standalone: speed round 2 -- far biome colour grid (payload -365 ms), whole view 1.90 s @8w full payload

- Per-vertex biome lookup was the payload cost (~365 ms); far tiles now take the biome palette from a
  per-tile grid. Same channels (palette, slope, border blend, UV) and ceiling/ground sections.
- Opt-in --max-clip-level=8: 6,498 -> 2,226 tiles, stream 0.876 -> 0.428 s, 1.451 s process wall.
  Kept opt-in: six fixed views cannot prove every distant thin stratum survives.
- W1/W8 hashes equal across 11 outputs; routes 5642/5642; five captures pixel-identical, passage
  382 px differ (max delta 16).
- Rejected with measurements: LOD6 empty-block proof (-21% samples, no wall gain), far supertiles
  (no complete groups exist).
Remaining long pole: shape compile 0.854 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-10-04 15:21:19 +02:00
1 parent 6ec4a8f856
commit a3cb26b5c8
5 files changed
+212 -18

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+32 -4
View File
@@ -392,6 +392,7 @@ namespace
int32 Seed=0;
int32 WorkerCount=8;
int32 ClipRadius=3;
int32 MaxClipLevelOverride=-1;
int32 Width=1280,Height=800;
float Yaw=0.0f,Pitch=0.0f,MoveSpeed=8.0f;
V3 Position{};
@@ -645,6 +646,13 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
}
if(!PrepareStandaloneDensityWorld(*World,Seed,bRoundTunnels,
bRoundTunnelEnhanced,Error))return false;
if(MaxClipLevelOverride>=0)
{
World->MaxClipLevel=MaxClipLevelOverride;
World->Settings->MaxClipLevel=MaxClipLevelOverride;
std::printf("Standalone max clip level override applied after world reload: max_level=%d.\n",
MaxClipLevelOverride);
}
if(bShapeWorld&&!BuildShapeWorldForCamera(Error))return false;
LoadMeshCache();
return true;
@@ -1705,6 +1713,7 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
int32 WorkerCount,int32 MaxLevel,bool bRoundTunnels,
bool bEnhancedWalls,const FStandaloneMeshCache* Cache,
bool bHashDensity,bool bSkipUvAndColors,bool bSkipMaterialGroups,
bool bSkipUV,bool bSkipColors,
bool bShardAudit,float CameraYaw,float CameraPitch,
const std::string& BakeCachePath,
const FStandaloneMeshCacheMetadata& CacheMetadata)
@@ -1749,15 +1758,17 @@ float3 Lit=Rock*(Ambient+0.88*Diffuse)+float3(0.50,0.69,0.82)*Head*0.75;
const auto Start=std::chrono::steady_clock::now();
FStandaloneStreamingGenerator Streamer(World,WorkerCount,
bHashDensity||!BakeCachePath.empty(),Cache,MaxLevel,
bSkipUvAndColors,bSkipMaterialGroups);
bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors);
const FStandaloneStreamingUpdate Update=Streamer.Start(CameraPositionVoxels);
const double LOD0Width=static_cast<double>(2*World.ClipRadius+2)
*CHUNK_SIZE*VOXEL_SIZE/100.0;
std::printf("[StreamBenchmarkConfig] clip_radius=%d lod0_cube=%.0fm voxel=25cm fullres_levels=%d max_level_filter=%d workers=%d full_detail_tiles=%d desired_tiles=%d variant=%s uv_colors=%s material_groups=%s hash=%s\n",
std::printf("[StreamBenchmarkConfig] clip_radius=%d lod0_cube=%.0fm voxel=25cm fullres_levels=%d max_level_filter=%d workers=%d full_detail_tiles=%d desired_tiles=%d variant=%s uv=%s colors=%s material_groups=%s hash=%s\n",
World.ClipRadius,LOD0Width,World.FullResClipLevels,MaxLevel<0?World.MaxClipLevel:MaxLevel,
Streamer.GetWorkerCount(),FullDetailExpected,Update.DesiredTiles,
bRoundTunnels?(bEnhancedWalls?"round-detailed":"round-legacy"):"base",
bSkipUvAndColors?"skipped":"full",bSkipMaterialGroups?"skipped":"full",
(bSkipUvAndColors||bSkipUV)?"skipped":"full",
(bSkipUvAndColors||bSkipColors)?"skipped":"full",
bSkipMaterialGroups?"skipped":"full",
(bHashDensity||!BakeCachePath.empty())?"on":"off");
std::fflush(stdout);
int32 Finished=0,FullDetailFinished=0;
@@ -2033,11 +2044,14 @@ int main(int Argc,char** Argv)
{if(!JoinedCommandLine.empty())JoinedCommandLine.push_back(' ');JoinedCommandLine+=Argv[I];}
FCommandLine::Set(JoinedCommandLine);
int32 BenchmarkLevel=-1,BenchmarkCount=64,StreamBenchmarkMaxLevel=-1;
int32 MaxClipLevelOverride=-1;
int32 ShapeCompareLevel=-1,ShapeCompareTileLimit=0;
bool bStreamBenchmark=false;
bool bShardAudit=false;
bool bStreamHash=false;
bool bSkipUvAndColors=false;
bool bSkipUV=false;
bool bSkipColors=false;
bool bSkipMaterialGroups=false;
bool bEditBenchmark=false;
bool bRoundWallCompare=false;
@@ -2073,6 +2087,8 @@ int main(int Argc,char** Argv)
{bEditBenchmark=true;bStreamBenchmark=true;App.bShapeWorld=true;}
else if(Arg=="--stream-hash")bStreamHash=true;
else if(Arg=="--skip-uv-colors")bSkipUvAndColors=true;
else if(Arg=="--skip-uv")bSkipUV=true;
else if(Arg=="--skip-colors")bSkipColors=true;
else if(Arg=="--skip-material-groups")bSkipMaterialGroups=true;
else if(Arg=="--shard-audit")bShardAudit=true;
else if(Arg=="--compare-round-walls")
@@ -2084,6 +2100,9 @@ int main(int Argc,char** Argv)
{BakeMeshCachePath=std::string(Arg.substr(18));App.bForceGenerate=true;}
else if(Arg.starts_with("--stream-max-level="))
StreamBenchmarkMaxLevel=std::atoi(std::string(Arg.substr(19)).c_str());
else if(Arg.starts_with("--max-clip-level="))
MaxClipLevelOverride=std::clamp(
std::atoi(std::string(Arg.substr(17)).c_str()),0,8);
else if(Arg=="--test-one-chunk-crossing")App.bTestOneChunkCrossing=true;
else if(Arg=="--capture-after-clipmap")App.bCaptureAfterClipmap=true;
else if(Arg=="--quit-after-clipmap")App.bQuitAfterClipmap=true;
@@ -2125,11 +2144,20 @@ int main(int Argc,char** Argv)
static_cast<float>(App.World->ViewerStartVoxels.Y*0.25),static_cast<float>(App.World->ViewerStartVoxels.Z*0.25)};
if(App.bHasCameraOverride){App.Position=App.CameraPositionOverride;App.Yaw=App.CameraYawOverride;App.Pitch=App.CameraPitchOverride;}
const int32 ExportClipRadius=App.World->ClipRadius;
const int32 ExportMaxClipLevel=App.World->MaxClipLevel;
App.World->ClipRadius=App.ClipRadius;
App.World->Settings->ClipRadius=App.ClipRadius;
if(App.bRoundTunnels&&!PrepareStandaloneDensityWorld(*App.World,App.Seed,
App.bRoundTunnels,App.bRoundTunnelEnhanced,Error))
{std::fprintf(stderr,"Standalone world setup failed: %s\n",Error.c_str());return 2;}
if(MaxClipLevelOverride>=0)
{
App.MaxClipLevelOverride=MaxClipLevelOverride;
App.World->MaxClipLevel=MaxClipLevelOverride;
App.World->Settings->MaxClipLevel=MaxClipLevelOverride;
std::printf("Standalone max clip level override: exported=%d -> max_level=%d.\n",
ExportMaxClipLevel,MaxClipLevelOverride);
}
const bool bNeedFarShapeWorld=bStreamBenchmark
?(StreamBenchmarkMaxLevel<0||StreamBenchmarkMaxLevel>=App.World->FullResClipLevels)
:(App.bShapeCompare?ShapeCompareLevel>=App.World->FullResClipLevels
@@ -2162,7 +2190,7 @@ int main(int Argc,char** Argv)
FVector(App.Position.X*4.0,App.Position.Y*4.0,App.Position.Z*4.0),
App.WorkerCount,StreamBenchmarkMaxLevel,App.bRoundTunnels,
App.bRoundTunnelEnhanced,(!App.bShapeWorld&&App.MeshCache.IsLoaded())?&App.MeshCache:nullptr,
bStreamHash,bSkipUvAndColors,bSkipMaterialGroups,bShardAudit,
bStreamHash,bSkipUvAndColors,bSkipMaterialGroups,bSkipUV,bSkipColors,bShardAudit,
App.Yaw,App.Pitch,BakeMeshCachePath,App.MakeMeshCacheMetadata());
}
if(BenchmarkLevel>=0)
+9 -2
View File
@@ -397,10 +397,13 @@ public:
const FStandaloneMeshCache* InMeshCache=nullptr,
int32 InMaxLevelFilter=-1,
bool bInSkipUvAndColors=false,
bool bInSkipMaterialGroups=false)
bool bInSkipMaterialGroups=false,
bool bInSkipUV=false,
bool bInSkipColors=false)
:World(&InWorld),WorkerCount(FMath::Clamp(InWorkerCount,1,16)),bHashDensity(bInHashDensity),
MeshCache(InMeshCache),MaxLevelFilter(InMaxLevelFilter),
bSkipUvAndColors(bInSkipUvAndColors),bSkipMaterialGroups(bInSkipMaterialGroups)
bSkipUvAndColors(bInSkipUvAndColors),bSkipMaterialGroups(bInSkipMaterialGroups),
bSkipUV(bInSkipUV),bSkipColors(bInSkipColors)
{
VoxelGenLOD::InitializeConsoleSwitches();
UVoxelMarchingCubesMesher::InitializeConsoleSwitches();
@@ -543,6 +546,8 @@ private:
UVoxelMarchingCubesMesher Mesher;
Mesher.SetGenerator(World->Generator.get());
Mesher.bStandaloneSkipUvAndColors=bSkipUvAndColors;
Mesher.bStandaloneSkipUV=bSkipUV;
Mesher.bStandaloneSkipColors=bSkipColors;
Mesher.bStandaloneSkipMaterialGroups=bSkipMaterialGroups;
Mesher.bGenerateSkirts=World->bGenerateSkirts;
Mesher.SkirtCells=static_cast<float>(World->SkirtCells);
@@ -635,6 +640,8 @@ private:
int32 MaxLevelFilter=-1;
bool bSkipUvAndColors=false;
bool bSkipMaterialGroups=false;
bool bSkipUV=false;
bool bSkipColors=false;
std::atomic<uint64> CacheHitCount{0};
mutable std::mutex Mutex;
std::condition_variable Wake;
@@ -113,6 +113,9 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
if (OutDensitySampleCount) { *OutDensitySampleCount = 0; }
if (OutDebugDensitySamples) { OutDebugDensitySamples->clear(); }
if (!Generator) return MeshData;
const bool bEmitUV = !bStandaloneSkipUvAndColors && !bStandaloneSkipUV;
const bool bEmitColors = !bStandaloneSkipUvAndColors && !bStandaloneSkipColors;
const bool bUseCoarseFarBiomeGrid = Step >= 64;
VoxelDensityProfile::FScopedTimer MesherProfileTimer(
VoxelDensityProfile::EBucket::MesherGenerateMesh);
VoxelDensityProfile::FScopedTimer MesherSetupTimer(
@@ -166,6 +169,49 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
SurfColMemo.Reset();
}
struct FBiomeGridSample
{
int32 Dominant = 0;
int32 Neighbor = 0;
float Blend = 0.0f;
};
struct FBiomeTileGridSamples
{
FBiomeGridSample Corners[4];
};
static thread_local TMap<int32, FBiomeTileGridSamples> BiomeTileGridMemo;
const int32 BiomeGridSpacing = bUseCoarseFarBiomeGrid
? FMath::Clamp(InCellsPerAxis, 2, CHUNK_SIZE) * Step : 1;
if (bUseCoarseFarBiomeGrid && bEmitColors)
{
BiomeTileGridMemo.Reset();
}
auto GetBiomeTileGridSamples = [&](int32 ChunkZ) -> FBiomeTileGridSamples
{
if (const FBiomeTileGridSamples* Existing = BiomeTileGridMemo.Find(ChunkZ))
{
return *Existing;
}
FBiomeTileGridSamples Samples;
const float SampleZ = static_cast<float>(ChunkZ * CHUNK_SIZE + CHUNK_SIZE / 2);
const int32 TileMaxX = OriginVoxels.X + BiomeGridSpacing;
const int32 TileMaxY = OriginVoxels.Y + BiomeGridSpacing;
Generator->GetBiomeMaterialAt(static_cast<float>(OriginVoxels.X),
static_cast<float>(OriginVoxels.Y), SampleZ,
Samples.Corners[0].Dominant, Samples.Corners[0].Neighbor, Samples.Corners[0].Blend);
Generator->GetBiomeMaterialAt(static_cast<float>(TileMaxX),
static_cast<float>(OriginVoxels.Y), SampleZ,
Samples.Corners[1].Dominant, Samples.Corners[1].Neighbor, Samples.Corners[1].Blend);
Generator->GetBiomeMaterialAt(static_cast<float>(OriginVoxels.X),
static_cast<float>(TileMaxY), SampleZ,
Samples.Corners[2].Dominant, Samples.Corners[2].Neighbor, Samples.Corners[2].Blend);
Generator->GetBiomeMaterialAt(static_cast<float>(TileMaxX),
static_cast<float>(TileMaxY), SampleZ,
Samples.Corners[3].Dominant, Samples.Corners[3].Neighbor, Samples.Corners[3].Blend);
return BiomeTileGridMemo.Add(ChunkZ, Samples);
};
// Normale fournie par l'appelant (gradient lu dans la grille de densité, T1.b) —
// plus d'échantillonnage de densité par vertex. RawNormal pointe solide→air ; on la
// normalise ici (fallback up si dégénérée).
@@ -194,16 +240,56 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
}
MeshData.Normals.Add(Normal);
if (!bStandaloneSkipUvAndColors)
if (bEmitUV)
{
// UVs planaires — le triplanar mapping se fait dans le matériau.
MeshData.UVs.Add(FVector2f(WorldPos.X / VOXEL_SIZE, WorldPos.Y / VOXEL_SIZE));
}
if (bEmitColors)
{
//-----------------------------------------------------------------
// VERTEX COLOUR — masks for biome palette, slope and border blend.
int32 PalD = 0, PalN = 0; float BlendW = 0.0f;
Generator->GetBiomeMaterialAt(WorldPos.X / VOXEL_SIZE, WorldPos.Y / VOXEL_SIZE,
WorldPos.Z / VOXEL_SIZE, PalD, PalN, BlendW);
if (bUseCoarseFarBiomeGrid)
{
const float VoxelX = WorldPos.X / VOXEL_SIZE;
const float VoxelY = WorldPos.Y / VOXEL_SIZE;
const float VoxelZ = WorldPos.Z / VOXEL_SIZE;
const float TX = FMath::Clamp(
(VoxelX - static_cast<float>(OriginVoxels.X))
/ static_cast<float>(BiomeGridSpacing), 0.0f, 1.0f);
const float TY = FMath::Clamp(
(VoxelY - static_cast<float>(OriginVoxels.Y))
/ static_cast<float>(BiomeGridSpacing), 0.0f, 1.0f);
const int32 ChunkZ = FMath::FloorToInt(VoxelZ / static_cast<float>(CHUNK_SIZE));
const FBiomeTileGridSamples TileSamples = GetBiomeTileGridSamples(ChunkZ);
const FBiomeGridSample& S00 = TileSamples.Corners[0];
const FBiomeGridSample& S10 = TileSamples.Corners[1];
const FBiomeGridSample& S01 = TileSamples.Corners[2];
const FBiomeGridSample& S11 = TileSamples.Corners[3];
const FBiomeGridSample* Nearest = &S00;
if (TX >= 0.5f) Nearest = TY >= 0.5f ? &S11 : &S10;
else if (TY >= 0.5f) Nearest = &S01;
PalD = Nearest->Dominant;
PalN = Nearest->Neighbor;
BlendW = Nearest->Blend;
if (S00.Dominant == PalD && S00.Neighbor == PalN
&& S10.Dominant == PalD && S10.Neighbor == PalN
&& S01.Dominant == PalD && S01.Neighbor == PalN
&& S11.Dominant == PalD && S11.Neighbor == PalN)
{
const float B0 = FMath::Lerp(S00.Blend, S10.Blend, TX);
const float B1 = FMath::Lerp(S01.Blend, S11.Blend, TX);
BlendW = FMath::Lerp(B0, B1, TY);
}
}
else
{
Generator->GetBiomeMaterialAt(WorldPos.X / VOXEL_SIZE, WorldPos.Y / VOXEL_SIZE,
WorldPos.Z / VOXEL_SIZE, PalD, PalN, BlendW);
}
const uint8 R = (uint8)FMath::Clamp(PalD, 0, 255);
const uint8 A = (uint8)FMath::Clamp(PalN, 0, 255);
const uint8 G = (uint8)FMath::Clamp(FMath::RoundToInt((1.0f - FMath::Abs((float)Normal.Z)) * 255.0f), 0, 255);
@@ -1314,9 +1400,12 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
const int32 Idx = MeshData.Vertices.Num();
MeshData.Vertices.Add(Pos);
MeshData.Normals.Add(Nrm);
if (!bStandaloneSkipUvAndColors)
if (bEmitUV)
{
MeshData.UVs.Add(FVector2f(Pos.X / VOXEL_SIZE, Pos.Y / VOXEL_SIZE));
}
if (bEmitColors)
{
MeshData.Colors.Add(Col); // parallel with the other vertex arrays
}
return Idx;
@@ -1342,8 +1431,8 @@ FVoxelMeshData UVoxelMarchingCubesMesher::GenerateMesh(FIntVector OriginVoxels,
const FVector NA = MeshData.Normals[iA];
const FVector NB = MeshData.Normals[iB];
const FColor CA = bStandaloneSkipUvAndColors ? FColor::White : MeshData.Colors[iA];
const FColor CB = bStandaloneSkipUvAndColors ? FColor::White : MeshData.Colors[iB];
const FColor CA = bEmitColors ? MeshData.Colors[iA] : FColor::White;
const FColor CB = bEmitColors ? MeshData.Colors[iB] : FColor::White;
const int32 iA2 = AddSkirtVert(PA - NA * SkirtDepth, NA, CA);
const int32 iB2 = AddSkirtVert(PB - NB * SkirtDepth, NB, CB);
@@ -116,9 +116,11 @@ public:
// SETTINGS
//=========================================================================
// Optional standalone benchmark switches. Runtime callers leave both false and retain the
// Optional standalone benchmark switches. Runtime callers leave all false and retain the
// complete FVoxelMeshData contract consumed by the game materials and section setup.
bool bStandaloneSkipUvAndColors = false;
bool bStandaloneSkipUV = false;
bool bStandaloneSkipColors = false;
bool bStandaloneSkipMaterialGroups = false;
// Seuil de l'isosurface dans le champ de densité.