -PathType Leaf)) {
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throw "Verified BuildHost asset copy is missing: $assetName"
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}
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if ((Get-FileHash -LiteralPath $stagedAsset -Algorithm SHA256).Hash -ne $ExpectedAssetHashes[$assetName]) {
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throw "BuildHost asset copy differs from the recorded round-2 hash: $assetName"
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}
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}
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foreach ($directory in @($OutputDirectory, $LogDirectory, $LocalAppData,
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$UserDirectory, $DerivedDataCache, $ZenData)) {
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[IO.Directory]::CreateDirectory($directory) | Out-Null
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}
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$CrashBefore = @{}
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foreach ($CrashRoot in $CrashRoots) {
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if (Test-Path -LiteralPath $CrashRoot -PathType Container) {
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foreach ($Crash in @(Get-ChildItem -LiteralPath $CrashRoot -Directory -Filter 'UECC-*' -Recurse -Force)) {
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$CrashBefore[$Crash.FullName.ToLowerInvariant()] = $Crash.LastWriteTimeUtc.Ticks
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}
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}
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}
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function Get-NewCrashFolders {
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$Found = [Collections.Generic.List[string]]::new()
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foreach ($CrashRoot in $CrashRoots) {
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if (Test-Path -LiteralPath $CrashRoot -PathType Container) {
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foreach ($Crash in @(Get-ChildItem -LiteralPath $CrashRoot -Directory -Filter 'UECC-*' -Recurse -Force)) {
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if (-not $CrashBefore.ContainsKey($Crash.FullName.ToLowerInvariant())) {
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[void]$Found.Add($Crash.FullName)
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}
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}
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}
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}
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return @($Found.ToArray())
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}
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$BaseArguments = @(
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('-project="{0}"' -f $HostProject),
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'-nullrhi', '-unattended', '-nop4', '-nosplash', '-NoSound',
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'-stdout', '-FullStdOutLogOutput', '-forcelogflush', '-NoZenAutoLaunch',
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'-notraceserver', '-nocrashreports', '-ddc=NoZenLocalFallback',
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('-userdir="{0}"' -f $UserDirectory),
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('-ZenDataPath="{0}"' -f $ZenData),
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('-LocalDataCachePath="{0}"' -f $DerivedDataCache),
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'-run=VoxelForgeExplore', '-seed=0', '-archetype=TunnelNetwork', '-slot=0',
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'-modes=export', '-gameconfig=1', '-coreworldtest=1',
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'-settingsref=/Game/VoxelForge/DA_Settings.DA_Settings',
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('-out="{0}"' -f $OutputDirectory)
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)
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$OldLocalAppData = $env:LOCALAPPDATA
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$env:LOCALAPPDATA = $LocalAppData
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try {
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$Succeeded = $false
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for ($Attempt = 1; $Attempt -le 2 -and -not $Succeeded; ++$Attempt) {
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if ($Attempt -eq 1) {
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$LogFileName = 'CoreWorldValidation.log'
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$StdoutFileName = 'CoreWorldValidation.stdout.log'
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$StderrFileName = 'CoreWorldValidation.stderr.log'
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} else {
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$LogFileName = 'CoreWorldValidation.retry.log'
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$StdoutFileName = 'CoreWorldValidation.retry.stdout.log'
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$StderrFileName = 'CoreWorldValidation.retry.stderr.log'
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}
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$LogPath = Join-Path $LogDirectory $LogFileName
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$StdoutPath = Join-Path $LogDirectory $StdoutFileName
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$StderrPath = Join-Path $LogDirectory $StderrFileName
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$Arguments = @($BaseArguments) + ('-abslog="{0}"' -f $LogPath)
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Write-Host "BuildHost Core actor commandlet attempt $Attempt of 2; normal priority."
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$Process = Start-Process -FilePath $EditorCmd -ArgumentList $Arguments -WorkingDirectory $HostRoot `
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-RedirectStandardOutput $StdoutPath -RedirectStandardError $StderrPath `
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-WindowStyle Hidden -PassThru
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$Process.PriorityClass = [Diagnostics.ProcessPriorityClass]::Normal
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$StartedUtc = [datetime]::UtcNow
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$PeakPrivateBytes = [int64]0
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while (-not $Process.HasExited) {
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Start-Sleep -Seconds 2
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$Process.Refresh()
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if (-not $Process.HasExited) {
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$PeakPrivateBytes = [Math]::Max($PeakPrivateBytes, [int64]$Process.PrivateMemorySize64)
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}
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if (([datetime]::UtcNow - $StartedUtc).TotalSeconds -gt $TimeoutSeconds) {
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Stop-Process -Id $Process.Id -Force -ErrorAction SilentlyContinue
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throw "BuildHost Core actor commandlet exceeded the $TimeoutSeconds-second time box."
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}
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if (-not $Process.HasExited -and $Process.PrivateMemorySize64 -gt $MemoryLimitBytes) {
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Stop-Process -Id $Process.Id -Force -ErrorAction SilentlyContinue
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throw 'BuildHost Core actor commandlet exceeded the 8 GiB private-memory limit.'
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}
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}
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$Process.WaitForExit()
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$Process.Refresh()
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$ExitCode = $Process.ExitCode
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if ([string]::IsNullOrEmpty([string]$ExitCode) -and (Test-Path -LiteralPath $LogPath -PathType Leaf)) {
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$CompletedLog = Get-Content -LiteralPath $LogPath -Raw
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if ($CompletedLog -match '\[VoxelForgeCoreWorldTest\] pass complete=1' -and
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$CompletedLog -match 'Commandlet VoxelForgeExploreCommandlet_\d+ finished execution \(result 0\)') {
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$ExitCode = 0
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}
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}
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if ($ExitCode -eq -1073741502 -and $Attempt -eq 1) {
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Write-Warning 'BuildHost Core actor commandlet exited with 0xC0000142; retrying once.'
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continue
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}
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if ($ExitCode -ne 0) {
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$NewCrashes = @(Get-NewCrashFolders)
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$CrashDetail = if ($NewCrashes.Count -gt 0) { " New UECC folders: $($NewCrashes -join '; ')." } else { '' }
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throw "BuildHost Core actor commandlet attempt $Attempt failed with exit code '$ExitCode'.$CrashDetail See $LogPath."
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}
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$Succeeded = $true
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}
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if (-not $Succeeded) { throw 'BuildHost Core actor commandlet did not complete successfully.' }
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} finally {
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if ($null -eq $OldLocalAppData) {
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Remove-Item Env:LOCALAPPDATA -ErrorAction SilentlyContinue
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} else {
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$env:LOCALAPPDATA = $OldLocalAppData
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}
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}
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$FinalLog = Join-Path $LogDirectory 'CoreWorldValidation.log'
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if (-not (Test-Path -LiteralPath $FinalLog -PathType Leaf)) {
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$FinalLog = Join-Path $LogDirectory 'CoreWorldValidation.retry.log'
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}
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$Text = Get-Content -LiteralPath $FinalLog -Raw
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foreach ($Phase in @('initial', 'anchor', 'edit', 'surface_travel', 'surface_strate_travel')) {
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if ($Text -notmatch "\[VoxelForgeCoreWorldTest\] pass phase=$Phase") {
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throw "BuildHost Core actor log is missing the '$Phase' validation marker. See $FinalLog."
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}
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}
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if ($Text -notmatch '\[VoxelForgeCoreWorldTest\] worker_hash_matrix=1/8/16 stable=1') {
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throw "BuildHost Core actor log is missing the W1/W8/W16 determinism marker. See $FinalLog."
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}
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$NewCrashes = @(Get-NewCrashFolders)
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if ($NewCrashes.Count -gt 0) {
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throw "New UECC crash folders appeared during Core actor validation: $($NewCrashes -join '; ')"
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}
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Write-Host 'VOXELFORGE_CORE_WORLD_PASS streaming=1 collision=1 anchor_move=1 carve=1'
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Write-Host "Core actor log: $FinalLog"
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Write-Host "Peak commandlet private bytes sampled: $PeakPrivateBytes"
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