proto: first liminal fixtures - flat field + monolith, periodic hills, raised road in fog (L141)
Standalone only: fixtures, liminal_road_override (fillDais), --audit-liminal-road-walk, capture-only distance fog. Road 65 m x 6 m, 22 m up, capsule walk 127/127. Owner hashes unchanged (v227), fast tier, Clang/GCC green. Hills repeat every 80 m but the capture reaches 56 m, so only one rise shows. Also R48 (who owns the tunnel mouth): recommends a bounded joint plan of passage ports and layer landing candidates. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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# VoxelForge — research R48 (read-only): who owns the tunnel mouth?
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You are a researcher. **Read only:** don't edit, create or delete any file, and don't build, run or test anything.
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Read code, reports and design docs. Be thorough, verify by hand, and mark each claim [CODE] file:line, [MEASURED]
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report, or [INFERENCE]. This checkout (`Saved/Linux/r48-tree`) is branch `wip/l134-cave-planner` at `4f93f3f`.
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## The problem
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Inter-strate passages (tunnels between layers) are planned first, and each layer's content is planned afterwards
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around their fixed mouths and tubes.
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- **Tunnel Network** (L134–L138) works, because caves are carved into rock and can bend to the mouths.
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- **Vertical Shafts** (L139): 15/16 seeds pass; seed 2 fails the shell and seams at the arrival mouth. Three local
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geometry fixes failed.
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- **Floating Islands** (L133 twice, then L140): 0/16 seeds pass.
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- In 14 of 16 seeds, no island arrangement clears the fixed tubes and reaches both mouth heights.
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- One seed has a composed collision.
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- Wall ripple is 6–7 cm against the 3.5 cm limit on the passages.
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Read the L133, L139 and L140 reports and patches in `Standalone/Research/WorldAssemblerM3/`.
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## Questions
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1. Where and in what order are passages and layer contents planned (adapter, `ResolvedLayoutInternal.h`, the
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passage planner, the island and cave planners)? What does each stage fix that later stages must obey?
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2. Which designs would make mouths solvable by construction for every layer type? For example:
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- **content first:** the layer plans its landing spots, and passages are routed to target them;
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- **negotiated:** passages reserve a mouth landing region, and every layer planner must provide support there,
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a "landing pad" contract;
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- **a joint plan:** a corridor and the island anchors are solved together.
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For each: what changes, the risks (determinism, the existing audits, the passage smoothness/ripple work), and the
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size.
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3. Why does ripple fail at 6–7 cm on the upper passages with native islands (and in L67)? Is it the passage, or the
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host field under it?
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4. Recommend one design, with steps and the evidence that would prove or kill it.
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Write plain Markdown, ≤ ~1,200 words.
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