skip: passage proof bounds include wall/floor relief (L75 soundness fix); FI -7.6%

L74's passage bound omitted the 0.21 m wall relief and 0.20 m floor relief, so its whole-tile
proof was unsound in principle (no tested view hit it). Passage support is now bounded per route
segment by four parameter-subinterval boxes using Catmull-Rom derivative extrema, local max
radius and relief padding. Stratum slicing only at LOD0-2 in FI/VS. Legacy sub-tile block
certificates are audit-only (runtime version was slower). TN regression (-80,-20,-3218) kept.

Exact full-grid vs skip hashes on every tile, 4 views, Clang/GCC, W1/W8/W12; control caught;
80-camera sweep 0 violations. Whole view vs c67b200: SW -1.3%, FI -7.6%, TN -2.3%, VS +0.2%.
Compiles in the Linux UE host (VFHostEditor, 27/27 actions).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-27 14:34:49 +01:00
1 parent c67b2006aa
commit 9d5455ec68
16 files changed
+1335 -59

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@@ -891,6 +891,9 @@ private:
Options.bandMinZVoxel=Job.BandZMin;Options.bandMaxZVoxel=Job.BandZMax;
Options.hashDensity=bHashDensity;
Options.allowUniformSkipsWhenHashing=bHashDensity&&bAllowUniformSkipsWhenHashing;
// The reference hash mode must materialize every density sample, including
// tiles whose sub-block intervals independently prove a uniform sign.
Options.forceFullDensityCapture=bHashDensity&&!bAllowUniformSkipsWhenHashing;
Options.skipUvAndColors=bSkipUvAndColors;
Options.skipMaterialGroups=bSkipMaterialGroups;Options.skipUv=bSkipUV;Options.skipColors=bSkipColors;
Options.captureColumnCoordinates=bCaptureColumnCoordinates;
@@ -17,6 +17,7 @@
#include "Misc/CommandLine.h"
#include <atomic>
#include <bit>
#include <cstdlib>
#include <immintrin.h>
#include <unordered_map>
@@ -28,6 +29,15 @@ namespace
GVoxelForgeUseOperatorBlock,
TEXT("Use the operator-major density block path for non-shared mesher grids."));
bool GVoxelForgeBlockSwitchParsed = false;
bool VF_IsL75TnBlockRegressionEnabled()
{
static const bool Enabled=[]
{
const char* Value=std::getenv("VOXELFORGE_L75_TN_BLOCK_REGRESSION");
return Value&&Value[0]=='1'&&Value[1]=='\0';
}();
return Enabled;
}
int32 GVoxelForgeRawSkirtsForAudit = 0;
bool GVoxelForgeRawSkirtsSwitchParsed = false;
@@ -644,10 +654,44 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
bBlockUnknown=ShapeVerdict.bUnknown;
bBlockNative=ShapeVerdict.bNativeSurface;
bBlockProofSafe=ShapeVerdict.bSkipSafe;
if(VF_IsL75TnBlockRegressionEnabled())
{
constexpr int32 ProbeX=-80,ProbeY=-20,ProbeZ=-3218;
const auto IsCapturedGridPoint=[&](int32 Value,int32 Start)
{
const int32 Delta=Value-Start;
return Delta%Step==0&&Delta/Step>=-1
&&Delta/Step<=BlockCells+1;
};
if(IsCapturedGridPoint(ProbeX,BlockOrigin.X)
&&IsCapturedGridPoint(ProbeY,BlockOrigin.Y)
&&IsCapturedGridPoint(ProbeZ,BlockOrigin.Z))
{
const float Density=ShapeWorldContext->DensityAtLattice(
ProbeX,ProbeY,ProbeZ);
const std::string Dispatch=ShapeWorldContext->DensityDispatchPathAt(
static_cast<float>(ProbeX),static_cast<float>(ProbeY),
static_cast<float>(ProbeZ));
const EVoxelTileClass GeneratorVerdict=Generator->ClassifyTile(
BlockOrigin,Step,BlockCells);
const char* Label=Verdict==EVoxelTileClass::AllSolid?"solid":
Verdict==EVoxelTileClass::AllAir?"air":"mixed";
const char* GeneratorLabel=GeneratorVerdict==EVoxelTileClass::AllSolid
?"solid":GeneratorVerdict==EVoxelTileClass::AllAir?"air":"mixed";
std::printf("[L75TNBlockRegression] tile_origin=(%d,%d,%d) step=%d cells=%d block=(%d,%d,%d) verdict=%s proof_safe=%d unknown=%d density=%.9g dispatch=%s generator_verdict=%s\n",
OriginVoxels.X,OriginVoxels.Y,OriginVoxels.Z,Step,
CellsPerAxis,BlockX,BlockY,BlockZ,Label,
bBlockProofSafe?1:0,bBlockUnknown?1:0,Density,
Dispatch.c_str(),GeneratorLabel);
}
}
if((Verdict==EVoxelTileClass::AllSolid
||Verdict==EVoxelTileClass::AllAir)
&&!bBlockProofSafe)
{
// An uncertified uniform candidate makes the parent block grid
// unusable as a sampling certificate. Keep the committed fallback:
// fill the full density grid for this tile.
bCanSkipProofBlockGrid=false;
bAllRelevantBlocksProofSafe=false;
}