standalone: shape-world look round 2 -- shards gone, calmer layered relief, still 0.72 s / 1.6 s cold

- Removed the thin automatic room-support slabs that left floating caps (in-view detached thin
  sheets 9 -> 0; the audit now also fails on isolated small components).
- Bounded 16-voxel floor/wall blend (18 rejected: it created a sub-voxel sheet), 3-voxel
  strata/cave blend, C1 tunnel radius profile (0 radius/slope steps at joins).
- Surface relief: broad octave with amplitude modulation instead of uniform bumps.
- Cold, no cache: 64 m full detail 0.924 s (8 workers) / 0.715 s (16); whole view 2.016 / 1.605 s.
- 1-worker and 6-worker hashes match; 5,642/5,642 passage samples open.
Not solved: regular bands in the narrow passage shafts, a few slivers on tile boundaries, faint
wall/floor plates; close-view mean surface distance to the owner field got worse (see REPORT.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-04 04:09:59 +02:00
1 parent 7e3f926352
commit 97c0455939
12 files changed
+919 -108

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@@ -3,8 +3,8 @@ param([string]$OutputName = 'VoxelForgeStandalone.exe')
$ErrorActionPreference = 'Stop'
$BuildHostProcess = Get-Process -Id $PID
$BuildHostProcess.PriorityClass = 'BelowNormal'
$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFF00
$BuildHostProcess.PriorityClass = 'Normal'
$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFFFF
$Root = [IO.Path]::GetFullPath($PSScriptRoot)
$BuildDir = Join-Path $Root 'Build'
$BinDir = Join-Path $Root 'bin'
@@ -43,7 +43,7 @@ foreach ($Source in $Sources) {
$ResponsePath = Join-Path $BuildDir 'standalone.rsp'
$RspLines = @(
'/nologo', '/std:c++20', '/O2', '/arch:AVX2', '/fp:precise', '/EHsc',
'/nologo', '/std:c++20', '/O2', '/arch:AVX2', '/fp:precise', '/EHsc', '/MP16',
'/D_CRT_SECURE_NO_WARNINGS',
('/I"{0}"' -f (Join-Path $Root 'Compat')),
('/I"{0}"' -f (Join-Path $Root 'Source')),
@@ -51,14 +51,14 @@ $RspLines = @(
('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Private')),
('/Fe"{0}"' -f $OutputPath)
)
# This build stays serial (no /MP); the daytime ceiling is four compiler processes.
# Run up to sixteen compiler processes on the permitted full-machine runner.
foreach ($Source in $Sources) { $RspLines += ('"{0}"' -f $Source) }
$RspLines += @('/link','d3d11.lib','dxgi.lib','d3dcompiler.lib','user32.lib','gdi32.lib')
[IO.File]::WriteAllLines($ResponsePath,$RspLines,[Text.UTF8Encoding]::new($false))
Push-Location $BuildDir
try {
# This PowerShell process already runs BelowNormal with affinity 0xFF00;
# This PowerShell process already runs Normal with affinity 0xFFFF;
# compile directly so cmd returns cl.exe's real exit code.
$CommandLine = 'call "{0}" >nul && cl.exe @"{1}"' -f $VcVars,$ResponsePath
& $env:ComSpec /d /s /c $CommandLine