wip(assembler): round L21 -- resolved strate layout snapshot + validator (no world change)

Core ResolvedLayoutSnapshotV1 (canonical JSON, stable identity): per strate stable ID, generator,
recipe, interior bounds in metres, ceiling/bedrock bands as Core really applies them, transition
mode/width, dispatch provenance. Validator: compat mode reports today's deviations; strict mode
enforces ceiling -> content -> bedrock -> next ceiling (owner rule), two separate bands, nominal
contiguity, interpenetration only within the declared EVoxelStrateTransition width; 7 negative
controls rejected. Findings: SW built at -120..-632 m although the params say -60 m; a 60 m unowned
gap filled by analytic FI fallback; no active bedrock bands; transitions ignored by Core.
All L19 hashes unchanged (28 + 14 crossing runs). The Unreal adapter exports resolved_layout
(uncompiled here).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-20 10:22:00 +02:00
1 parent 5d5447dc32
commit 8753f6dbe4
12 files changed
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@@ -63,6 +63,9 @@ namespace
float CameraYawDegrees=0.0f;
float CameraPitchDegrees=0.0f;
std::filesystem::path MeshExportPath;
std::filesystem::path ResolvedLayoutOutputPath;
bool ResolvedLayoutOnly=false;
bool AuditResolvedLayoutBoundaries=false;
};
bool ParseInteger(std::string_view text,int& output)
@@ -117,6 +120,9 @@ namespace
" --mesh-export=FILE (write the exact generated tile meshes for offline rendering)\n"
" --profile-column-overlap --far-horizon-lod8-step=N --force-generate\n"
" --seed=N --recipe=surface-world|floating-islands\n"
" --resolved-layout-output=FILE (canonical plan-time layout snapshot)\n"
" --resolved-layout-only (exit after plan and snapshot validation)\n"
" --audit-resolved-layout-boundaries (query Core at each recorded endpoint)\n"
" --auto-surface-camera (place the 27-tile cube on this seed's surface)\n"
" --mesh-coverage (report non-empty tiles and indexed triangles)\n"
" --screen-space-gate (measure display error and historical negative controls)\n"
@@ -134,6 +140,8 @@ namespace
return false;
}
if(arg=="--world-assembler-prototype")options.WorldAssemblerPrototype=true;
else if(arg=="--resolved-layout-only")options.ResolvedLayoutOnly=true;
else if(arg=="--audit-resolved-layout-boundaries")options.AuditResolvedLayoutBoundaries=true;
else if(arg=="--stream-benchmark")options.StreamBenchmark=true;
else if(arg=="--stream-pipeline")options.StreamPipeline=true;
else if(arg=="--stream-hash")options.StreamHash=true;
@@ -155,6 +163,8 @@ namespace
else if(recipe=="floating-islands")options.FloatingIslandsRecipe=true;
else {std::fprintf(stderr,"Invalid --recipe value: %.*s\n",static_cast<int>(recipe.size()),recipe.data());return false;}
}
else if(arg.starts_with("--resolved-layout-output="))
options.ResolvedLayoutOutputPath=std::string(arg.substr(std::string_view("--resolved-layout-output=").size()));
else if(arg.starts_with("--seed="))
{if(!readInt("--seed=",options.SeedOverride))return false;options.HasSeedOverride=true;}
else if(arg.starts_with("--render-distance-chunks="))
@@ -314,6 +324,52 @@ int main(int argc,char** argv)
&&!StandaloneWorldAssemblyPrototype::AttachFloatingIslandWorldAssembly(
*ownerWorld,ownerJsonRoot,worldAssembly,error))
{std::fprintf(stderr,"Floating-island assembly setup failed: %s\n",error.c_str());return 2;}
VoxelForgeCore::ResolvedLayoutSnapshotV1 resolvedLayout;
const bool buildResolvedLayout=!options.ResolvedLayoutOutputPath.empty()
||options.AuditResolvedLayoutBoundaries||options.ResolvedLayoutOnly;
if(buildResolvedLayout)
{
const std::string_view variant=options.FloatingIslandsRecipe?"floating-islands":"surface-world";
if(!StandaloneWorldAssemblyPrototype::BuildResolvedLayoutSnapshot(
*ownerWorld,worldAssembly,variant,resolvedLayout,error))
{std::fprintf(stderr,"Resolved-layout snapshot failed: %s\n",error.c_str());return 2;}
const std::string layoutJson=resolvedLayout.ToJson();
if(!options.ResolvedLayoutOutputPath.empty())
{
const auto roundTrip=VoxelForgeCore::ResolvedLayoutSnapshotV1::FromJson(layoutJson,error);
if(!roundTrip||roundTrip->ToJson()!=layoutJson||roundTrip->stableIdentity!=resolvedLayout.stableIdentity)
{if(error.empty())error="resolved-layout canonical serialization did not round-trip";
std::fprintf(stderr,"Resolved-layout round trip failed: %s\n",error.c_str());return 2;}
if(!options.ResolvedLayoutOutputPath.parent_path().empty())
std::filesystem::create_directories(options.ResolvedLayoutOutputPath.parent_path());
std::ofstream output(options.ResolvedLayoutOutputPath,std::ios::binary);
if(!output){std::fprintf(stderr,"Could not write resolved-layout snapshot: %s\n",options.ResolvedLayoutOutputPath.c_str());return 2;}
output.write(layoutJson.data(),static_cast<std::streamsize>(layoutJson.size()));
if(!output){std::fprintf(stderr,"Resolved-layout snapshot write failed: %s\n",options.ResolvedLayoutOutputPath.c_str());return 2;}
}
const auto controls=VoxelForgeCore::AuditResolvedLayoutValidatorV1();
std::vector<VoxelForgeCore::ResolvedLayoutIssueV1> compatibilityIssues;
std::string compatibilityError;
const bool compatibilityAccepted=resolvedLayout.validate(
VoxelForgeCore::ResolvedLayoutValidationModeV1::compatibility,
compatibilityIssues,compatibilityError);
std::printf("[ResolvedLayoutSnapshot] schema=%u stable_identity=%s strata=%zu bytes=%zu round_trip=PASS\n",
resolvedLayout.schemaVersion,resolvedLayout.stableIdentity.c_str(),resolvedLayout.strates.size(),layoutJson.size());
std::printf("[ResolvedLayoutCompatibility] accepted=%s issues=%zu error=%s\n",
compatibilityAccepted?"true":"false",compatibilityIssues.size(),compatibilityError.c_str());
for(const auto& issue:compatibilityIssues)
std::printf("[ResolvedLayoutCompatibilityIssue] code=%s detail=%s\n",
issue.code.c_str(),issue.detail.c_str());
if(!compatibilityAccepted)
{std::fprintf(stderr,"Resolved-layout compatibility validation failed: %s\n",compatibilityError.c_str());return 2;}
std::printf("[ResolvedLayoutValidatorControls] rejected=%u/%u status=%s\n",
controls.controlsRejectedAsExpected,controls.controlsRun,controls.passed?"PASS":"FAIL");
if(!controls.passed)
{for(const auto& failure:controls.failures)std::printf("[ResolvedLayoutValidatorControlFailure] %s %s\n",failure.code.c_str(),failure.detail.c_str());return 2;}
if(!options.ResolvedLayoutOutputPath.empty())
std::printf("[ResolvedLayoutSnapshotOutput] path=%s\n",options.ResolvedLayoutOutputPath.c_str());
if(options.ResolvedLayoutOnly)return 0;
}
if(options.AutoSurfaceCamera)
{
constexpr std::int64_t UnitsPerVoxel=VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
@@ -377,5 +433,6 @@ int main(int argc,char** argv)
cameraStepVoxels,options.AuditUniformBlockProofs,options.ProfileLodWork,
options.RegionCrossing,options.AuditTileShapeReadiness,
options.DiagnosticSlowShapeCompileMs,options.AuditBasePageEquivalence,
options.AuditRouteParity);
options.AuditRouteParity,options.AuditResolvedLayoutBoundaries,
buildResolvedLayout?&resolvedLayout:nullptr);
}