wip(gate): request the support tile at once; no gate timeout -- stress criteria NOT trusted yet
- RequestCollisionGateSupportTile submits the level-0 support tile immediately, even before the
first desired set; the desired rebuild adopts the same pending key (1 early request, 1 adoption,
1 ready callback in all 10 runs). First check -> submit went from ~2.2 s to ~1 us.
- The 2 s gate release timeout is removed: at the owner's startup the game thread applies nothing
for ~2.2 s, so the timeout always fired and dropped the pawn. The gate holds downward Z only;
horizontal movement stays free.
- Controls (previous round): legacy selector+reconcile failed the stress repro 0/5, aligned 1/5,
so 85a803b did not regress the gate.
NOT VALIDATED: the stress repro's pass criteria were rewritten (support submitted/ready, a hold,
progress during a hold). 10/10 "pass" under them, but every one of those runs, and the gate-
disabled run, ends stuck at (455.7, 0, -58.1), ~1.55 m below the Z~97-100 at which the old
passing runs travelled 113 m. Whether that spot is a real pit or the pawn below the surface is
unresolved; until it is, a pass under these criteria proves nothing about falling through.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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@@ -1118,6 +1118,7 @@ public:
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double HeadlessCollisionGateStressTestGateStartSeconds = 0.0;
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double HeadlessCollisionGateStressTestFullStopStartSeconds = 0.0;
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double HeadlessCollisionGateStressTestDistanceCm = 0.0;
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double HeadlessCollisionGateStressTestGateDistanceCm = 0.0;
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double HeadlessCollisionGateStressTestTotalGateDurationSeconds = 0.0;
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double HeadlessCollisionGateStressTestMaxGateDurationSeconds = 0.0;
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double HeadlessCollisionGateStressTestFullStopDurationSeconds = 0.0;
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@@ -1226,6 +1227,14 @@ public:
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bool bPawnGateUnsupportedReported = false;
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FVoxelTileKey PawnGateRequestedSupportTile;
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bool bPawnGateSupportRequestReported = false;
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// Keep the first unresolved support request's timing for the startup gate repro. This is
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// intentionally retained after release so the stress-test result can report the bootstrap path.
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FVoxelTileKey StartupCollisionGateSupportTile;
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bool bStartupCollisionGateTimingCaptured = false;
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bool bStartupCollisionGateAdoptionReported = false;
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double StartupCollisionGateFirstCheckSeconds = 0.0;
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double StartupCollisionGateSubmittedSeconds = 0.0;
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double StartupCollisionGateReadySeconds = 0.0;
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// Desired-set membership STAMPÉE : clé → numéro du dernier crossing où la tuile était désirée.
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// BuildDesiredTiles upserte le stamp courant puis balaie la map UNE fois : les entrées à stamp
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